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Worksheets

Unity FULL

Total questions: 50

Worksheet time: 28mins

Name
Class
Date
1.

Based on the picture, what is the name of the button the arrow is pointing at?

a)

MOVE

b)

VIEW

c)

ROTATE

d)

SCALE

e)

RECT

2.

Based on the picture, what is the name of the button the arrow is pointing at?

a)

MOVE

b)

VIEW

c)

ROTATE

d)

SCALE

e)

RECT

3.

Based on the picture, what is the name of the button the arrow is pointing at?

a)

MOVE

b)

VIEW

c)

ROTATE

d)

SCALE

e)

RECT

4.

Based on the picture, what is the name of the button the arrow is pointing at?

a)

MOVE

b)

VIEW

c)

ROTATE

d)

SCALE

e)

RECT

5.

Based on the picture, what is the name of the button the arrow is pointing at?

a)

MOVE

b)

VIEW

c)

ROTATE

d)

SCALE

e)

RECT

6.

Based on the picture, what is the arrow pointing at?

a)

color picker

b)

nose picker

c)

mr. mata's favorite color

d)

the color you see when you fail...

7.

Based on the picture, what is the name of this WINDOW?

a)

PROJECT

b)

SCENE

c)

GAME

d)

HIERARCHY

e)

INSPECTOR

8.

Based on the picture, what is the name of this WINDOW?

a)

PROJECT

b)

SCENE

c)

GAME

d)

HIERARCHY

e)

INSPECTOR

9.

Based on the picture, what is the name of this WINDOW?

a)

PROJECT

b)

SCENE

c)

GAME

d)

HIERARCHY

e)

INSPECTOR

10.

Based on the picture, what is the name of this WINDOW?

a)

PROJECT

b)

SCENE

c)

GAME

d)

HIERARCHY

e)

INSPECTOR

11.

Based on the picture, what is the name of this WINDOW?

a)

PROJECT

b)

SCENE

c)

GAME

d)

HIERARCHY

e)

INSPECTOR

12.

Based on the picture, what is the name of this MENU?

a)

PACKAGE

b)

ASSET

c)

FILE

d)

EDIT

13.

Based on the picture, what is the name of this MENU?

a)

PACKAGE

b)

ASSET

c)

FILE

d)

EDIT

14.

Based on the picture, what did we create when clicking on the RED arrow?

a)

EMPTY FOLDERS

b)

3D OBJECTS

c)

TEXT BOXES

d)

PROJECTS

15.

Based on the picture, what did we create when clicking on the GREEN arrow?

a)

EMPTY FOLDERS

b)

3D OBJECTS

c)

TEXT BOXES

d)

PROJECTS

16.

Based on the picture, what did we create when clicking on the YELLOW arrow?

a)

EMPTY FOLDERS

b)

3D OBJECTS

c)

TEXT BOXES

d)

PROJECTS

17.

Based on the picture, what is another name for the PURPLE arrow?

a)

LOCATION

b)

SIZE

c)

GRAVITY

d)

CODE

18.

Based on the picture, what is another name for the BROWN arrow?

a)

LOCATION

b)

SIZE

c)

GRAVITY

d)

CODE

19.

Based on the picture, what is another name for the ORANGE arrow?

a)

LOCATION

b)

BODY

c)

GRAVITY

d)

CODE

20.

Based on the picture, what is another name for the GREEN arrow?

a)

LOCATION

b)

BODY

c)

GRAVITY

d)

CODE

21.

Based on the picture, what is another name for the RED arrow?

a)

LOCATION

b)

BODY

c)

GRAVITY

d)

CODE

22.

Based on the picture, what option did we click on to CREATE the walls folder?

a)

CREATE EMPTY

b)

3D OBJECT

c)

UI

d)

WALLS FOLDER

23.

Based on the picture, what kind of BOX did we ANCHOR to the top left and center left of the screen?

(a)  

24.

Based on the picture, The BUILD SETTINGS window is where we ADD GAME CHARACTERS.

a)

TRUE

b)

FALSE

25.

