WorksheetsITE399/291 REVIEWER P2 M10-16
Total questions: 72
Worksheet time: 1hrs 12mins
- used to group together related pieces of information.
(a)
- representation of data arranged in rows and columns.
(a)
3 list types in HTML:
— set of related items in no particular order.
(a)
3 list types in HTML:
— set of related items in a specific order.
(a)
3 list types in HTML:
— display name/value pairs such as terms and definitions.
(a)
tag - block element used to create a table.
(a)
Elements that make up and affect the size of a table:
tag - used to create table rows.
(a)
Elements that make up and affect the size of a table:
tag - used to create data cells.
(a)
Elements that make up and affect the size of a table:
tag - table heading.
(a)
- divides browser window into multiple sections.
(a)
tag - defines how to divide the window into frames.
(a)
<frameset> Tag Attributes:
(vertical) - specifies how many columns are contained in frameset and size of each column.
(a)
<frameset> Tag Attributes:
(horizontal) - works just like the cols and takes same values.
(a)
<frameset> Tag Attributes:
- specifies width of border of each frame in pixels.
(a)
<frameset> Tag Attributes:
- specifies whether a three-dimensional border should be displayed between frames.
(a)
<frameset> Tag Attributes:
- specifies the amount of space between frames in frameset.
(a)
<frame> Tag Attributes:
- gives file name that should be loaded in frame.
(a)
<frame> Tag Attributes:
- give name to frame.
(a)
<frame> Tag Attributes:
- specifies whether or not the borders of that frame are shown.
(a)
<frame> Tag Attributes:
- specifies width of space between left and right of frame's borders.
(a)
<frame> Tag Attributes:
- specifies height of space between top and bottom of frame's borders.
(a)
<frameset> Tag Attributes:
- prevents user to resize the frame.
(a)
<frame> Tag Attributes:
- controls appearance of scroll bars that appears on frame.
(a)
<frame> Tag Attributes:
- links another page contains long description of contents of frame.
(a)
- structured around specific tasks that user wants accomplish with system.
(a)
GOMS
(a)
- technique to spot places in design where users make mistakes.
(a)
UIMS
(a)
- possible to build prototype, foundation of final
product.
(acronym only)
(a)
11 steps of task-centered design:
- kind of copying can be effective both for high-level interaction s
(a)
11 steps of task-centered design:
- design should be on paper.
(a)
11 steps of task-centered design:
- designs intendeds support, allows estimate task times & identifies tasks take too
many steps (GOMS analysis)
(a)
11 steps of task-centered design:
- more concrete that shown to users and can act more detailed
description for further work.
(a)
11 steps of task-centered design:
- experience shown that there’ll be problems that only appear when
design tested with users.
(a)
11 steps of task-centered design:
- testing users reveals design issues, aiming to improve interface. Designers balance
correction costs, revise, and re-test, re-examining tasks.
(a)
11 steps of task-centered design
- start building interface based on created prototype.
(a)
11 steps of task-centered design:
- interface designers should not be isolated from the rest of system development
effort.
(a)
PRINCIPLES OF GOOD WEBSITE DESIGN:
- accommodate needs of user
(a)
PRINCIPLES OF GOOD WEBSITE DESIGN
- user experience and usability of website.
(a)
PRINCIPLES OF GOOD WEBSITE DESIGN
SIMPLICITY
- communicate messages and evoke emotional responses.
(a)
PRINCIPLES OF GOOD WEBSITE DESIGN
SIMPLICITY
- use maximum of three different fonts to communicate brand's voice and command attention.
(a)
PRINCIPLES OF GOOD WEBSITE DESIGN
SIMPLICITY
- every visual aspect used within communications.
(a)
PRINCIPLES OF GOOD WEBSITE DESIGN
- wayfinding system where visitors interact and find what they are looking for.
(a)
PRINCIPLES OF GOOD WEBSITE DESIGN
- natural pattern of scanning text on a website.
(a)
PRINCIPLES OF GOOD WEBSITE DESIGN
- arrangement of elements in order of importance.
(a)
PRINCIPLES OF GOOD WEBSITE DESIGN
- effective website has both great design and content.
(a)
PRINCIPLES OF GOOD WEBSITE DESIGN
- structure design and keep content organized.
(a)
PRINCIPLES OF GOOD WEBSITE DESIGN
- amount of time waiting a website to load.
(a)
PRINCIPLES OF GOOD WEBSITE DESIGN
- adjust to different screens.
(a)
UCD
(a)
- iterative design process focused on users.
(acronym only)
(a)
Elements of User-Centered Design:
: Users should understand the product's capabilities.
(a)
Elements of User-Centered Design:
: Users able to find information easily and quickly.
(a)
Elements of User-Centered Design:
: Text should be easy to read.
(a)
Elements of User-Centered Design:
: The easier the phrase, the better.
(a)
7 WAYS TO ACHIEVE A USER-CENTERED WEBSITE
- vital site elements are noticeable to user.
(a)
7 WAYS TO ACHIEVE A USER-CENTERED WEBSITE
- maintain purposeful and consistent screen elements
to avoid confusion.
(a)
7 WAYS TO ACHIEVE A USER-CENTERED WEBSITE
- actions like clicking a button register allowing for necessary
changes.
(a)
7 WAYS TO ACHIEVE A USER-CENTERED WEBSITE
- information found efficiently and quickly.
(a)
7 WAYS TO ACHIEVE A USER-CENTERED WEBSITE
- navigational clues that can take various forms.
(a)
7 WAYS TO ACHIEVE A USER-CENTERED WEBSITE
- simple to both use and look at.
(a)
7 WAYS TO ACHIEVE A USER-CENTERED WEBSITE
- aesthetics of entire interface.
(a)
: provide the user with clear and consistent conceptual structure.
(a)
: do most with least amount of cues and visual elements.
(a)
: match the presentation to capabilities of the user.
(a)
Economize
4 major points:
: includes only elements that most important for communication.
(a)
Economize
4 major points:
: all components should be designed so their meaning is not ambiguous(double meaning).
(a)
Economize
4 major points:
: the important properties of necessary elements should be distinguishable.
(a)
Economize
4 major points:
: the most important elements should be easily perceived.
(a)
- an iterative process.
(a)
TETO
(a)
applied to web design project as usability tests often provide
crucial insights into problems.
(acronym only)
(a)
