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Game Design Basics Quiz

Total questions: 30

Worksheet time: 15mins

Name
Class
Date
1.

What is the purpose of a prototype in game design?

a)

To sell the game immediately

b)

To play the final version of the game

c)

To test and improve the game design

d)

To decorate the game box

2.

Which of the following is most important when creating game rules?

a)

Making them sound fancy

b)

Keeping them a secret

c)

Making them clear and easy to follow

d)

Writing them in another language

3.

What should every game include to help players understand how to win?

a)

A long story

b)

A scoring system or goal

c)

A surprise ending

d)

A tutorial video

4.

Why is playtesting important in game development?

a)

It makes the game harder

b)

It shows how fun the packaging is

c)

It helps identify problems and get feedback

d)

It replaces writing rules

5.

What is a game mechanic?

a)

Someone who fixes your controller

b)

A way the player interacts with the game

c)

The person who builds the board

d)

A computer virus

6.

Which is a good way to generate game ideas?

a)

Copying another game exactly

b)

Brainstorming with a partner or team

c)

Waiting until the last minute

d)

Ignoring your teammates

7.

If your team has different ideas, what should you do?

a)

Only use your idea

b)

Consider everyone's ideas and collaborate

c)

Ignore the other ideas

d)

Choose the easiest idea

8.

What is one way to encourage creative thinking during game design?

a)

Set a strict limit on ideas

b)

Use a random theme and work from there

c)

Only use common game formats

d)

Avoid taking risks

9.

Why is teamwork important in game design?

a)

It makes grading easier

b)

It saves paper

c)

It brings different ideas and strengths together

d)

It prevents anyone from working

10.

When designing together, what skill is most helpful?

a)

Drawing fast

b)

Listening and sharing ideas

c)

Arguing with others

d)

Copying answers

11.

Which tool would best help you create 3D pieces for a board game?

a)

Sewing kit

b)

Canva

c)

Micro:bit

d)

3D printer

12.

What can you use Canva for during your game project?

a)

Cutting game pieces

b)

Designing cards or rule sheets

c)

Coding movement

d)

Building circuits

13.

If you wanted to add sound effects or narration to your game, what would you use?

a)

A Micro:bit

b)

Audio recording tools

c)

Canva

d)

A ruler

14.

Which of the following is NOT a Makerspace skill?

a)

Coding with Micro:bits

b)

Using Canva to design

c)

Reading a novel

d)

3D modeling

15.

What should you do before using any tool or machine in the Makerspace?

a)

Try it without asking

b)

Ask a friend for help

c)

Follow all safety instructions and ask the teacher

d)

Plug everything in

16.

What should you do if your game was confusing to players?

a)

Ignore the feedback

b)

Remove all the rules

c)

Make improvements based on what you learned

d)

Start over from scratch every time

17.

What’s one sign your game is well-designed?

a)

It looks messy

b)

No one understands how to play

c)

Players have fun and follow the rules easily

d)

You made it all by yourself

18.

Why is it important to reflect on your own work?

a)

To get more homework

b)

To know what to fix and how to grow

c)

To copy others’ answers

d)

To avoid projects

19.

After finishing a project, what is a good next step?

a)

Hide your game

b)

Rush into another unrelated project

c)

Reflect, share, and celebrate what you learned

d)

Avoid projects

20.

What is a "game loop" in game design?

a)

A circle-shaped game board

b)

A mistake that crashes the game

c)

A repeated cycle of actions players take while playing

d)

A way to restart the game from the beginning

21.

Why should you balance the difficulty of your game?

a)

So all players have a fair and fun chance to win

b)

So the game ends in one turn

c)

To make it super hard so no one can win

d)

So only one player has all the power

22.

What is the main goal during a "brainstorm" session?

a)

Write a perfect plan

b)

Think of as many ideas as possible

c)

Make others agree with you

d)

Criticize every suggestion

23.

If a player finds a loophole in your game rules, what should you do?

a)

Punish them for cheating

b)

Ignore it and move on

c)

Rewrite the rule to fix the loophole

d)

Tell them not to play anymore

24.

Which of these would help you improve your game's strategy elements?

a)

Adding random dice rolls only

b)

Giving players meaningful choices that affect outcomes

c)

Making the game only about luck

d)

Letting one player decide all moves

25.

Your game pieces keep falling apart. What’s the best next step?

a)

Complain about the materials

b)

Give up and restart the whole project

c)

Look for stronger materials or a better construction method

d)

Tape everything together forever

26.

During testing, one rule confuses players. What do you do?

a)

Remove the rule

b)

Explain it every time

c)

Ask for feedback and rewrite the rule clearly

d)

Ignore the confusion

27.

You and your partner have very different design ideas. What should you do?

a)

Ignore your partner

b)

Pick one randomly

c)

Find a way to combine both ideas

d)

Let someone outside the group decide

28.

What is the benefit of making a paper prototype first?

a)

It’s more expensive

b)

You don’t need to think much

c)

You can test ideas before spending time or resources

d)

It’s the final version of the game

29.

What does "iteration" mean in game design?

a)

Finishing the game all at once

b)

Copying someone else’s game

c)

Making small changes and improvements over time

d)

Skipping the design process

30.

Why should you balance the difficulty of your game?

a)

So all players have a fair and fun chance to win

b)

So the game ends in one turn

c)

To make it super hard so no one can win

d)

So only one player has all the power