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ITE399/291 REVIEWER P2 M10-16

Total questions: 72

Worksheet time: 1hrs 12mins

Name
Class
Date
1.

- used to group together related pieces of information.

(a)  

2.

- representation of data arranged in rows and columns.

(a)  

3.

3 list types in HTML:

— set of related items in no particular order.

(a)  

4.

3 list types in HTML:

— set of related items in a specific order.

(a)  

5.

3 list types in HTML:

— display name/value pairs such as terms and definitions.

(a)  

6.

tag - block element used to create a table.

(a)  

7.

Elements that make up and affect the size of a table:

tag - used to create table rows.

(a)  

8.

Elements that make up and affect the size of a table:

tag - used to create data cells.

(a)  

9.

Elements that make up and affect the size of a table:

tag - table heading.

(a)  

10.

- divides browser window into multiple sections.

(a)  

11.

tag - defines how to divide the window into frames.

(a)  

12.

<frameset> Tag Attributes:

(vertical) - specifies how many columns are contained in frameset and size of each column.

(a)  

13.

<frameset> Tag Attributes:

(horizontal) - works just like the cols and takes same values.

(a)  

14.

<frameset> Tag Attributes:

- specifies width of border of each frame in pixels.

(a)  

15.

<frameset> Tag Attributes:

- specifies whether a three-dimensional border should be displayed between frames.

(a)  

16.

<frameset> Tag Attributes:

- specifies the amount of space between frames in frameset.

(a)  

17.

<frame> Tag Attributes:

- gives file name that should be loaded in frame.

(a)  

18.

<frame> Tag Attributes:

- give name to frame.

(a)  

19.

<frame> Tag Attributes:

- specifies whether or not the borders of that frame are shown.

(a)  

20.

<frame> Tag Attributes:

- specifies width of space between left and right of frame's borders.

(a)  

21.

<frame> Tag Attributes:

- specifies height of space between top and bottom of frame's borders.

(a)  

22.

<frameset> Tag Attributes:
- prevents user to resize the frame.

(a)  

23.

<frame> Tag Attributes:

- controls appearance of scroll bars that appears on frame.

(a)  

24.

<frame> Tag Attributes:

- links another page contains long description of contents of frame.

(a)  

25.

- structured around specific tasks that user wants accomplish with system.

(a)  

26.

GOMS

(a)  

27.

- technique to spot places in design where users make mistakes.

(a)  

28.

UIMS

(a)  

29.

- possible to build prototype, foundation of final

product.

(acronym only)

(a)  

30.

11 steps of task-centered design:

- kind of copying can be effective both for high-level interaction s

(a)  

31.

11 steps of task-centered design:

- design should be on paper.

(a)  

32.

11 steps of task-centered design:

- designs intendeds support, allows estimate task times & identifies tasks take too

many steps (GOMS analysis)

(a)  

33.

11 steps of task-centered design:

- more concrete that shown to users and can act more detailed

description for further work.

(a)  

34.

11 steps of task-centered design:

- experience shown that there’ll be problems that only appear when

design tested with users.

(a)  

35.

11 steps of task-centered design:

- testing users reveals design issues, aiming to improve interface. Designers balance

correction costs, revise, and re-test, re-examining tasks.

(a)  

36.

11 steps of task-centered design

- start building interface based on created prototype.

(a)  

37.

11 steps of task-centered design:

- interface designers should not be isolated from the rest of system development

effort.

(a)  

38.

PRINCIPLES OF GOOD WEBSITE DESIGN:

- accommodate needs of user

(a)  

39.

PRINCIPLES OF GOOD WEBSITE DESIGN

- user experience and usability of website.

(a)  

40.

PRINCIPLES OF GOOD WEBSITE DESIGN

SIMPLICITY

- communicate messages and evoke emotional responses.

(a)  

41.

PRINCIPLES OF GOOD WEBSITE DESIGN

SIMPLICITY

- use maximum of three different fonts to communicate brand's voice and command attention.

(a)  

42.

PRINCIPLES OF GOOD WEBSITE DESIGN

SIMPLICITY

- every visual aspect used within communications.

(a)  

43.

PRINCIPLES OF GOOD WEBSITE DESIGN

- wayfinding system where visitors interact and find what they are looking for.

(a)  

44.

PRINCIPLES OF GOOD WEBSITE DESIGN

- natural pattern of scanning text on a website.

(a)  

45.

PRINCIPLES OF GOOD WEBSITE DESIGN

- arrangement of elements in order of importance.

(a)  

46.

PRINCIPLES OF GOOD WEBSITE DESIGN

- effective website has both great design and content.

(a)  

47.

PRINCIPLES OF GOOD WEBSITE DESIGN

- structure design and keep content organized.

(a)  

48.

PRINCIPLES OF GOOD WEBSITE DESIGN

- amount of time waiting a website to load.

(a)  

49.

PRINCIPLES OF GOOD WEBSITE DESIGN

- adjust to different screens.

(a)  

50.

UCD

(a)  

51.

- iterative design process focused on users.

(acronym only)

(a)  

52.

Elements of User-Centered Design:

: Users should understand the product's capabilities.

(a)  

53.

Elements of User-Centered Design:

: Users able to find information easily and quickly.

(a)  

54.

Elements of User-Centered Design:

: Text should be easy to read.

(a)  

55.

Elements of User-Centered Design:

: The easier the phrase, the better.

(a)  

56.

7 WAYS TO ACHIEVE A USER-CENTERED WEBSITE

- vital site elements are noticeable to user.

(a)  

57.

7 WAYS TO ACHIEVE A USER-CENTERED WEBSITE

- maintain purposeful and consistent screen elements

to avoid confusion.

(a)  

58.

7 WAYS TO ACHIEVE A USER-CENTERED WEBSITE

- actions like clicking a button register allowing for necessary

changes.

(a)  

59.

7 WAYS TO ACHIEVE A USER-CENTERED WEBSITE

- information found efficiently and quickly.

(a)  

60.

7 WAYS TO ACHIEVE A USER-CENTERED WEBSITE

- navigational clues that can take various forms.

(a)  

61.

7 WAYS TO ACHIEVE A USER-CENTERED WEBSITE

- simple to both use and look at.

(a)  

62.

7 WAYS TO ACHIEVE A USER-CENTERED WEBSITE

- aesthetics of entire interface.

(a)  

63.

: provide the user with clear and consistent conceptual structure.

(a)  

64.

: do most with least amount of cues and visual elements.

(a)  

65.

: match the presentation to capabilities of the user.

(a)  

66.

Economize

4 major points:

: includes only elements that most important for communication.

(a)  

67.

Economize

4 major points:

: all components should be designed so their meaning is not ambiguous(double meaning).

(a)  

68.

Economize

4 major points:

: the important properties of necessary elements should be distinguishable.

(a)  

69.

Economize

4 major points:

: the most important elements should be easily perceived.

(a)  

70.

- an iterative process.

(a)  

71.

TETO

(a)  

72.

applied to web design project as usability tests often provide

crucial insights into problems.

(acronym only)

(a)