Worksheets12 Principles of Animation
Total questions: 12
Worksheet time: 6mins
This principle of animation is greatly affected by the number of frames inserted between each main action.
Timing
Spacing
Squash and Stretch
Anticipation
This principle describes the method of having body parts, appendages, & clothing drag behind the body & continue to move when the body stops.
Follow Through & Overlapping Action
Motion Blur Effect
Static Positioning
Dynamic Stopping Point
This principle of animation explains that animated objects will get longer or flatter to emphasize speed, momentum, weight, or mass.
Squatch & Stretch
Ease In & Ease Out
Anticipation
Follow Through
This principle is a presentation of any idea so that it is completely & unmistakingly clear to the audience. Acting, Timing, Camera Angle, Position & Setting are used to achieve this.
Staging
Framing
Blocking
Composing
These principles are the two methods used to animate drawings. One is drawing as you go, the other is drawing the beginning & the end, & then going back to fill in the drawings in between.
Straight Ahead & Pose to Pose
Frame by Frame & Keyframe Animation
Sequential Animation & Layered Animation
Dynamic Animation & Static Animation
This principle states that the character you animate should be pleasing to look at. Use different shapes & proportions.
Appeal
Balance
Contrast
Harmony
This principle is that most living creatures will move in a "circular path."
Arcs
Lines
Squares
Triangles
This principle describes gestures that support the main action to add more dimension to the character.
Primary Action
Tertiary Action
Secondary Action
Supplementary Action
This principle states that every action, pose, & expression can be taken to the next level to increase the amount of impact on the viewer.
Exaggeration
Subtlety
Simplicity
Realism
This principle depicts a character preparing to do an action which gives the audience a clue of what will happen next.
Anticipation
Suspense
Resolution
Climax
This principle is when a movement begins slowly, builds speed, & finishes slowly achieving "life-like" motion.
Slow In & Slow Out
Fast In & Fast Out
Constant Speed Motion
Abrupt Start & Stop
This principle makes sure that forms feel like they are in 3 dimensional space using Volume, Weight, & Balance.
Solid Drawing
Flat Design
Linear Perspective
Color Theory
