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SMT 402 quizziz

Total questions: 37

Worksheet time: 19mins

Name
Class
Date
1.

For peaceful survival, human beings must live

in a society with politeness, peace and with

somewhat compromising behavior.

a)

Culture

b)

Human

c)

Interdependence

d)

Goals

2.

A process of human beings

responding to the symbolic behaviour of other

persons.

a)

Communication

b)

Process

c)

Interaction

d)

Interdependence

3.

Members in group must interact.

Without it, it isn’t called a group.

a)

Interaction

b)

Interdependence

c)

Size

d)

Adaptibility

4.

this refers to people who need

each other. The relationship between a manager and a

direct report is an example of interdependence.

a)

Interdependence

b)

Time

c)

Human

d)

Communication

5.

most groups spend more time interacting, rather

than just a short period of time.

a)

Goals

b)

Time

c)

Size

d)

Empathy

6.

a bigger group would have less interaction and

interdependence.

a)

Size

b)

Time

c)

Goals

d)

Interaction

7.

-Provide vital information about a project in a quick and

easy to comprehend manner

-A document which outlines the background, the

purpose or goal of the project, main metrics team

composition and expected benefits

a)

Project Charter

b)

Scope

c)

Project plan

d)

Goal

8.

someone who engages in the process of

discovering, evaluating and exploiting

opportunities that lead to value creation.

a)
investor
b)
manager
c)
consultant
d)

Entrepreneur

9.

- Allows the entrepreneur to see thing in a very

positive and optimistic light in the midst of crisis

or difficult situation.

a)

Entrepreneurial mind frame

b)

Entrepreneurial heart flame

c)

Entrepreneurial gut game

10.

Emotional intelligence which is often manifested

in the entrepreneurs’ effort to nurture

relationships with

a)

Entrepreneurial heart flame

b)

Entrepreneurial gut game

c)

Entrepreneurial mind frame

11.

Refers to the ability to sense without using five

senses

a)

Entrepreneurial gut game

b)

Entrepreneurial heart flame

c)

Entrepreneurial mind frame

12.

assumes that talents and abilities are set

a)
Fixed mindset
b)

Entrepreneurial gut game

c)

Entrepreneurial heart flame

d)
Growth mindset
13.

believes that skills and abilities can

be developed

a)

Growth Mindset

b)

Fixed Mindset

c)

Entrepreneurial heart flame

d)

Entrepreneurial gut game

14.

inclination and ability to discover, evaluate and

exploit opportunities while adopting digital

technologies more quickly than a regular

entrepreneur.

a)

DIGITAL ENTREPRENEURIAL MINDSET

b)

DIGITALIZATION

c)

DIGITAL TRANSFORMATION

d)

BUSINESS SPHERE

15.

integration of digital technologies into everyday

life and all its activities.

a)

DIGITALIZATION

b)

DIGITAL ENTREPRENEURIAL MINDSET (DEM)

c)

DIGITAL TRANSFORMATION

d)

DIGITAL MATURITY MODEL

16.

process through which entrepreneurs seek to

improve themselves by making significant

changes to their business process through the

use of a combination of information, computing,

communication and connectivity technologies in

their daily operations

a)

Digital Transformation

b)

DIGITALIZATION

c)

DIGITAL ENTREPRENEURIAL MINDSET (DEM)

d)

Digital Entrepreneurial Mindset for Cloud-Enabled

Business Activities

17.

-Cloud-enabled solutions are seen as the catalyst

for digitalization of all business activities and are

designed to store all of a business’ information.

- Clouds enhance the flexibility and efficiency of

all kinds of business activities especially those

rising from persuasive digitalization and which

are crucial to a DEM.

- This helps digital businesses to evaluate and

exploit emerging opportunities more quickly, as

employees, customers and third parties are able

to work together and collaborate on projects

without slower, unnecessary offline

communication

a)

Digital Entrepreneurial Mindset for Cloud-Enabled

Business Activities

b)

DIGITALIZATION

c)

DIGITAL ENTREPRENEURIAL MINDSET (DEM)

d)

DIGITAL TRANSFORMATION

18.

Significant trends that are shaping the digital future

a)

Mobile Computing

b)

Cloud Computing

c)

Social Media

d)

Internet of Things

e)

Big Data

19.

Often used to sell products, automate

workflows and engage with consumers

a)

Internet of things

b)

Mobile Computing

c)

Cloud computing

d)

Social media

20.

