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CSP VoBowl

Total questions: 109

Worksheet time: 55mins

Name
Class
Date
1.

 A way of representing information using only two options.

a)

Binary

b)

Bit

c)

Byte

d)

Analog Data

2.
  •  A contraction of "Binary Digit". The single unit of information in a computer, typically represented as a 0 or 1

a)

Byte

b)

Sampling

c)

Bit

d)

Binary

3.

8 bits

a)

Sampling

b)

Round-Off Error

c)

Analog Data

d)

Byte

4.
  • A way of representing information using ten options

a)

Binary

b)

Hexidecimal

c)

Octal

d)

Decimal

5.
  • Error from attempting to represent a number that is too large.

a)

Round-Off Error

b)

Overflow Error

c)

Lossy Compression

d)

Sampling

6.
  • Error from attempting to represent a number that is too precise. The value is rounded.

a)

Round-Off Error

b)

Overflow Error

c)

Lossless Compression

d)

Intellectual Property

7.
  •  Data with values that change continuously, or smoothly, over time. Some examples of analog data include music, colors of a painting, or position of a sprinter during a race.

a)

Analog Data

b)

Sampling

c)

Nominal Data

d)

Ordinal Data

8.
  •  Data that changes discretely through a finite set of possible values

a)

Analog Data

b)

Nominal Datat

c)

Digital Data

d)

Ordinal Data

9.
  • A process for creating a digital representation of analog data by measuring the analog data at regular intervals called samples.

a)

Analog Data

b)

Sampling

c)

Digital Data

d)

Bessemer Process

10.
  • A process for reducing the number of bits needed to represent something without losing any information. This process is reversible.

a)

Lossy Compression

b)

Round-Off Error

c)

Lossless Compression

d)

Limiting Compression

11.
  • A process for reducing the number of bits needed to represent something in which some information is lost or thrown away. This process is not reversible.

a)

Digital Data

b)

Limiting

c)

Bessemer Process

d)

Lossy Compression

12.
  • A work or invention that is the result of creativity, such as a piece of writing or a design, to which one has rights and for which one may apply for a patent, copyright, trademark, etc.

a)

Personal Identifiable Information

b)

Intellectual Property

c)

Copyright Claim

d)

The Telephone

13.
  •  A collection of public copyright licenses that enable the free distribution of an otherwise copyrighted work, used when an author wants to give people the right to share, use, and build upon a work that they have created

a)

Copyright

b)

Public Domain

c)

Creative Commons

d)

Intellectual Property

14.
  • a machine that can run a program, including computers, tablets, servers, routers, and smart sensors

a)

The internet

b)

DNS

c)

IP Address

d)

Computing Device

15.
  • a group of computing devices and programs working together for a common purpose

a)

Computing System

b)

Computing Device

c)

Internet

d)

ISP

16.
  •  a group of interconnected computing devices capable of sending or receiving data

a)

Computing Device

b)

ISP

c)

Computing Network

d)

Router

17.
  • the series of connections between computing devices on a network starting with a sender and ending with a receiver

a)

Path

b)

Router

c)

Computing Device

d)

Internet

18.
  •  the maximum amount of data that can be sent in a fixed amount of time, usually measured in bits per second

a)

Path

b)

Router

c)

Bandwidth

d)

Computing Network

19.

 An agreed-upon set of rules that specify the behavior of some system

a)

Server

b)

Bandwidth

c)

Agreement

d)

Protocol

20.
  •  The unique number assigned to each device on the Internet

a)

Router

b)

Server

c)

IP Address

d)

Internet

21.
  • a protocol for sending data across the Internet that assigns unique numbers (IP addresses) to each connected device

a)

DNS

b)

HTTP

c)

Internet Protocol (IP)

d)

HTML

22.
  • A type of computer that forwards data across a network

a)

Router

b)

Packet

c)

Internet

d)

Bandwidth

23.
  • A chunk of data sent over a network. Larger messages are divided into packets that may arrive at the destination in order, out-of-order, or not at all

a)

Bandwidth

b)

Router

c)

Computing Unit

d)

Packet

24.
  • the inclusion of extra components so that a system can continue to work even if individual components fail, for example by  having more than one path between any two connected devices in a network

a)

Repeats

b)

Redundancy

c)

Packets

d)

Bandwidth

25.
  • Can continue to function even in the event of individual component failures. This is important because elements of complex systems like a computer network fail at unexpected times, often in groups

a)

Scaling

b)

Fault Tolerant

c)

Resistant

d)

Computing Network

26.
  • HyperText Transfer Protocol - the protocol used for transmitting web pages over the Internet

a)

HTML

b)

HTTP

c)

DNS

d)

