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Worksheets

G6 2nd Test Review

Total questions: 93

Worksheet time: 3hrs 30mins

Name
Class
Date
1.

It is one of the ten categories of Scratch blocks. They are color-coded medium-blue and are used to control a sprite's movement. They are available only for sprites.

a)

Motion Blocks

b)

Control Blocks

c)

Sensing Blocks

d)

Events Blocks

2.

This block moves its sprite forward the specified amount of steps in the direction it is facing.

a)
b)
c)
d)
3.

This block sets its sprite's X and Y position to the specified amounts.

a)
b)
c)
d)
4.

This block checks to see if its sprite is touching the edge of the screen.

a)
b)
c)
d)
5.

This block changes the Rotation Style of the sprite in-project.

a)
b)
c)
d)
6.

What color represents motion blocks?

a)

Green

b)

Red

c)

Orange

d)

Blue

e)

None of the above

7.

Scratch is a

a)

programming language

b)

gaming application

c)

website editor

d)

video software

8.

What do you call a character in Scratch? 

a)
Sprite
b)
Script
c)
Scratch
d)
Sprite Scripts 
9.

What group of blocks controls movement of the Sprite?

a)

Control

b)

Sensing

c)

Motion

d)

Look

10.

Default sprite in Scratch

a)

Gorilla

b)

Elephant

c)

Cat

d)

Platypus

11.

What is a character in Scratch called?

a)

Bat

b)

Cat

c)

Sprite

d)

Crab

12.

Which word below describes the use of a repetition block?

a)

Order

b)

Steps

c)

Loop

d)

Decision

13.

What group of blocks controls movement of the Sprite?

a)

Control

b)

Sensing

c)

Motion

d)

Look

14.

Displays the location of your X and Y positions.

a)

stage

b)

coordinates

c)

volume

15.
The Y axis is "Up" and "Down" 
a)
True 
b)
False 
16.

What is the backdrop area called in Scratch?

a)

Ground

b)

Paint

c)

Area

d)

Stage

17.
You can paint a new costume for a sprite in Scratch?
a)
True
b)
False
18.
What is a loop?
a)
Starting the program
b)
Ending the program
c)
Allows something to be repeated
d)
Programs running
19.

Which of the following will allow the movements to occur continuously to various positions?

a)
b)
c)
d)
20.

What does this block do?

a)

It writes notes for you

b)

It plays a musical note

c)

It beats the drum

21.

What does this block do?

a)

Repeat the code forever

b)

Repeat the code 2 times

c)

Repeat the code until touching the sprite

22.
What is the function of the light blue blocks?
a)
Variables
b)
Motion
c)
Operators
d)
Sensing
23.

What does this code block do?

a)

Go Up

b)

Go Down

c)

Go Left

d)

Go Right

24.
What will happen when the green flag is clicked?
a)
Make the character spin
b)
Make the ball bounce
c)
Start the game 
d)
Add a sprite
25.
What would this code do?
a)
Make a character dance
b)
Make a sound play
c)
rotate a character
d)
chase the mouse
26.

Which of these blocks can be identified as Iteration?

a)

wait 1 second

b)

set score to 0

c)

forever

d)

create clone of myself

27.

Data can be stored in a Scratch program, what is data saved in?

a)

Variable

b)

Operators

c)

Variant

d)

Script

28.

What is the variable in this script?

a)

Looks

b)

Timer

c)

Score

d)

Lives

29.

WHICH ONE OF THE FOLLOWING BLOCKS IS NOT A REPETITION LOOP.

a)
b)
c)
d)
30.

Which of these would move the sprite down on the stage?

a)

Change x by 10

b)

Change x by -10

c)

Change y by 10

d)

Change y by -10

31.

If I want to move my goody to the right, which set of blocks would I need?

a)
b)
c)
d)
32.

"The following block is used for checking the condition. Which one is it?

a)

b)

c)

33.

1. 

What is the name of the software that you use to create the game?

a)

A. 

Sprite

b)

B. 

Scratch

c)

C. 

Stage

34.

What is the function of the 'forever' command block?

a)

A. 

