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Intro to Digigraphics, Multimedia, and Storytelling Models

Total questions: 49

Worksheet time: 33mins

Name
Class
Date
1.

This happens before we consciously perceive visual information, breaking down images into color, brightness, shapes, and angles.

a)

Brain Processing

b)

Light's Journey

c)

Display and Perception

2.

This particular element from the sun travels to Earth, bounces off a subject, passes through a camera lens, and is converted into binary data. This data is then compressed, stored, and later decompressed for viewing.

a)

Brain Processing

b)

Light's Journey

c)

Display and Perception

3.

The processed light information is displayed on a screen, and our eyes analyze it similarly to how they would if viewing the subject directly.

a)

Brain Processing

b)

Light's Journey

c)

Display and Perception

4.

A number of single dots, which collectively form the image

(a)  

5.

The word "pixel" is an abbreviation of the words ___ and ___

(a)  

6.

a single 0 or 1

a)

bit

b)

byte

7.

eight 0s or 1s

a)

bit

b)

byte

8.

a bright spot of light that appears on shiny objects when illuminated

(a)  

9.

the number of bits used to record the color or light information

(a)  

10.

a color channel seen on TV, computer, and cinema screens

a)

RGB

b)

YUV

c)

CMYK

d)

sRGB

11.

a color system used by cameras which uses clever calculations to get more information stored with less data

a)

RGB

b)

YUV

c)

CMYK

d)

sRGB

12.

a color system used by printers that selectively remove color from white paper

a)

RGB

b)

YUV

c)

CMYK

d)

sRGB

13.

a color system used by computer monitors that contain a smaller range of colors than the potential range of RGB

a)

RGB

b)

YUV

c)

CMYK

d)

sRGB

14.

Subtractive Color Model

a)

RGB

b)

YUV

c)

CMYK

d)

sRGB

15.

Each piece of color information, the red, green, or blue level, is referred to as a (a)  

16.

When converting from RGB to YUV, approximately _% of the color range is lost.

(a)  

17.

adjusts transparency/opacity

a)

alpha channel

b)

luma key

c)

chroma key

d)

masking

18.

Converts the luminance level of each pixel to its alpha channel, making darker pixels more transparent and brighter pixels more opaque.

a)

alpha channel

b)

luma key

c)

chroma key

d)

masking

19.

Adjusts the alpha channel based on color, commonly using green to make pixels of that color transparent, allowing for background replacement.

a)

alpha channel

b)

luma key

c)

chroma key

d)

masking

20.

Defines which areas of an image are transparent or opaque, often used in video editing to combine different visual elements seamlessly.

a)

alpha channel

b)

luma key

c)

chroma key

d)

masking

21.

Changing the opacity of a pixel by blending its color and luminance values with the pixel behind it

a)

Blending Pixels

b)

Blending Modes

22.

These are mathematical methods used in software to combine the values of the foreground pixel with the background pixel in various ways.

a)

Blending Pixels

b)

Blending Modes

23.

a naming convention often referred to by its vertical resolution

a)

HD

b)

Digital Cinema

24.

a naming convention often referred to by its horizontal resolution

a)

HD

b)

Digital Cinema

25.

refers to the horizontal and vertical resolution of an image

a)

frame size

b)

frame rate

c)

codec

d)

file type

26.

refers to the number of frames per second in footage

a)

frame size

b)

frame rate

c)

codec

d)

file type

27.

a method to reduce the size of and restore media files like video and audio; the actual video and sound information in your media file

a)

frame size

b)

frame rate

c)

codec

d)

file type

28.

the container that holds media

a)

frame size

b)

frame rate

c)

codec

d)

file type

29.

Human vision perceives continuous movement at frame rates above _ frames per second, with _ frames per second becoming a standard in cinema

(a)  

30.

A lossy compression format that balances image quality and file size, making it ideal for web use and storage where disk space is a concern.

a)

JPEG

b)

PNG

c)

GIF

d)

SVG

31.

A lossless compression format that supports transparency, retaining image quality at the expense of larger file sizes.

a)

JPEG

b)

PNG

c)

GIF

d)

SVG

32.

A format that supports limited colors (256) and simple animations using lossless compression.

a)

JPEG

b)

PNG

c)

GIF

d)

SVG

33.

A vector-based format that scales without losing quality, making it ideal for illustrations, logos, and icons.

a)

JPEG

b)

PNG

c)

GIF

d)

SVG

34.

A widely-used video format that balances high quality and compression, making it ideal for streaming and sharing.

a)

MP4

b)

AVI

c)

MOV

35.

A format that supports high quality video but results in large file sizes; widely compatible with various players and devices.

a)

MP4

b)

AVI

c)

MOV

36.

Offers high-quality video with efficient compression, often used in professional editing

a)

MP4

b)

AVI

c)

MOV

37.

uses shapes instead of individual pixels, allowing them to be resized without losing quality

a)

vector graphics

b)

bitmap/rasterized

38.

made of pixels and can become jagged when resized

a)

vector graphics

b)

bitmap/rasterized

39.

a storytelling model that breaks down the structure of a narrative into five distinct parts and is particularly effective for analyzing traditional, linear narratives

(a)  

40.

a storytelling model where a hero undergoes a transformative adventure, typically divided into three main sections: Departure, Initiation, and Return

(a)  

41.

a storytelling model which starts with a simple concept and gradually expands

(a)  

42.

a storytelling model focusing on a series of escalating crises that keep the audience engaged by continuously raising the stakes

(a)  

43.

a storytelling model where a story begins in the middle of the action

(a)  

44.

a storytelling model focusing on misleading or distracting the audience from the actual plot or truth

(a)  

45.

Multimedia systems must be __. Multimedia systems are __. The information they handle must be represented __. The interface to the final presentation of media is usually __.

(a)  

46.

This active content progresses often without any navigational control for the viewer such as a cinema presentation.

a)

Linear

b)

Non-linear

47.

This uses interactivity to control progress as with a video game or self-paced computer based training.

a)

Linear

b)

Non-linear

48.

a text which contains links to other texts

(a)  

49.

a woven combination of text, audio, video, images and animation

(a)