SMS

27.
  • a computer network consisting of interconnected networks that use standardized, open (nonproprietary) communication protocols

a)

Router

b)

World Wide Web

c)

Computing Network

d)

Internet

28.
  • a system of linked pages, programs, and files

a)

World Wide Web

b)

Internet

c)

Packet

d)

Computing Device

29.
  • differing access to computing devices and the Internet, based on socioeconomic, geographic, or demographic characteristics 

a)

Desperate

b)

Third World Country Data

c)

HTTP

d)

Digital Divide

30.
  •  Information passed through the internet in packets

a)

Bandwidth

b)

Internet

c)

Datastream

d)

Flow

31.
  • Data added to packets to help route them through the network and reassemble the original message

a)

Packet Metadata

b)

Packet

c)

Analog Data

d)

Ordinal Data

32.
  • A protocol for sending packets that does error-checking to ensure all packets are received and properly ordered

a)

HTTP

b)

TCP

c)

UDP

d)

CPS

33.
  •  A protocol for sending packets quickly with minimal error-checking and no resending of dropped packets

a)

Packet Metadata

b)

HTML

c)

TCP

d)

UDP

34.
  • the system responsible for translating domain names like example.com into IP addresses

a)

IP

b)

HTTP

c)

DNS

d)

UDP

35.
  • the inputs and outputs that allow a user to interact with a piece of software. User interfaces can include a variety of forms such as buttons, menus, images, text, and graphics.

a)

Documentation

b)

Comment

c)

Debugging

d)

User Interface

36.
  • data that are sent to a computer for processing by a program. Can come in a variety of forms, such as tactile interaction, audio, visuals, or text.

a)

Output

b)

Program

c)

Comment

d)

Input

37.
  • any data that are sent from a program to a device. Can come in a variety of forms, such as tactile interaction, audio, visuals, or text.

a)

Output

b)

Input

c)

Event

d)

Debugging

38.
  •  a command or instruction. Sometimes also referred to as a code statement. 

a)

Program

b)

Sequential Programming

c)

Document

d)

Program Statement

39.

 a collection of program statements. Programs run (or “execute”) one command at a time.

a)

Program Statement

b)

Sequential Programming

c)

Program

d)

Event

40.
  • program statements run in order, from top to bottom.

a)

Python

b)

Sequential Programming

c)

Event Driven Programming

d)

Javascript

41.
  • some program statements run when triggered by an event, like a mouse click or a key press

a)

Sequential Programming

b)

Pair Programming

c)

Debugging

d)

Event Driven Programming

42.
  •  a written description of how a command or piece of code works or was developed.

a)

Comment

b)

Function

c)

Documentation

d)

Event

43.

form of program documentation written into the program to be read by people and which do not affect how a program runs.

a)

Comment

b)

Documentation

c)

Input

d)

Toggles

44.

a collaborative programming style in which two programmers switch between the roles of writing code and tracking or planning high level progress

a)

Program

b)

Pair Programming

c)

Sequential Programming

d)

Debugging

45.
  •  Finding and fixing problems in an algorithm or program.

a)

Debriefing

b)

Solving

c)

Sequential Programming

d)

Debugging

46.
  •  the steps or phases used to create a piece of software. Typical phases include investigating, designing, prototyping, and testing 

a)

Development Process

b)

Debugging

c)

Event

d)

Pair Programming

47.
  • associated with an action and supplies input data to a program. Can be generated when a key is pressed, a mouse is clicked, a program is started, or by any other defined action that affects the flow of execution.

a)

Comment

b)

Output

c)

Event

d)

Debugging

48.
  •  a combination of operators and values that evaluates to a single value

a)

Operating System

b)

Expression

c)

Equation

d)

Evaluation

49.

allows a program to change the value represented by a variable

a)

Operating System

b)

Boolean

c)

String

d)

Assignment Operator

50.
  • a named reference to a value that can be used repeatedly throughout a program.

a)

Boolean

b)

Text

c)

String

d)

Variable

51.
  • an ordered sequence of characters.

a)

Boolean

b)

String

c)

Function

52.
  •  a data type that is either true or false.

a)

Type

b)

Boolean

c)

Function

d)

Event

53.
  • <, >, <=, >=, ==, != indicate a Boolean expression

a)

Contrast Operator

b)

Comparison Operator

c)

Math Equations

d)

Simples

54.
  • NOT, AND, and OR, which evaluate to a Boolean value.

a)

Boolean Operator

b)

Conjunctions

c)

Logical Operator

d)

Comparison Operator

55.

affect the sequential flow of control by executing different statements based on the value of a Boolean expression.

a)

Conditional Statement

b)

Conditions

c)

Parameters

d)

Sequential Programming

56.

a named group of programming instructions. Also referred to as a “procedure”.

