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WorksheetsUnity Certification Prep-Chapters 1-5
Total questions: 74
Worksheet time: 37mins
Concept art:
Lays our every light and material used
Is only useful in a first-person game
Provides a unifying point for art direction
Helps defines gameplay and mechanics
Possible release of information about work at a studio is often governed by this kind of legal contract
Non-Disclosure Agreement
Constitution of Intellectual Property
Civil Disclosure Agreement
Contract of Binding
Some accumulation, attacking and player health are examples of
Game narrative
Audio implementations
Game mechanics
Physics implementation
This game type often features mechanics such as card games, board games, simple arcade style games and puzzles:
Installation games
Casual games
Console games
Exploration games
At a game studio, this person is responsible for ensuring the overall look and feel is consistent:
Concept artist
Game Designer
Level Designer
Art Director
The first thing to consider when making a game is
The game platform
The target audience
The game engine
The distribution channel
One of the most significant difference between players and how they engage in games is?
Play style (core vs. casual)
Culture
Gender
Age
The term game platform refers to
The computing hardware and operating system
The game engine
The programing language
The table the game system rests upon
All of the following can be considered game technology EXCEPT.
Game Code
Operating system
Game engine
Game Players
On a small team (less than 5 people), the primary game development roles are all the following EXCEPT?
Artist
Designer
Producer
Programmer
During what phase of game production do artists work on the Concept Art, Storyboards, and animatics?
Pre-production
Conceptualization
Production
Post Production
The document that helps express the vision of the game and plan for implementation.
Concept Document
Design Document
Technical Design Doc
Standards Guide
The equipment requirements, development schedule and naming convention is documented in the?
Standards Guide
Design Document
Concept Document
Technical Design Doc
All of the following are advantages of game engines EXCEPT
Allows you to access the hardware directly to achieve maximum performance
May allow you to move your game from one game platform to another easier
Others are using the engine so there is a community of knowledge available
Provide core functionality so you can focus on what is unique in your game
Game engines such as Unity, usually also come with
Engine source code
Game Editor Tools
Blueprint mode
What do you use to manage Unity installations?
Unity Hub
Unity Collaborate
Unity
What must you have in order to use Unity Cloud Build
Source Control
Unity Collaborate
Visual Studio
What role in game development is often split into further specialization for overseeing characters, environments and effects?
Technical Artist
Level Designer
Animator
What game genre focuses on your timing and reflexes?
Casual
Strategy
Adventure
Action
The game platform, genre and target market dictates the
Game mechanics
Narrative
Physics
Which window allows parenting (grouping) of gameObjects
Hierarchy Window
Scene View Window
Project Window
Inspector Window
Which window in the Unity Editor allows you to view, sort and organize all of the assets for the game?
Hierarchy Window
Scene View Window
Project Window
Inspector Window
The project Window allows you to:
Parent Objects in a hierarchy
Modify the file structure of assets
Add components to GameObjects
Chance the minimum size of textures
To reconfigure the Unity Editor user interface:
Drag windows by their tabs into new locations
Choose > Window Locations from the menu
Open the windowsprefs.cs script and enter positions
Control + click on the tabs and choose Reposition
The Scene View is used for building scenes.
TRUE
FALSE
What is the Game tab used for?
promoting your game
compiling your projects into standalone games
designing gameplay
play-testing your projects
A Unity Project is considered a single file in storage
TRUE
FALSE
What does the Object Inspector let you do?
edit properties for selected objects
export properties from selected objects
edit mesh vertices
import assets into your project
In Unity you assemble what in the Unity scene view?
Game models
Game objects
Components
Game Assets
In Unity, the entire hierarchy (not just a selected element in the hierarchy) corresponds to what is in the?
Components
Project Panel
Inspector
Scene
A transform contains all the following EXCEPT
Scale
Mass
Position
Rotation
Changes made in the inspector window during play mode are permanent changes after exiting play mode.
TRUE
FALSE
Modifying the organization of assets is done in the?
Inspector Window
Scene View Window
Hierarchy Window
Project Window
In the Project Window you can search by all of the following EXCEPT
Date
Name
Tag
Type
Which of the following statements best differentiates a Quad from a Plane?
The plane has internal divisions and more polygons
The plane has less geometry
Quads can be sculpted using terrain tools
The Quad is double-sided
A prefab in Unity Editor is?
An asset type that stores a GameObject with components and properties
A special kind of GameObject that assesses Animators without scripting
A modular component attached to a GameObject for scripting and animation
A file format that allows the transfer of assets between Unity Projects and scenes
Saving a scene saves?