Company's core strategy for profitably

doing business.

a)

Business Model

b)

Digital Mindset Phenomena

c)

Digital Transformation

d)

Business Sphere

21.

seen as the catalyst for

digitalisation of all business activities and are designed to

store all of a business’ information.

a)

Digital Entrepreneurial Mindset for

Cloud-Enabled Business Activities

b)

Digital Entrepreneurial Mindsets for

Data-Driven Business Activities

c)

Digital Transformation

d)

Digitalization

22.

offer executives predictions about

market share and other performance

indicators extending as far as up to 12 months

into the future.

a)

Business Sphere

b)

Business Market

c)

Decision Cockpits

d)

Digital Maturity model

23.

use a series of analytic models that identify what is

happening in a business at that time, why it is

happening and what actions the company can take

visualisation and information enabled the leaders to

drill-down into the data to get answers in real-time

a)

Decision Cockpit

b)

Digital Maturity Model

c)

Business Sphere

d)

Digital Maturity Model

24.

tool to enable digital transformation.

a)

Digital Maturity Model

b)

Business Sphere

c)

Decision Cockpit

d)

Data driven

25.

Five business dimensions that are used

to evaluate the digital capability of a

business

a)

Customers

b)

Strategy

c)

Operations

d)

Organizations and culture

26.

what ultimately distinguishes humans from other

species on this planet

unique ability to shape our own destiny, whether

for good or bad.

enabled us to shape the present, recreate what

came before us and build the future that we

envision for ourselves.

fuels big ideas and opens the door for new

opportunities while challenging employees to

think creatively by tapping into their creative

outputs.

a)

Creativity

b)

Co creation

c)

Artistic Expression

d)

dissemination of

business ideas

27.

lines are also being blurred

with the advent of these

digital technologies, as

audience engagement takes

on a whole new meaning in

which communication with

the audience and

performance intertwine and,

occasionally, become one.

a)

Artistic Expression

b)

Co creation

c)

Creativity

d)

Dissemenation of business ideas

28.

affinity groups as they allow individuals with

similar interests to mentor and support

each other in the development of their

creative skills.

a)

Co creation

b)

Creativity

c)

Artistic Expression

d)

Dissemination of Business Ideas

29.

have also had a major impact on creativity and the creation thereof.

a)

SOCIAL NETWORKING SERVICES (SNSs)

b)

CREATIVITY

c)

CO-CREATION

d)

v

30.

is an inevitable aspect of the business world, as without it there would be no progress.

a)
Collaboration
b)

Innovation

c)

DIGITAL MATURITY MODEL

d)

DIGITAL TRANSFORMATION

31.

-one of the most mysterious and fascinating technologies of our time

a)

Quantum Computing

b)
Classical Computing
c)
Artificial Intelligence
d)
Blockchain Technology
32.

Is already widely used in business processes and departments that benefit from technological solutions.

a)

VIRTUAL REALITY

b)

ARTIFICIAL INTELLIGENCE

c)

INNOVATION

33.

an event in which programmers and others involved in software development work intensively in order to create something new in a short or limited time to contribute to the development of a product

a)

HACKATHON

b)

MARATHON

c)

HACK

d)

THE HACKATHON PROCESS

34.

First Step of Hackathon Process

a)

presentations or discussions

b)

Collecting and examine ideas by team

c)

The team members have mixed backgrounds and skills and form their team autonomously in the process

d)

A hackathon can usually last between one day and one week

35.

Second Step in Hackathon Process

a)

Then ideas and suggestions are collected and examined by teams.

b)

The team members have mixed backgrounds and skills and form their team autonomously in the process

c)

A hackathon can usually last between one day and one week

d)

presentations or discussions

36.

Third Step of Hackathon

a)

The team members have mixed backgrounds and skills and form their team autonomously in the process

b)

A hackathon can usually last between one day and one week

c)

Then ideas and suggestions are collected and examined by teams

d)

a jury will announce the winning prototypes based on how well they have tackled the proposed challenges and what potential they have to be launched as a marketable product.

37.

4th Step of Hackathon Process

a)

A hackathon can usually last between one day and one week

b)

The team members have mixed backgrounds and skills and form their team autonomously in the process

c)

Then ideas and suggestions are collected and examined by teams.

d)

presentations or discussions