Runs the script inside over and over

b)

B. 

Point sprite in specified direction

c)

C. 

If condition is true, runs the blocks inside.

35.

Which command block enables you to control the car?

a)

A. 

Point in direction

b)

B. 

Wait_secs

c)

C. 

When_key is pressed

36.

What would you call the track (background) in your Feeding Frenzy game?

a)

A. 

Sprite

b)

B. 

Stage

c)

C. 

Script

37.

What is the Shark in the feeding frenzy game?

a)

A. 

Stage

b)

B. 

Sprite

c)

C. 

Script

38.

What is the function of the 'when green flag clicked' command block?

a)

A. 

Points sprite in the specified direction

b)

B. 

If condition is true, runs the blocks inside

c)

C. 

Runs the script

39.

What is the function of the 'Move 10 steps' command block?

a)

A. 

Runs the blocks inside over and over

b)

B. 

Move spite forward

c)

C. 

Runs script below when specified key is pressed

40.

What happens to the cat if the number increases in the 'Move _ steps' command block?

a)

A. 

The cat moves quicker

b)

B. 

The cat stops

c)

C. 

The cat moves backwards

41.

What will happen if we place the instruction blocks in the scratch at the wrong order? 

a)

A. 

The program will start working slowly. 

b)

B. 

The program will not work well.

c)

C. 

The program will terminate. 

d)

D. 

The speed of the program will increase. 

42.

Name the place where sprites and scripts are stored in a Scratch screen. 

a)

A. 

Blocks palette

b)

B. 

BackPack

c)

C. 

Stage and sprite list

d)

D. 

Sounds editor

43.

It is one of the ten categories of Scratch blocks. They are color-coded medium-blue and are used to control a sprite's movement. They are available only for sprites.

a)

Motion Blocks

b)

Control Blocks

c)

Sensing Blocks

d)

Events Blocks

44.

This block moves its sprite forward the specified amount of steps in the direction it is facing.

a)
b)
c)
d)
45.

These blocks turn their sprite the specified amount of degrees clockwise or counter-clockwise (depending on which block is used); this changes the direction the sprite is facing.

a)
b)
c)
d)
46.

This block sets its sprite's X and Y position to that of the mouse-pointer, an arbitrary coordinate, or another sprite

a)
b)
c)
d)
47.

This block sets its sprite's X and Y position to the specified amounts.

a)
b)
c)
d)
48.

This block moves its sprite steadily to the specified X and Y position in the specified amount of seconds -

a)
b)
c)
d)
49.

This block moves its sprite at a steady pace to the specified sprite or the mouse-pointer from a drop-down

a)
b)
c)
d)
50.

This block points its sprite in the specified direction; this rotates the sprite.

a)
b)
c)
d)
51.

It is a motion block and a Stack block that points its sprite towards the mouse-pointer or the costume center of another sprite.

a)
b)
c)
d)
52.

This block checks to see if its sprite is touching the edge of the screen.

a)
b)
c)
d)
53.

This block moves its sprite's Y position by the specified amount.

a)
b)
c)
d)
54.

This block moves its sprite costume center's X position by the specified amount.

a)
b)
c)
d)
55.

This block changes the Rotation Style of the sprite in-project.

a)
b)
c)
d)
56.
a)
Go Up 
b)
Go Down 
c)
Go Left 
d)
Go Right 
57.

Which group of blocks include the When Flag Clicked command?

a)

Motion

b)

Looks

c)

Sound

d)

Event

58.

Chose the correct answer.

a)

This block gives a sort of thought, the block can be used whenever a character thinks something (such as in an animation).

b)

The block displays a speech bubble with the specified text for the sprite that runs it, which appears on the screen for the specified amount of seconds.

c)

The block gives its sprite a speech bubble with the specified text.

59.

Choose the correct answer.

a)

This block is one of the most commonly used blocks; it is used whenever a sprite must switch to a specific costume

b)

A look block that instructs the sprite to think for a specified amount of time.

c)

This block is a commonly used block; it is used whenever the Stage must switch to a specific backdrop

60.