Based on the picture, The BUILD SETTINGS window is where we ADD GAME CHARACTERS.

a)

TRUE

b)

FALSE

26.

The HIERARCHY window holds all of your game objects that are currently being used.

a)

TRUE

b)

FALSE

27.

The ___________ window holds game object details.

a)

INSPECTOR

b)

HIERARCHY

c)

GAME

d)

SCENE

e)

PROJECT

28.

The ___________ "+" menu allows you to create game objects.

a)

INSPECTOR

b)

HIERARCHY

c)

CREATE

d)

ASSET

e)

BUILD SETTINGS

29.

The ___________ window shows all game in the scene editor.

a)

INSPECTOR

b)

HIERARCHY

c)

GAME

d)

SCENE

e)

PROJECT

30.

The ___________ window shows how your finished game will look.

a)

INSPECTOR

b)

HIERARCHY

c)

GAME

d)

SCENE

e)

PROJECT

31.

The FILE menu allows you to import or export assets.

a)

TRUE

b)

FALSE

32.

The FILE menu allows you to save or create scenes.

a)

TRUE

b)

FALSE

33.

The BUILD SETTINGS allows you to select what platform the game will work on.

a)

TRUE

b)

FALSE

34.

The CREATE EMPTY button is found on the ________ window

a)

HIERARCHY

b)

SCENE

c)

INSPECTOR

d)

GAME

e)

PROJECT

35.

The ________ window holds all of your game files

a)

HIERARCHY

b)

SCENE

c)

INSPECTOR

d)

GAME

e)

PROJECT

36.

Using the _____ tool in the SCENE window will allow you to ______ an object using the X (red left/right), Y (green up/down), Z (blue forward/backward) axis

(a)  

37.

Using the _____ tool in the SCENE window will allow you to ______ an object using the X (red left/right), Y (green up/down), Z (blue forward/backward) axis

(a)  

38.

Using the (a)   tool in the SCENE window will allow you to stretch/shrink an object using the X (red left/right), Y (green up/down), Z (blue forward/backward) axis

39.

Using the (a)   tool in the SCENE window will allow you to stretch/shrink a TEXT BOX or button using the 4 corners of the object.

40.

The ______ is code that tells the program what an object can do.

a)

SCRIPT

b)

CODE

c)

RIGIDBODY

d)

COLLIDER

41.

The ________ is what stops an object from going through another object like a ghost.

a)

SCRIPT

b)

CODE

c)

RIGIDBODY

d)

COLLIDER

42.

The ______________ adds GRAVITY to an object. This allows for objects to fall, stand, or move.

a)

SCRIPT

b)

CODE

c)

RIGIDBODY

d)

COLLIDER

43.

An (a)   is what will hold a UI (user interface) object in place (text box, buttons, sliders, etc).

44.

Using the ____ tool, we resized the text box so that the font would fit.

a)

VIEW

b)

MOVE

c)

ROTATE

d)

SCALE

e)

RECT

45.

The position is the ________ using X, Y, Z coordinates of where an object is located in the world.

a)

LOCATION

b)

SIZE

46.

The scale is the _____ of the object using the X, Y, Z planes.

a)

LOCATION

b)

SIZE

47.

We created MATERIALS using the create “+” button in the _______ window.

a)

SCENE

b)

GAME

c)

PROJECT

d)

INSPECTOR

e)

HIERARCHY

48.

In the ________ window, we click on the create “+” button to create EMPTY (folders), 3D OBJECTS (sphere, plane, cube), and UI (user interface objects: text boxes)

a)

SCENE

b)

GAME

c)

PROJECT

d)

INSPECTOR

e)

HIERARCHY

49.

To create a “folder” for objects, we must use the _____________ button from the HIERARCHY window

a)

CREATE EMPTY

b)

DOMAIN EXPANSION

c)

CREATE OBJECTS

d)

CREATE SOMETHING

50.

What is the name of the PROGRAM we are using?

a)

UNITY

b)

UNITE

c)

UNREAL

d)

The Mother Boxes