WorksheetsMeteor Dodge Game - Multiple-Choice Test
Total questions: 19
Worksheet time: 10mins
What is the goal of the Meteor Dodge Game?
To collect meteors before they hit the ground
To dodge meteors for as long as possible while controlling a spaceship
To shoot down meteors with a laser
To program an AI to avoid meteors automatically
What is the first step in setting up the Scratch project?
Delete the cat sprite and select a spaceship from the library
Create a new variable for tracking score
Add a meteor sprite and set its motion
Change the stage background to a custom space image
Why does the spaceship sprite need to be rotated to the right?
To match the standard Scratch direction for movement
To make it easier to animate flames from the back
To align with the meteors for collision detection
To ensure it moves smoothly across the screen
How is the spaceship movement controlled in the game?
Using arrow keys for up and down movement
By following the mouse pointer with smooth movement
By using a random movement algorithm
By setting fixed positions for movement steps
What variable is created to track the player's survival time?
Score
Timer
Time
Survival Mode
6. How does the timer increase over time? ("04:29–04:46")
A) The timer increases linearly.
B) The timer increases exponentially.
C) The timer increases in a stepwise manner.
D) The timer does not increase.
How are meteors created in the game?
By selecting pre-made Scratch sprites
By drawing them in the Paint Editor and duplicating them with different flames
By importing meteor images from the internet
By using the cloning feature in Scratch
What effect does animating the meteor's flames create?
A flickering flame effect that makes it look like the meteor is burning
A smooth rotation effect to simulate tumbling
A size increase effect as it moves downward
A flashing effect to indicate a danger zone
What happens when a meteor reaches the bottom of the screen?
It stops moving permanently
It resets back to the top at a random x-position
It disappears and is removed from the game
It splits into smaller meteors
What block is used to make meteors appear at different time intervals?
'Wait 1 second' with a random delay calculation
'Forever' loop to keep meteors falling constantly
'Broadcast message' to send signals for meteor creation
'If then' condition checking the player's score
How does the game detect if a meteor hits the spaceship?
By checking if the x and y coordinates overlap
By using the 'Touching spaceship' condition in Scratch
By creating a separate hitbox for collision detection
By using a timer to calculate close encounters
What happens when the spaceship is hit by a meteor?
The spaceship hides and an explosion animation plays
The game resets immediately
The spaceship moves randomly for a few seconds before disappearing
The meteors speed up for an extra challenge
How is the explosion effect created when the spaceship is destroyed?
By using a pre-made Scratch explosion sprite
By importing a sequence of explosion images and animating them
By changing the spaceship's costume to a fire effect
By using a sound effect without animation
What happens after the explosion animation finishes?
The game resets to the beginning
The program waits two seconds and then stops all scripts
A new spaceship appears and the game continues
The game pauses until the player clicks to restart
How is difficulty increased in the game?
More meteors are added to increase the challenge
The spaceship's movement slows down over time
The meteors become smaller and faster
The screen shakes when a meteor is near the spaceship
How does the tutorial suggest customizing the game?
By changing the sprite designs and animations
By adjusting the meteor speed and difficulty settings
By adding different background effects
All of the above
What Scratch feature is used to restart the game after a crash?
'Stop all' to terminate the program
'Broadcast game over' message
'Wait' command before restarting
What programming concept does this game emphasize? (*Throughout the tutorial*)
Cloning and animation
Player input and physics
Collision detection and event handling
All of the above
What is one major takeaway from the tutorial? (*18:07–End*)
How to make smooth character animations in Scratch
How to create interactive elements with clones and timers
How to import custom animations and integrate them into a game
All of the above
