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Analysing Mario to Master Super Mario Maker

Total questions: 1

Worksheet time: 7mins

Name
Class
Date
1-10.
1.

Which game allows you to build your own Mario stages?

a)

Duke Nukem 3D

b)

LittleBigPlanet

c)

Super Mario Maker

d)

Skyrim

2.

What is the main mechanic introduced in the level Seesaw Bridge in New Super Mario Bros. U?

a)

Jumping over enemies

b)

See-saw bridges

c)

Collecting coins

d)

Spinning platforms

3.

Which of the following is NOT a game mentioned as having user-generated content tools?

a)

Skyrim

b)

Trials

c)

Minecraft

d)

LittleBigPlanet

4.

What did the author want to achieve with their Super Mario Maker levels?

a)

Build the longest level possible

b)

Recreate levels from other games

c)

Follow Nintendo's design philosophies

d)

Create troll levels

5.

What is the main theme of the level Chocolate Island 3 in Super Mario World?

a)

Rotating platforms with one arm

b)

Ghost house puzzles

c)

Flying with a cape

d)

Underwater adventure

6.

In Super Mario Bros. 3, what unique feature does stage 4-6 have?

a)

Flying with a boot

b)

Magic doors to change enemy size

c)

Invisible blocks

d)

Time travel

7.

What does the author describe as a 'moment of surprise' in a Super Mario Bros. 3 level?

a)

A hidden star man

b)

A 1UP mushroom appearing unexpectedly

c)

Invisible blocks trapping the player

d)

A sudden boss fight

8.

What is the main challenge in the final section of the author's Mario Maker level?

a)

Dodging multiple enemies

b)

A series of precise jumps

c)

Timing jumps over a saw blade

d)

Choosing between two paths

9.

Which game's level design did the author NOT analyze?

a)

Super Mario Bros

b)

Super Mario Bros 3

c)

Super Mario World

d)

Super Mario Galaxy

10.

What is the purpose of red rings in Mario games, as mentioned in the text?

a)

Unlocking new levels

b)

Transforming Mario into Giant Mario

c)

Causing time-sensitive coins to appear

d)

Granting Mario invincibility