The current placement of objects in the scene and hierarchy
Object transforms, project setting and undo history
All associated scenes and assets bundles in a project
The inspector settings, scripts, assets and nested Prefab structure
Unity can import this transfer file format for models having mesh, bones, skin weights, and animations
FBX
HCQ
OBJ
DXF
Which tool allows you to manually slice an image into multiple sprites?
The Sprite Editor
The UI Canvas
The 2D Prefab Editor
The Bitmap Tool
Which of the following components is applied to every gameObject?
Transform
RigidBody
Collider
Animator
What is the keyboard shortcut for the move tool?
W
E
R
Q
What colors (in order) are X, Y, and Z-axes represented as typcially?
Red, Green, Blue
Purple, Yellow, Orange
Blue, Red, Green
White, Black, Grey
Components can be removed from a gameObject if they are no longer needed
True
False
What is the preferred file format for importing models into Unity?
FBX
MAX
OBJ
MAYA
What type of texture is used to create faux texture on models?
Normal maps
Sprite
Default
Lightmap
Working with textures sized to the "Power of 2" will compress better
True
False
All GameObjects must be made in an external application and be important as assets into Unity.
True
False
Which of the following texture file formats are NOT supported by Unity?
AI
PSD
TIFF
JPG
Dragging a GameObject from the Hierarchy into the assets folder will create a(n)?
Prefab
Copy
Image
None of the answers are correct
Acceptable formats for audio are:
AIFF, MP3, WAV, and Ogg
WAV, MP4, Ogg and AVI
MIDI, RCA, IFF, and MP3
MP3, QuickTime and Ogg
The project window toolbar allows searching assets by
Label and Type
Type and Tag
Label and Color
Tag and Parent
Modifying the organization of assets is done in the?
Project Window
Hierarchy
Inspector
Services
Which script type is supported by Unity?
C#
Python
Lua
Pascal
The Breadcrumb trail in the project window shows?
The file path of the selected assets
The structure of the open project
The local repository clone
The file path of the Unity Project
One of the first parts to successful asset management is good?
Naming Structure
Version Control
File Formats
Commenting
To help Unity locate project assets, it will create hidden
Meta Files
Database
Backup files
Text files
Which of the following will help you quickly search for an asset using the search feature?
Tagging Assets
Using Camel case naming
Organizing by folder
Using a prefix naming convention
Typically, textures are created at what resolution?
2X the requirement
Exact size needed
No bigger than 1024 pixels
High resolution 4K
In larger scale projects, which of the following naming convention examples might be used, for a version one of a specific static environment model?
ESMo_A01_v01.fbs
Environment Model001.fbx
StaticModel_Environment.fbx
Environment.fbx
The albedo of a material is defined as:
The color of the material without any lighting data
The diffuse color of the material in general light
The blocking of bounced light by adjacent surfaces
A raw diffuse color before any weathering is applied
The _______ material property causes polygons to appear and light as if they had more surface detail?
Normal
Emission
Smoothness
Metallic
The specular property of a material
Controls the color and strength of reflection
Modifies the surface to sow more detail than polygons actually have
Controls the spreading of light on microsurface detail
Defines where the surfaces will receive high or low amounts of indirect light
Which material rendering mode uses black in the alpha channel to define where a material is exactly NOT appearing?
Cutout
Opaque
Transparency
Fade
This material property controls the spreading of light on a microsurface detail
Smoothness
Normal
Metallic
Ambient occlusion
Which of the following is NOT a guideline for clean polygonal modeling?
Keep polygon count high
Work with quads
Merge and weld all vertices
Keep mesh uniformed and balanced (symmetry)
You should always paint your model textures at the minimum resolution required
True
False
Texture maps should be at what ratio?
1:1
4:3
16:9
16:10
The preferred format for exporting models is:
FBX
OBJ
MAX
MAYA
Before exporting you should delete history on your static meshes, i.e. collapse to editable poly
True
False
Which of the following is NOT supported in import to Unity from a 3D application?
NURBS
Bone-based animations
Translate, Rotate, Scale
Multiple materials and textures
What material shader allows for a procedural sky
Skybox
Standard
UI
FX
When creating Unity materials, it is best to work with an unlit scene
TRUE
FALSE
To make a glass like material which material rendering mode should you use?
Transparent
Cutout
Opaque
Textures which seamlessly repeat allow for using better resolution, repeating over space.
TRUE
FALSE
