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GAMT Lesson 1 and 2 Mock Quiz

Total questions: 55

Worksheet time: 34mins

Name
Class
Date
1.

Refers to how different elements are in a design,

particularly adjacent elements. These differences make various elements

stand out.

a)

Contrast

b)

Repetition

c)

Symmetrical Balance

d)

Alignment

2.

It is a document that outlines the core details of a design project, including its goals, scope, and strategy.

(a)  

3.

Start your design brief by listing out information about the company the project is for. This starting point helps you gain stakeholders' trust by demonstrating that you understand their market, industry, and brand guidelines

(a)  

4.

Oldest form of human communication known.

a)

Cave Painting

b)

Blau Monuments

c)

Early Printing Techniques

5.

Invention of woodblock printing in ancient China

a)

Cave Painting

b)

Blau Monuments

c)

Early Printing Techniques

6.

The Oldest Artifacts known to combine words and picture

a)

Cave Painting

b)

Blau Monuments

c)

Early Printing Techniques

7.

He invented Paper.

(a)  

8.

Johannes Gutenberg, a German inventor and printer, introduced the mechanical movable type printing press around 1440.

(a)  

9.

Humanism, an intellectual movement emphasizing human potential and achievements, had a profound impact on design during this era.

(a)  

10.

Started to use multiple colors.

a)

Steam-Powered Printing Press

b)

Linotype Printer

c)

Lithography

d)

Chromolithography

11.

Apply oil paste to a flat printing stone and scratch away the excess oil.

a)

Steam-Powered Printing Press

b)

Linotype Printer

c)

Lithography

d)

Chromolithography

12.

Factories emerged, harnessing the power of steam engines and machinery to increase efficiency and output.

a)

Steam-Powered Printing Press

b)

Linotype Printer

c)

Lithography

d)

Chromolithography

13.

Could easily and quickly set lines of type.

a)

Steam-Powered Printing Press

b)

Linotype Printer

c)

Lithography

d)

Chromolithography

14.

The first branding designer.

(a)  

15.

Emphasized the integration of artistic creativity, skilled craftsmanship, and technological innovation. The school believed in the idea that art should serve a social purpose and should be accessible to everyone.

a)

The Bauhaus

b)

The Art Nouveau

16.

Characterized by sinuous lines, asymmetrical shapes, and intricate patterns. The movement often incorporated motifs such as flowing vines, floral patterns, and curvilinear forms.

a)

The Bauhaus

b)

The Art Nouveau

17.

Widely recognized for coining the term Graphic Design.

(a)  

18.

Now that the brief includes an overview of the business, you should lay out exactly what work is needed

(a)  

19.

To define the target audience, start with basic demographic information like age and gender.

(a)  

20.

Every organization has other competing brands and it’s important to understand the competition.

(a)  

21.

Visual weight differs between elements on opposite sides, yet the design remains visually balanced.

a)

Contrast

b)

Repetition

c)

Symmetrical Balance

d)

Asymmetrical Balance

22.

Determining the goals and objectives of your design project helps with direction and focus.

a)

The goals of the project

b)

A project timeline or schedule

c)

The project budget

23.

Setting proper expectations is crucial when taking on any new project.

a)

The goals of the project

b)

A project timeline or schedule

c)

The project budget

24.

The budget is an essential aspect of any project.

a)

The goals of the project

b)

A project timeline or schedule

c)

The project budget

25.

Seeing things from the perspective of someone else. This likely is the audience of what you are designing.

(a)  

26.

Often, an idea will come from an interesting juxtaposition, an unusual pairing, or by placing one element in the context of another

a)

IDEATE

b)

TEST

c)

CREATE

27.

You need to know if the design solves the problem that it set out to in the beginning of the process.

a)

IDEATE

b)

TEST

c)

CREATE

28.

This is where you put it all together and really bring your idea to life

a)

IDEATE

b)

TEST

c)

CREATE

29.

Intermediate colors on the color wheel, made from mixing one primary and one secondary color.

a)

Color Theory

b)

The Color Wheel

c)

Primary Colors

d)

Secondary Colors

e)

Tertiary Colors

30.

Colors that can be made from mixing two primary colors.

a)

Color Theory

b)

The Color Wheel

c)

Primary Colors

d)

Secondary Colors

e)

Tertiary Colors

31.

They cannot be made from any other colors and are therefore considered to be ‘pure’.

a)

Color Theory

b)

The Color Wheel

c)

Primary Colors

d)

Secondary Colors

e)

Tertiary Colors

32.