Choose the correct answer.

a)

The block changes its sprite's costume to the next one in the costumes pane.

b)

The Next Backdrop block is a Looks block and a Stack block.

c)

This block is one of the most commonly used blocks; it is used whenever a sprite must switch to a specific costume.

61.

If the block's sprite is shown, it will _______the sprite to disappear.

a)

Show

b)

Change

c)

Hide

62.
A costume is 
a)
A code block
b)
A motion 
c)
A different way a sprite looks
d)
A sound 
63.
What will happen when the green flag is clicked?
a)
Make the character spin
b)
Make the ball bounce
c)
Start the game 
d)
Add a sprite
64.

Select ALL the repeating blocks.

a)
b)
c)
d)
65.

Select the ALL the Motion blocks.

a)

glide 1 sec to x:12 y :20

b)

if on edge, bounce

c)

when this sprite is clicked

d)

say hello

66.

Select ALL the Looks blocks.

a)

next costume

b)

move 10 steps

c)

say Hello

d)

forever

67.

Select ALL the Control blocks.

a)

move 10 steps

b)

wait 1 sec

c)

say Hello

d)

forever

68.
Which block moves a sprite 10 points to the right, no matter which way it is facing?
a)
Change X by 10
b)
Change Y by 10
69.

Which block is best for repeating a series of costume changes in a loop?

a)

Switch costume to costume 2

b)

Next costume

70.

Which block should you use if you want players to start the program by clicking on a key?

a)

When green flag is pressed

b)

When space key is pressed

c)

When this sprite is clicked

d)

When I receive message1

71.

What is the name of this type of blocks?

a)

Motion

b)

Sprites

c)

Control

d)

Sound

72.

Which of the following will allow the movements to occur continuously to various positions?

a)
b)
c)
d)
73.

Number 1?

a)

Script Groups

b)

Script Blocks

c)

Script Area

d)

Stage

e)

Sprite

74.

Number 2?

a)

Script Groups

b)

Script Blocks

c)

Script Area

d)

Stage

e)

Sprite

75.

Number 3?

a)

Script Groups

b)

Script Blocks

c)

Script Area

d)

Stage

e)

Sprite

76.

Number 4?

a)

Script Groups

b)

Script Blocks

c)

Script Area

d)

Stage

e)

Sprite

77.

Number 5?

a)

Script Groups

b)

Script Blocks

c)

Script Area

d)

Stage

e)

Sprite

78.

Number 1?

a)

Motion

b)

Looks

c)

Sound

d)

Events

e)

Control

79.

Number 2?

a)

Looks

b)

Sound

c)

Events

d)

Control

e)

Sensing

80.

Number 3?

a)

Sound

b)

Events

c)

Control

d)

Sensing

e)

Operation

81.

Number 4?

a)

Events

b)

Control

c)

Sensing

d)

Operation

e)

Variables

82.

Number 5?

a)

Control

b)

Sensing

c)

Operation

d)

Variables

e)

Motion

83.

Number 6?

a)

Sensing

b)

Operation

c)

Variables

d)

Motion

e)

Looks

84.

Number 7?

a)

Operation

b)

Variables

c)

Motion

d)

Looks

e)

Sound

85.

Number 8?

a)

Variables

b)

Motion

c)

Looks

d)

Sound

e)

Events

86.
a)

b)

87.
a)
b)
88.

The background, this is where you change the background of the game

a)

Stage

b)

Sprite

c)

Costume

d)

If

e)

Forever

89.

A single character that you can program to move or act in a particular way

a)

Sprite

b)

Costume

c)

If

d)

Forever

e)

Repeat

90.

A look for the sprite and the one sprite can have more than one of these for different looks

a)

Costume

b)

If

c)

Forever

d)

Repeat

e)

Wait

91.

A script that keeps running until it is told to stop

a)

Forever

b)

Repeat

c)

Wait

d)

Stage

e)

Sprite

92.

A script that runs a set number of times

a)

Repeat

b)

Wait

c)

Stage

d)

Sprite

e)

Costume

93.

Pause the program for a set amount of time

a)

Wait

b)

Stage

c)

Sprite

d)

Costume

e)

If