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FHCI Quiz 02

Total questions: 50

Worksheet time: 25mins

Name
Class
Date
1.
  1. What is the first step in determining how to analyze results?

a)
  1. Choose participants

b)
  1. Determine the hypothesis

c)

Select statistical tests

d)

Design the experiment

2.
  1. Which of the following is NOT a statistical measure mentioned?

a)

Mean

b)

Median

c)

Mode

d)

Frequency

3.
  1. What should you do with the data before performing statistical tests?

a)

Ignore it

b)

Look at it and save it

c)

Delete outliers

d)

Analyze it immediately

4.
  1. What is an outlier?

a)

A common data point

b)

A data point that is significantly different from others

c)

A data point that is the average

d)

A data point that is always correct

5.
  1. Why is it important to choose the correct statistical test?

a)

To make the experiment easier

b)

To ensure the results are valid

c)

To impress others

d)

To save time

6.
  1. What can happen if an inappropriate statistical test is chosen?

a)

The results can be invalid

b)

The results will always be correct

c)

The experiment will be easier

d)

The data will be lost

7.
  1. What is the purpose of looking at a graph or histogram of results?

a)

To make it look nice

b)

To expose outliers and trends

c)

To confuse participants

d)

To summarize the data

8.
  1. What is a common assumption about data in statistical tests?

a)

Data is always perfect

b)

Data is always normal

c)

Data can be skewed

d)

Data is irrelevant

9.
  1. What is the bell-shaped graph commonly associated with?

a)

Linear regression

b)

Normal distribution

c)

Skewed data

d)

Random sampling

10.
  1. What should you do if you find an outlier in your data?

a)

Ignore it

b)

Investigate it

c)

Remove it immediately

d)

Report it as an error

11.
  1. What is often assumed about well-designed interactive systems?

a)

They require extensive training

b)

They are completely intuitive

c)

They are always user-friendly

d)

They need no help

12.
  1. What is a more realistic approach to user support?

a)

Assume users will never need help

b)

Design help into the system

c)

Provide help only after complaints

d)

Limit help to manuals

13.
  1. Why is it unrealistic to expect users to operate complex systems without help?

a)

Users are not intelligent

b)

Complexity of the system

c)

Users do not want to learn

d)

Systems are always faulty

14.
  1. What should be included in the design of a system to assist users?

a)

Hidden menus

b)

Comprehensive help options

c)

Complicated instructions

d)

No help at all

15.
  1. What is the goal of user support in system design?

a)

To confuse users

b)

To enhance user experience

c)

To limit user interaction

d)

To reduce costs

16.
  1. What is a key benefit of involving users in the evaluation process?

a)

It complicates the process

b)

It provides valuable insights

c)

It wastes time

d)

It is unnecessary

17.
  1. What is one method of user participation in evaluation?

a)

Surveys

b)

Ignoring feedback

c)

Limiting access

d)

Reducing interaction

18.
  1. How can user feedback be effectively gathered?

a)

Through observation

b)

By asking leading questions

c)

By avoiding direct questions

d)

By limiting user input

19.
  1. What is the role of user testing in system design?

a)

To validate design choices

b)

To confuse users

c)

To eliminate all errors

d)

To reduce costs

20.
  1. What is a common challenge in user participation?

a)

Users are always available

b)

Users may not provide honest feedback

c)

Users are experts

d)

Users understand the system perfectly

21.
  1. What is the primary focus of usability testing?

a)

Aesthetics

b)

User satisfaction

c)

System performance

d)

Cost efficiency

22.
  1. Which of the following is a common usability issue?

a)

Clear instructions

b)

Confusing icons

c)

Intuitive navigation

d)

Responsive design

23.
  1. What is the purpose of feedback in user interaction?

a)

To confuse users

b)

To confirm actions taken

c)

To limit user actions

d)

To distract users

24.
  1. What is a potential outcome of poor usability design?

a)

Increased user satisfaction

b)

Higher user engagement

c)

User frustration

d)

Improved performance

25.
  1. What is the significance of user-centered design?