Was designed by Sir Isaac Newton in 1666.

a)

Color Theory

b)

The Color Wheel

c)

Primary Colors

d)

Secondary Colors

e)

Tertiary Colors

33.

A term to also define a color family.

a)

Hue

b)

Shade

c)

Tint

d)

Tone

e)

Chroma

34.

A mixture of a color with black or its complementary opposite on the color wheel, which increases darkness.

a)

Shade

b)

Tint

c)

Tone

d)

Chroma

e)

Value

35.

It is a hue to which white has been added.

a)

Tint

b)

Tone

c)

Chroma

d)

Value

e)

Saturation

36.

It is a color to which black and white (or grey) have been added.

a)

Tint

b)

Tone

c)

Chroma

d)

Value

e)

Saturation

37.

Refers to the purity of a color.

a)

Tint

b)

Tone

c)

Chroma

d)

Value

e)

Saturation

38.

It refers to how light or dark a color is.

a)

Tint

b)

Tone

c)

Chroma

d)

Value

e)

Saturation

39.

Refers to how a hue appears under particular lighting conditions.

a)

Tint

b)

Tone

c)

Chroma

d)

Value

e)

Saturation

40.

In subtractive color models, color (that is, ink) is added to a surface, such as white paper. The color then “subtracts” brightness from the surface. When the value of each color component is 100, the resulting color is black.

a)

CMYK color model

b)

RGB color model

41.

In additive color models, color is produced from transmitted light. It is therefore used on monitors, When the colors are combined at their maximum intensities, the eye perceives the resulting color as white.

a)

CMYK color model

b)

RGB color model

42.

It is based on three separate colors that are equidistant on the color wheel.

a)

Monochromatic

b)

Analogous

c)

Complementary

d)

Split-complementary.

e)

Triadic

43.

This color palette differs from the complementary color palette only in that it employs a higher number of colors.

a)

Monochromatic

b)

Analogous

c)

Complementary

d)

Split-complementary.

e)

Triadic

44.

It is comprised of colors that are placed in front of each other on the color wheel.

a)

Monochromatic

b)

Analogous

c)

Complementary

d)

Split-complementary.

e)

Triadic

45.

Color schemes made up of different tones, shades and tints within a specific hue.

a)

Monochromatic

b)

Analogous

c)

Complementary

d)

Split-complementary.

e)

Triadic

46.

Created by using three colors that are next to each other on the 12-spoke color wheel.

a)

Monochromatic

b)

Analogous

c)

Complementary

d)

Split-complementary.

e)

Triadic

47.

The study of how colors work together and how they affect our emotions and perceptions.

a)

Color Theory

b)

The Color Wheel

c)

Primary Colors

d)

Secondary Colors

e)

Tertiary Colors

48.

The study of how colors work together and how they affect our emotions and perceptions.

a)

Color Theory

b)

The Color Wheel

c)

Primary Colors

d)

Secondary Colors

e)

Tertiary Colors

49.

Elements on both sides hold similar visual weight.

a)

Contrast

b)

Repetition

c)

Symmetrical Balance

d)

Asymmetrical Balance

50.

Repeat some aspect of the design throughout the entire piece.

a)

Contrast

b)

Repetition

c)

Symmetrical Balance

d)

Asymmetrical Balance

51.

Group related items together. Move them physically close to each other so the related items are seen as one cohesive group rather than a bunch of unrelated bits

a)

Proximity

b)

Repetition

c)

Symmetrical Balance

d)

Movement

52.

Here, your responsibility is to direct the viewer’s attention through a specific sequence of visual experiences, as opposed to letting their eye randomly go from one element to another in a composition.

a)

Proximity

b)

Repetition

c)

Symmetrical Balance

d)

Movement

53.

Which sequence is correct?

  1. 1. Identify, create, ideate, test, empathize

  2. 2. Create, ideate, identify, test, empathize

  3. 3. Identify, empathize, ideate, create, test

  4. 4. Ideate, empathize, identify, create, test

a)

1

b)

2

c)

3

d)

4

54.

At this stage you identify the problem you want to solve. To do this, pose this as a question that can become actionable.

(a)  

55.

Nothing should be placed on the page arbitrarily.

Every item should have a visual connection with something else on the page.

a)

Contrast

b)

Repetition

c)

Symmetrical Balance

d)

Alignment