a)

Operator Call

b)

Function

c)

Function Call

d)

Parameter

57.
  • a command that executes the code within a function

a)

Prompt

b)

Comment

c)

Text Value

d)

Function Call

58.

an ordered collection of elements

a)

Group

b)

Data Collection Set

c)

List

d)

Element Set

59.
  •  an individual value in a list that is assigned a unique index

a)

List

b)

Group

c)

Set Pieces

d)

Element

60.
  •  a common method for referencing the elements in a list or string using numbers

a)

Start Point

b)

Benchmark

c)

Index

d)

Data

61.

a repetitive portion of an algorithm which repeats a specified number of times or until a given condition is met.

a)

Repeating

b)

Iteration

c)

Looping

d)

Transversing

62.
  •  occurs when the ending condition will never evaluate to true. 

a)

Parallel Loops

b)

Long Loops

c)

Infinite Loops

d)

Paradox Loops

63.
  •  the process of accessing each item in a list one at a time.

a)

Moving

b)

Traversal

c)

Ordinal

d)

Sequential

64.
  • manage complexity in programs by giving a collection of data a name without referencing the specific details of the representation.

a)

Data Representation

b)

Data Image

c)

Data Traversal

d)

Data Abstraction

65.
  • a variable in a function definition. Used as a placeholder for values that will be passed through the function. 

a)

Function Definition

b)

Function Call

c)

X , Y

d)

Parameter

66.
  •  the value passed to the parameter

a)

Parameter Value

b)

Function Value

c)

Argument

67.
  •  used to return the flow of control to the point where the procedure (also known as a function) was called and to return the value of expression.

a)

Print

b)

Call

c)

Return

d)

Control Overflow

68.

a process and allows a procedure to be used only knowing what it does, not how it does it. Procedural abstraction allows a solution to a large problem to be based on the solution of smaller subproblems. This is accomplished by creating procedures to solve each of the subproblems.

a)

Procedural Abstraction

b)

Data

c)

Data Abstraction

d)

Phishing

69.
  • a group of functions (procedures) that may be used in creating new programs

a)

List

b)

Library

c)

Function Group

d)

Random Call

70.
  • specifications for how functions in a library behave and can be used

a)

Internet Protocol (IP)

b)

Application Program Interface(API)

c)

UDP

d)

TCP

71.
  • the subdivision of a computer program into separate subprograms

a)

Mod Function

b)

Loop

c)

Modularity

d)

Parallel Processing

72.
  • scientific research conducted in whole or part by distributed individuals, many of whom may not be scientists, who contribute relevant data to research using their own computing devices.

a)
Public Science
b)
Community Research
c)
Citizen Science
d)
People's Experiment
73.
  • a process that makes the data uniform without changing its meaning (e.g., replacing all equivalent abbreviations, spellings, and capitalizations with the same word). 

a)
Data Harmonization
b)

Cleaning Data

c)
Data Normalization
d)
Data Regularization
74.

a relationship between two pieces of data, typically referring to the amount that one varies in relation to the other.

a)

Connection

b)

Association

c)

Link

d)

Correlation

75.
  • the practice of obtaining input or information from a large number of people via the Internet.

a)
Crowdsourcing
b)
Offshoring
c)
Insourcing
d)
Outsourcing
76.
  •  the collection of facts and patterns extracted from data

a)
Knowledge discovery
b)
Data mining
c)

Information

d)
Data extraction
77.
  • data that does not accurately reflect the full population or phenomenon being studied

a)

Data filtering

b)

Response bias

c)

Data bias

d)

Selection bias

78.
  • choosing a smaller subset of a data set to use for analysis, for example by eliminating / keeping only certain rows in a table

a)

Data cleaning

b)

Data representation

c)

Data mining

d)

Data filtering

79.
  • data about data

a)

Data extraction

b)

Metadata

c)

Data abstraction

d)

Data Information

80.
  •  includes a program as an integral part of its function. Can be physical (e.g. self-driving car), non-physical computing software (e.g. picture editing software), or non-physical computing concepts (e.g., e-commerce). 

a)

Computing Innovation

b)

Parallel Computing

c)

Computing Device

d)

Computing Invention

81.
  • information about an individual that identifies, links, relates, or describes them.

a)
Personal information
b)
Private facts
c)
Confidential details
d)
Sensitive data
82.
  • a technique that attempts to trick a user into providing personal information. That personal information can then be used to access sensitive online resources, such as bank accounts and emails

a)

Man in the Middle Attack

b)

Phishing

c)

Hacking

d)

Investing

83.
  •  the use of a program to record every keystroke made by a computer user in order to gain fraudulent access to passwords and other confidential information

a)

Key tracking

b)

Key logging

c)

