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WorksheetsAr/Vr
Total questions: 40
Worksheet time: 40mins
What is a key characteristic of virtual reality (VR)?
VR superimposes virtual content onto the real-world view
VR replaces the real-world view with computer-generated content
VR enhances the real-world view with virtual overlays
What are the three (3) key characteristics of augmented reality (AR)?
AR shows you a completely different world around you
AR makes virtual objects interactive in real-time
AR replaces the physical world with a fully virtual environment
AR combines real and virtual objects to produce a composite view
AR makes virtual objects appear as if they were part of the real world
What are key differences between virtual reality (VR) and augmented reality (AR)?
AR enhances reality whereas VR replaces reality
VR is essentially a computer-generated, synthetic world whereas AR merges the virtual world with the physical world
The R in AR is not the same as the R in VR
VR is more realistic than AR
What is mixed reality (MR)?
MR is the spectrum of augmented reality and augmented virtuality combined
MR is exactly the same as augmented reality
MR is just another word for virtual reality
What is extended reality (XR)?
XR is a superior version of mixed reality
XR is an umbrella term to refer to the whole space of augmented, mixed, and virtual reality
XR is the latest set of technologies superseding augmented, mixed, and virtual reality
Everything in the middle of Milgram’s reality–virtuality continuum is classified as what?
Augmented Reality (AR)
Augmented Virtuality (AV)
Virtual Reality (VR)
Mixed Reality (MR)
Oculus Quest is an example of what kind of XR technology? Choose all that apply.
A built-in AR device
A standalone AR device
A tethered VR device
A standalone VR device
Where in Milgram's reality–virtuality continuum would Microsoft HoloLens be situated? Choose all that apply.
On the left side where it says Augmented Reality (AR)
On the left side where it says Mixed Reality (MR)
On the right side where it says Augmented Virtuality (AV)
On the right side where it says Virtual Environment
Pokémon GO is an example of what kind of XR technology? Choose the most specific answer.
Augmented Reality (AR) application
Extended Reality (XR) application
Virtual Reality (VR) application
Mixed Reality (MR) application
Which of the following are key issues in XR? Choose all that apply.
Accessibility & equity
Privacy & security
Social & ethical concerns
When solving a problem, when would VR not be an ideal solution? Choose all that apply.
The solution requires many non-visual elements
There is a need for connecting with the real world
There is a need for 3D spatial interaction
There are many visual elements
Which of the following are valid examples of AR displays? Choose all that apply.
A laptop showing a YouTube video
A classroom projector showing lecture slides on the wall
A headset showing the real world with virtual objects that appear as if they were part of the same world
A smartphone showing a doggy face superimposed on your actual face making you look like a cute dog.
One of the ways VR technologies work is by displaying a slightly different image to each eye. This is known as what?
Field of View
Stereoscopic Display
Degrees of Freedom
Which of the following are examples of autonomy / agency in VR? Choose all that apply.
The user can choose their own perspective on the scene .
The user can choose to navigate the scene in many different ways.
The user can choose the rendering quality in the settings menu.
The user can choose to interact with any objects in the scene.
The user can choose a level of difficulty in the game menu.
Which of the following statements best describes the feeling of presence in VR? Choose one (1).
The user feels like everything is just happening in virtual reality.
The user feels like all the content is just virtual and not real.
The user feels like they are there and that what they see is actually happening to them.
In Michael’s DIRT Rally 2 VR demo, which factors contributed to a more immersive experience? Choose all that apply.
Realistic-looking cars
Car seat, steering wheel, handbrake, and gearshift
Sound of the car engine
What does it mean for the user when a VR headset supports six degrees of freedom (6 DOF) tracking? Choose all that apply.
The user will have to remain seated.
The user may lean forward to look more closely at the VR content.
The user will be able to look and walk around in VR.
What does it mean for the user when they are using a marker-based AR application? Choose all that apply.
The user may place a marker in the real world to see the AR content.
The user only needs to show the marker once to start the AR experience .
The user can move the device closer to the marker and the AR content will appear larger.
The user may hold the marker in their hand to see the AR content.
What does it mean for an AR display to have a small field of view (FOV)? Choose all that apply.
The physical size of the display is small
Only a small portion of the AR content can be seen at any one time
The visual area that can be augmented is small
What are good reasons to choose marker-less AR over marker-based AR? Choose all that apply.
When the user only has access to a webcam
When the user has access to an AR device with SLAM or VIO tracking
When the goal is to create a strong AR experience
When the user wants to remain seated or has limited mobility
When the AR experience is room or world scale
When thinking about trends in XR from a human computer interaction perspective, what are three main angles to think through the space? Choose one (1) answer.
