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Scratch 3.0 Quiz

Total questions: 1

Worksheet time: 25mins

Name
Class
Date
1-46.
1.

What happens in Scratch 3.0 when the green flag is clicked in the script shown in the workbook?

a)

The sprite disappears.

b)

The sprite changes its color.

c)

The sprite moves and plays a sound repeatedly.

d)

The sprite increases in size.

2.

What is the primary function of the "Choose Sprite" option in Scratch?

a)

To select a different backdrop

b)

To edit a script

c)

To choose a different sprite

d)

To play the project

3.

Which option in Scratch is used to change the background image?

a)

Choose Backdrop

b)

Change Sound

c)

Hide Sprite

d)

Script Editor

4.

What does the "Script Editor" option in Scratch allow you to do?

a)

Change the costume of a sprite

b)

Zoom in/out on the stage

c)

Edit and write code for sprites

d)

Stop the project

5.

In Scratch, what is the purpose of the "Full Screen" option?

a)

To hide the current sprite

b)

To view the project on the entire screen

c)

To reset the zoom level

d)

To change the sound effects

6.

What is the purpose of the "Choose Sprite" button in the interface shown in the image?

a)

To select a different backdrop

b)

To choose a sprite to work with

c)

To play the script

d)

To change the program's settings

7.

Which button would you use to start executing the scripts in the programming environment depicted in the image?

a)

Stop

b)

Play

c)

Choose Backdrop

d)

Reset Zoom

8.

What function does the "Full Screen" button serve based on the image provided?

a)

To enlarge the script editor

b)

To view the code in full screen

c)

To display the stage in full screen

d)

To maximize the sprite library

9.

What is the first step to play with effects according to the task instructions?

a)

Import a sprite called Ben

b)

Delete the cat sprite from the stage

c)

Add color change blocks

d)

Change the sprite's effects

10.

What should you do after deleting the cat sprite from the stage?

a)

Try changing the effects

b)

Delete another sprite

c)

Import the sprite called Ben

d)

Add a motion block

11.

Which block is used to change the color effect by 25 when clicked?

a)

change size by 10

b)

change color by 25

c)

change color effect by 25

d)

change ghost effect by 25

12.

What happens when the "when this sprite clicked" block is activated in Scratch?

a)

The sprite disappears from the stage.

b)

The sprite asks "How old are you?" and waits for an answer.

c)

The sprite moves to a random position.

d)

The sprite changes its color.

13.

What is stored inside the block called 'answer' in Scratch?

a)

The number of times the sprite has been clicked.

b)

The last key pressed on the keyboard.

c)

The response to the "How old are you?" question.

d)

The duration the sprite has been visible.

14.

What is the purpose of the "clear graphic effects" block in Scratch?

a)

To add new graphic effects

b)

To reset the sprite to its original state

c)

To increase the speed of the sprite

d)

To change the background of the stage

15.

What happens when you input 'fisheye' as an answer in the Scratch program shown?

a)

The sprite will move faster

b)

The sprite will change its color

c)

The sprite will apply a fisheye effect increasing by 50

d)

The sprite will play a sound

16.

How many different graphic effects can a user choose from based on the blocks shown in the image?

a)

Two

b)

Three

c)

Four

d)

Five

17.

If 'blue' is entered as the answer, what graphic effect is applied to the sprite?

a)

Color effect increased by 50

b)

Fisheye effect increased by 50

c)

Whirl effect increased by 50

d)

No effect is applied

18.

What is the first action to perform in the Scratch script according to the instructions?

a)

Ask the user if they are happy today

b)

Say "I am happy too"

c)

Say "I am sad too"

d)

When the green flag is pressed

19.

What should the sprite do if the user says they are happy?

a)

Say "I am sad too"

b)

Do nothing

c)

Ask if they are happy again

d)

Say "I am happy too"

20.

What should the sprite say if the user indicates they are sad?

a)

Say "I am happy too"

b)

End the script

c)

Say "I am sad too"

d)

Ask if they are happy

21.

What is the first step to start animating a sprite in Scratch as mentioned in Lesson 2?

a)

Click on the costumes tab

b)

Import any sprite of your choice

c)

Add animations directly

d)

Use a repeat block

22.

What can you observe when you click on the costumes tab for a sprite in Scratch?

a)

It shows the code for the sprite

b)

It displays different sounds available for the sprite

c)

It shows all the different costumes belonging to the sprite

d)

It lists all the loops used in the sprite

23.

Which of the following is NOT listed as an objective in Lesson 2's "I Can" section?

a)

Change the costume of sprites

b)

Add animations to costumes

c)

Repeat blocks using loops

d)

Import new sounds for sprites

24.

What happens when the space key is pressed according to the code block shown for Dinosaur1?

a)

The dinosaur moves forward.

b)

The dinosaur changes costumes in a sequence.

c)

The dinosaur makes a sound.

d)

The dinosaur disappears.

25.

How many different costumes does Dinosaur1 have in the provided code block?

a)

3

b)

4

c)

5

d)

2

26.