Encryption

d)

Firewall

84.

software intended to damage a computing system or to take partial control over its operation

a)

Viruses

b)

Scams

c)

Hacking

d)

Malware

85.
  •  a wireless access point that gives unauthorized access to secure networks. 

a)
Unauthorized gateway
b)
Rogue access point
c)
Intruder access point
d)
Illegitimate network node
86.
  •  a process of encoding messages to keep them secret, so only "authorized" parties can read it.

a)

Decryption

b)

Encryption

c)

Private Keys

d)

Malware

87.
  •  a process that reverses encryption, taking a secret message and reproducing the original plain text.

a)

Decryption

b)

Reverse Encryption

c)

Back tracking

d)

Data mining

88.
  •  involves one key for both encryption and decryption.

a)

Parallel Key Encryption

b)

Identical Key Encryption

c)

Same Key Encryption

d)

Symmetric Key Encryption

89.
  •  pairs a public key for encryption and a private key for decryption. The sender does not need the receiver’s private key to encrypt a message, but the receiver’s private key is required to decrypt the message

a)

Private Encryption

b)

Public Key Encryption

c)

Symmetric Encryption

d)

Identifiable Key Encryption

90.
  •  a system that requires at least two steps to unlock protected information; each step adds a new layer of security that must be broken to gain unauthorized access

a)

Firewall

b)

Virus Protection

c)

Multi-factor Authentication

d)

Encryption

91.
  • protects a computing system against infection

a)

Computer virus scanning software

b)

Firewall

c)

Protection Defense

d)

Stop Hack

92.
  • a general description of a task that can (or cannot) be solved with an algorithm

a)
A specific set of instructions to solve a problem
b)
A mathematical equation
c)

Problem

d)
A random guess without any reasoning
93.
  • a finite set of instructions that accomplish a task.

a)
code
b)

Algorithm

c)
solution
94.
  • putting steps in an order.

a)
Rearranging items randomly.
b)

Chronological Ordering

c)
Mixing up the order of actions.
d)

Sequencing

95.
  • deciding which steps to do next.

a)

Selection

b)

Iteration

c)

Looping

d)

Known Understanding

96.
  • doing some steps over and over

a)

Redoing

b)

Iteration

c)

Linear Search

d)

Computing innovation

97.

a measure of how many steps are needed to complete an algorithm

a)

Sequencing

b)

Completing

c)

Efficiency

98.

a search algorithm which checks each element of a list, in order, until the desired value is found or all elements in the list have been checked.

a)

Binary Search

b)

Linguistic Search

c)

Quick Search

d)

Linear Search

99.
  • a search algorithm that starts at the middle of a sorted set of numbers and removes half of the data; this process repeats until the desired value is found or all elements have been eliminated.

a)

Binary Search

b)

Linear Search

c)

Quick Search

d)

Parallel Search

100.
  •  Algorithms with a polynomial efficiency or lower (constant, linear, square, cube, etc.) are said to run in a reasonable amount of time. 

a)

Efficiency measure

b)

Reasonable time

c)

Frame

d)

Rational period

101.

Algorithms with exponential or factorial efficiencies are examples of algorithms that run in an unreasonable amount of time

a)

Irrational period

b)

Reasonable period

c)

Irrational search

d)

Unreasonable time

102.
  •  provides a "good enough" solution to a problem when an actual solution is impractical or impossible

a)

Set solution

b)

Rational solution

c)

Heuristic

d)

Problem solver

103.
  • a problem with a yes/no answer  (e.g., is there a path from A to B?)

a)

Optimization problem

b)

Paradox problem

c)

Decision problem

d)

Distribution problem

104.
  • a problem with the goal of finding the "best" solution among many (e.g., what is the shortest path from A to B?)

a)

Optimization problem

b)

Undecidable Problem

c)

Decision Problem

d)

Selection Problem

105.
  •  a problem for which no algorithm can be constructed that is always capable of providing a correct yes-or-no answer

a)

Decision Problem

b)

Undecidable Problem

c)

Impossible Problem

d)

Optimization Problem

106.
  •  a model in which programs run in order, one command at a time.

a)

Linear Computing

b)

Parallel Computing

c)

Binary Computing

d)

Sequential Computing

107.
  •  a model in which programs are broken into small pieces, some of which are run simultaneously

a)

Dual Computing

b)

Sequential Computing

c)

Distributed Computing

d)

Parallel Computing

108.
  •  a model in which programs are run by multiple devices

a)

Distributed Computing

b)

Parallel Computing

c)

Sequential Computing

d)

Binary Computing

109.
  • the time used to complete a task sequentially divided by the time to complete a task in parallel

a)

Time saved

b)

Dividend Time

c)

Speedup

d)

Progression