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PGAS Unit 2 - Standard 3 Exam

Total questions: 30

Worksheet time: 15mins

Name
Class
Date
1.
What is the point of interaction between a computer and humans?
a)
Monitor
b)
UserInterface
c)
Player Interface
d)
User Interaction Point
2.
Which list contains all of the parts of a GUI?
a)
Windows, Panels, Buttons, Menus, and Icons
b)
Elements, Variables, Containers, Information Component, and Menus
c)
Windows, Panels, Containers, Elements, Icons
d)
Elements, Buttons, Panels, Containers, and Elements
3.
________ controls are elements that provide a consistent and common way of providing input to perform specific tasks or actions.
a)
Input
b)
Interface
c)
Intake
d)
Menu
4.

This is a type of interface that displays and accepts input from the user via a finger or stylus.

a)
Form Based Interface
b)
Menu Based Interface
c)
Touchscreen User Interface
d)
Common Line Interface
5.
What component is pictured in the image?
a)
Button
b)
Icon
c)
Information
d)
Menu
6.
What component is pictured in the image?
a)
Container
b)
Window
c)
Menu
d)
Branch
7.
______ is a component that holds other components.
a)
Window
b)
Container
c)
Panel
d)
Frame
8.
What type of display is pictured?
a)
Touch Screen
b)
Menu Based
c)
Form Based
d)
Common Line
9.
What type of display is pictured?
a)
Touch Screen
b)
Menu Based
c)
Form Based
d)
Common Line
10.
The motivation to play games that involves interacting with others is known as what?
a)
Communication
b)
Cooperation
c)
Social Interaction
d)
Isolationism
11.
Which one of the 4 is NOT one of the Usability Testing Questions?
a)
Does it let participants complete specified tasks successfully?
b)
How long does it take to complete specified tasks?
c)
How do users initialize the product?
d)
What changes needed to be made to improve user performance and satisfaction?
12.
What type of display is pictured?
a)
Menu Based
b)
Common Line
c)
Form Based
d)
Touch Screen
13.
This is a set of tools that streamlines the development process.
a)
Setup
b)
Console
c)
Integrated Structures
d)
Framework
14.
This defines what the software can do and provides the framework for creating graphical user interface programs.
a)
Framework Construction System (FCS)
b)
Integrated Design Environment (IDE)
c)
Application Program Interface (API)
d)
Analog Process Integrator (API)
15.
The concept of applying game design techniques to engage and motivate the player.
a)
Thrill
b)
Quest
c)
Gamification
d)
Social Interaction
16.
The player searches for something or gains new knowledge or skills.
a)
Achievement
b)
Quest
c)
Thrill
d)
Component
17.
The player progresses through different levels to achieve a goal that becomes more difficult as you go along.
a)
Challenge
b)
Thrill
c)
Gamification
d)
Storyline
18.
This is how the game operates. It includes the rules, the challenges, the activities a player will perform, the goals of the game, and how to win and lose.
a)
Gameplay
b)
Game Mechanics
c)
Game Concept
d)
Gamification
19.
Everyone plays games for escapism.
a)
True
b)
False
20.
This occurs when you decide what type of game you want to create.
a)
Gameplay
b)
Game Concept
c)
Game Mechanics
d)
Storyline
21.
These are the various elements the player interacts with during the game. This include the user interface, visual, audio, objects and
a)
Storyline
b)
Game Concept
c)
Gameplay
d)
Game Mechanics
22.
Professional game programmers require skills in all of the areas listed below except which one?
a)
Physics and Anatomy
b)
Expertise in a language and memorization of it
c)
Mathematics and Problem-solving
d)
Computer Graphics and A.I.
23.
_________ is an approach to software development that focus on objects and their attributes and behaviors.
a)
Control Structures
b)
Object Oriented Programming Concepts
c)
API - Application Programming Interface
d)
Variables
24.
Which company below utilizes Java coding language?
a)
Google
b)
eBay
c)
Toyota Motor Company
d)
Motorola
25.
Computer Languages are an abstraction
a)
True
b)
False
26.
The set of rules that govern the structure of the programming language and what characters are allowed.
a)
Variables
b)
Syntax
c)
Data Structures
d)
Object Oriented Programming
27.
A ____________ is a particular way of organizing data in a computer so the information can be searched and sorted efficiently.
a)
Variables
b)
Syntax
c)
Data Structures
d)
Object Oriented Programming
28.
This consists of characters, setting, and plot. Who, what, when, where, how. The underlying plot defines the flow of the game.
a)
Game Concept
b)
Storyline
c)
Challenge
d)
Learning
29.
An approach to software development that focus on objects and their attributes and behaviors.
a)
Object Oriented Programming Concepts
b)
Programming Skills
c)
Game Mechanics
d)
Syntax
30.

According to the PlayStation video we watched in class, we play video games for 7 reasons. which of the following is not a reason?

a)

Escapism

b)

Socialing

c)

Keep the Inner Child Alive

d)

To spend money on battle passes.