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Design Patterns Quiz

Total questions: 13

Worksheet time: 7mins

Name
Class
Date
1.

What is a design pattern?

a)

A type of programming language

b)

A general, reusable solution to a common problem in software design

c)

A method for debugging code

d)

A specific algorithm for coding

2.

Which of the following is NOT a common problem in software design?

a)

Efficient Algorithms

b)

Over Complicated Logic

c)

Spaghetti Code

d)

Code Duplication

3.

What does the Single Responsibility Principle state?

a)

A class should have only one responsibility

b)

A class should be closed for extension

c)

A class should be open for modification

d)

A class should have multiple responsibilities

4.

What is the main benefit of the Open/Closed Principle?

a)

Promotes spaghetti code

b)

Allows for extension without modification

c)

Encourages code duplication

d)

Allows for easy modification of existing code

5.

What does the Liskov Substitution Principle emphasize?

a)

Subclasses should not affect the correctness of the program

b)

Subclasses should perform differently than superclasses

c)

Subclasses should be replaceable with superclasses

d)

Subclasses should not be used in place of superclasses

6.

What is a consequence of not following design principles?

a)

Better scalability

b)

Higher costs for refactoring

c)

Increased maintainability

d)

Improved code quality

7.

What does the acronym SOLID stand for?

a)

Single Responsibility, Open/Closed, Liskov Substitution, Interface Segregation, Dependency Inversion

b)

Software Object Logic Integration Design

c)

Single Object Logic Integration Design

d)

Systematic Object Logic Integration Design

8.

What is a real-world analogy for the Single Responsibility Principle?

a)

A multi-purpose tool

b)

A Swiss Army knife

c)

A single-purpose tool

d)

A complex machine

9.

What is the main goal of design patterns?

a)

To make code less organized

b)

To eliminate all bugs

c)

To provide proven solutions to recurring design challenges

d)

To create complex systems

10.

What is a potential issue with hardcoding values in code?

a)

It makes the code more flexible

b)

It allows for easy configuration changes

c)

It can lead to a lack of reusability

d)

It improves code readability

11.

What is the purpose of design patterns in software development?

a)

To create unique solutions for every problem

b)

To provide a template for solving common coding problems

c)

To eliminate the need for testing

d)

To encourage code duplication

12.

What is the main focus of the Interface Segregation Principle?

a)

Interfaces should be hidden from clients

b)

All classes should implement a single interface

c)

Clients should not be forced to depend on interfaces they do not use

d)

Interfaces should be as large as possible

13.

What does the Dependency Inversion Principle advocate for?

a)

Both high-level and low-level modules should depend on abstractions

b)

Low-level modules should depend on high-level modules

c)

High-level modules should depend on low-level modules

d)

Abstractions should depend on details