Devices – Applications – Features
Platforms – Features – Profit
People – Tasks – Technology
Which of the following are major technological trends in XR? Choose all that apply.
From small wearable XR devices to large stationary XR devices
From connecting XR devices to computers, to dedicated standalone XR devices, to building XR technology into a variety of digital and analog devices
From building special XR hardware sensors, to software-based XR using advanced algorithms, to cloud-based XR for live streaming and data processing
Which of the following are major limitations of current XR applications? Choose all that apply.
Most applications are designed for able-bodied users and do not cater to users with special needs.
Most applications are designed for a specific context and do not adapt well to the user’s physical environment .
Most applications are designed for either VR or AR and do not adapt well to the user’s preferences and context.
Which of the following statements are correct about key issues in XR? Choose all that apply.
There is still a fairly high barrier to entry for novice XR creators.
Everybody knows about XR technology.
There is an XR application for every task.
Everybody who wants access has access to XR technology.
There are only few design guidelines and more user experience research is needed.
When thinking about social and ethical issues in XR, which of the following statements are correct? Choose all that apply.
It is pretty common for people to walk around with AR headsets.
Not everybody is comfortable with being exposed to XR technology.
Not everybody knows about the technical capabilities and limitations of XR technology.
There are clear regulations about the use of VR headsets in public settings.
Most XR applications allow users to precisely control all the data that is being collected.
There are clear regulations about the use of VR headsets in public settings.
XR technology is still fairly expensive.
A lot of AR applications really increase users’ abilities.
Everyone can afford advanced XR devices like Microsoft HoloLens.
Most XR applications adapt well to different user abilities.
There is relatively limited support for users with special needs.
When thinking about privacy and security issues in XR, which of the following statements are correct? Choose all that apply.
Most XR platforms make it easy for users to prevent XR applications from seeing sensitive data.
Most XR applications are fully transparent about the data that is being collected and stored.
It is hard for users to know whether an XR application is safe and secure.
It is for designers hard to test whether an XR application is safe and secure.
Which of the following are legitimate ethical/moral concerns for XR practitioners to consider? Choose all that apply.
Effects of virtual embodiment
The device gap
Ethical data collection
Which of the following are common privacy concerns within XR? Choose all that apply.
Password strength
Identity hacking
Third-party data collection
Personal data
The increase in personal data acquisition via XR systems is attributed to an increase in what? Choose one (1).
An increase in privacy
An increase in realism of the experiences
An increase in collaboration
An increase in psychological safety
What are key considerations when shaping your XR strategy for a new project? Choose all that apply.
Target user groups of the project
Knowledge and roles required in the team
Equipment needed for the project
Marketing of the project
What things should you know when starting your new XR project? Choose all that apply.
What trends and key issues in XR are likely to have an impact on the project
The likeliness of XR technology to help solve the problem targeted by the project
What technologies and tools are available to facilitate the project's implementation
Which of the following is potentially the most effective when brainstorming new XR projects with stakeholders?
Seminars
Demos
Workshops
Design jams
What are effective ways of growing the knowledge of XR technology in your team? Choose all that apply.
Equipping one member of the team who can then be an evangelist
Forming a community of practice with regular events involving XR technology
Starting a reading group dedicated to having conversations about XR
Which of the following is not a good idea when purchasing new XR equipment for your team?
Buying the same device in bulk
Comparing technical specifications to equipment you already have
Trying out the latest device before you buy it
When hiring for an XR developer position, which of the following would be the minimum required experience?
Experience with 3D programming or game development
Experience with web or mobile application development
Experience with XR application development
When hiring for an XR design position, which of the following would be the preferred experience?
Experience with graphic design
Experience with 3D modeling
Experience with game or interaction design
When assessing XR projects/initiatives, what are good indicators for success? Choose all that apply.
Experience the team has with XR technology
Likeliness of the problem to benefit from the use of XR technology
Revenue generated by any existing XR technology in the space
Reflecting on the XR strategy panel, what was a major theme that emerged from the panelist discussions?
That it is challenging to provide access to XR technology
That it is difficult to come up with new projects that could benefit from XR technology
That there is a lack of interest in XR technology
Considering everything covered in this course, which of the following are key take-aways? Choose all that apply.
It helps to separate XR concepts from technologies
There are social and ethical concerns with XR technology that could hinder adoption
There are key trends in XR that could mitigate current technical limitations
There is confusion about XR terminology
Working with XR technology is easy and safe