What is the purpose of the 'wait 1 seconds' block in the code?

a)

To delay the costume change.

b)

To speed up the costume change.

c)

To stop the program.

d)

To repeat the costume change immediately.

27.

How many different costumes does the ballerina have?

a)

1

b)

2

c)

3

d)

4

28.

What is the first step to add a new backdrop behind the ballerina in Scratch?

a)

Click on the 'New sprite' button

b)

Click on the 'New backdrop' button

c)

Click on the 'New costume' button

d)

Click on the 'New sound' button

29.

How many times will Avery walk on the spot when the sprite is clicked, according to the script shown?

a)

A) 4 times

b)

B) 10 times

c)

C) 34 times

d)

D) 40 times

30.

What change can be made to the script to make Avery walk faster?

a)

A) Increase the number of costumes

b)

B) Decrease the wait time between costume changes

c)

C) Increase the repeat times

d)

D) Remove the switch costume blocks

31.

If the repeat block is set to 34, how many times will Avery walk on the spot?

a)

A) 34 times

b)

B) 68 times

c)

C) 136 times

d)

D) 170 times

32.

What change should be made to the script in Step 3 to allow Avery to walk across the screen instead of walking on the spot?

a)

Add a "move 10 steps" block 2 times

b)

Add a "move 10 steps" block 4 times

c)

Add a "turn 15 degrees" block 4 times

d)

Remove the "move 10 steps" block

33.

What is the primary task Avery needs to perform in the animation script?

a)

A) Avery needs to jump and sing.

b)

B) Avery needs to walk and talk.

c)

C) Avery needs to dance and whisper.

d)

D) Avery needs to sit and read.

34.

What is the purpose of using loops in Scratch programming as mentioned in Lesson 3?

a)

To repeat a set of instructions multiple times

b)

To make the program run faster

c)

To change the color of the sprite

d)

To stop the program

35.

According to Lesson 3, which of the following is NOT a capability of controlling sprites in Scratch?

a)

Hiding the sprite

b)

Making the sprite say something

c)

Changing the sprite's color

d)

Playing sound effects

36.

What does the 'say Hello! for 2 seconds' block do in Scratch?

a)

Makes the sprite visible for 2 seconds

b)

Changes the sprite's color while saying "Hello!"

c)

Makes the sprite say "Hello!" for 2 seconds

d)

Causes the sprite to move for 2 seconds

37.

What effect does the 'change color effect by 25' block have on a sprite in Scratch?

a)

Makes the sprite change position

b)

Increases the sprite's size by 25%

c)

Changes the sprite's color effect by altering its hue

d)

Reduces the sprite's transparency by 25%

38.

What happens when the "space" key is pressed in the Scratch script shown in the image?

a)

The sprite disappears from the stage.

b)

The sprite moves 10 steps, waits 1 second, points towards the mouse-pointer, waits another second, and then moves another 10 steps.

c)

The sprite changes color.

d)

The sprite makes a sound.

39.

If you replace "mouse-pointer" with "point-in-direction 90" in the Scratch script, what will the sprite do when the space key is pressed?

a)

The sprite will move in a random direction.

b)

The sprite will move upwards continuously.

c)

The sprite will move 10 steps, wait 1 second, point in direction 90, wait another second, and then move another 10 steps.

d)

The sprite will rotate 90 degrees.

40.

What happens when the space key is pressed according to the code block shown in the image?

a)

The sprite moves in a square pattern.

b)

The sprite changes its color.

c)

The sprite plays a sound.

d)

The sprite disappears from the screen.

41.

What action does the sprite perform continuously in the second code block?

a)

It moves in a circle.

b)

It glides to a random position in 1 second.

c)

It spins around.

d)

It increases in size.

42.

What should happen when the green flag is clicked in the Scratch program described in the task?

a)

The sprite should move to a new position.

b)

All effects should clear and the sprite should ask for an input.

c)

The background color should change.

d)

A sound effect should play.

43.

What should occur if the answer entered is "color" after the sprite asks "what effect would you like?"

a)

The sprite should hide.

b)

The sprite should play a sound.

c)

The color effect of the sprite should change by 50.

d)

The sprite should move randomly.

44.

What is the purpose of the 'clear graphic effects' block in the scenario?

a)

To increase the size of the sprite.

b)

To change the sprite's color.

c)

To reset all visual effects to their original state.

d)

To make the sprite disappear.

45.

What should happen when the green flag is pressed according to the scenario described in the learning material?

a)

The screen should turn pink and the pen should write continuously.

b)

The screen should clear and the pen color should be set to pink.

c)

The screen should display multiple colors and the pen should move randomly.

d)

The screen should not change and the pen should remain lifted.

46.

According to the learning material, what should the pencil do after the green flag is pressed?

a)

The pencil should move to the mouse pointer when clicked.

b)

The pencil should erase all when clicked.

c)

The pencil should go to the mouse pointer forever and the pen should be put down forever.

d)

The pencil should change color to pink and stop moving.