a)

It focuses on aesthetics

b)

It prioritizes user needs

c)

It ignores user feedback

d)

It complicates the design

26.
  1. What is a common method for evaluating user experience?

a)

A/B testing

b)

Ignoring user input

c)

Reducing user interaction

d)

Limiting feedback

27.
  1. What is the main goal of usability testing?

a)

To find bugs

b)

To improve user experience

c)

To reduce costs

d)

To limit user access

28.
  1. What is a key factor in designing effective user support?

a)

Complexity

b)

Accessibility

c)

Ambiguity

d)

Inaccessibility

29.
  1. What should be the focus of user training?

a)

System complexity

b)

User empowerment

c)

Reducing user input

d)

Limiting user access

30.
  1. What is the benefit of iterative design?

a)

It complicates the process

b)

It allows for continuous improvement

c)

It limits user feedback

d)

It reduces costs

31.
  1. What is a common mistake in user interface design?

a)

Clear labeling

b)

Consistent layout

c)

Overloading with information

d)

Intuitive navigation

32.
  1. What is the importance of context in usability testing?

a)

It is irrelevant

b)

It helps understand user behavior

c)

It complicates the process

d)

It limits user interaction

33.
  1. What is a primary goal of user feedback?

a)
  1. A) To validate design choices

b)

To confuse users

c)

To limit user input

d)

To reduce costs

34.

In a cognitive walkthrough, evaluators must document usability problems on a separate __________ report sheet.

a)

feedback

b)

usability problem

c)

evaluation

d)

design

35.

The set of 10 __________ provided to evaluators helps them identify potential usability issues in a system.

a)

guidelines

b)

heuristics

c)

 principles

d)

models

36.

The __________ model predicts user performance with a particular interface and can filter design options.

a)

Fitts

b)

GOMS

c)

cognitive

d)

dialog

37.

It is essential for help and documentation to be easy to __________, focused on the user’s task, and not too large.

a)

read

b)

search

c)

write

d)

understand

38.

The __________ technique involves stepping through an action sequence to check for usability problems.

a)

usability testing

b)

cognitive walkthrough

c)

heuristic evaluation

d)

user feedback

39.

Evaluators assess whether users will see the action as __________ when they need to use it.

a)

available

b)

necessary

c)

clear

d)

helpful

40.

The __________ of a usability problem indicates how serious it will be for users and how often it might occur.

a)

frequency

b)

severity

c)

 impact

d)

relevance

41.

A complete, written list of the actions needed to complete a task is crucial for conducting a __________.

a)

usability test

b)

cognitive walkthrough

c)

heuristic evaluation

d)

user study

42.

The __________ models can evaluate dialog sequences for issues like unreachable states and complexity.

a)

cognitive

b)

dialog

c)

GOMS

d)

task

43.

User support acknowledges that users will require assistance at various __________ during their interaction with the system.

a)

stages

b)

 times

c)

levels

d)

tasks

44.

The principle of __________ in universal design ensures that systems can be used by people of all abilities.

a)

accessibility

b)

 usability

c)

flexibility

d)

simplicity

45.

Heuristic evaluation is primarily conducted by __________ who assess the usability of a system.

a)

end-users

b)

 developers

c)

experts

d)

managers

46.

The cognitive walkthrough focuses on how easy a system is to __________ for new users.

a)

navigate

b)

learn

c)

 use

d)

develop

47.

The principle of __________ requires that important elements be within the line of sight for users.

a)

 visibility

b)

 ergonomics

c)

design

d)

accessibility

48.

A key aspect of model-based evaluation is that it combines design specification and __________ into the same framework.

a)

testing

b)

evaluation

c)

 implementation

d)

documentation

49.

The use of __________ in design helps to ensure that systems are usable by a diverse range of users.

a)

prototypes

b)
  • standards

c)

guidelines

d)

universal design principles

50.

The severity rating of usability problems helps the design team prioritize which issues to address __________.

a)

last

b)

first

c)

 randomly

d)

 later