WorksheetsGame Design Basics Quiz
Total questions: 30
Worksheet time: 15mins
What is the purpose of a prototype in game design?
To sell the game immediately
To play the final version of the game
To test and improve the game design
To decorate the game box
Which of the following is most important when creating game rules?
Making them sound fancy
Keeping them a secret
Making them clear and easy to follow
Writing them in another language
What should every game include to help players understand how to win?
A long story
A scoring system or goal
A surprise ending
A tutorial video
Why is playtesting important in game development?
It makes the game harder
It shows how fun the packaging is
It helps identify problems and get feedback
It replaces writing rules
What is a game mechanic?
Someone who fixes your controller
A way the player interacts with the game
The person who builds the board
A computer virus
Which is a good way to generate game ideas?
Copying another game exactly
Brainstorming with a partner or team
Waiting until the last minute
Ignoring your teammates
If your team has different ideas, what should you do?
Only use your idea
Consider everyone's ideas and collaborate
Ignore the other ideas
Choose the easiest idea
What is one way to encourage creative thinking during game design?
Set a strict limit on ideas
Use a random theme and work from there
Only use common game formats
Avoid taking risks
Why is teamwork important in game design?
It makes grading easier
It saves paper
It brings different ideas and strengths together
It prevents anyone from working
When designing together, what skill is most helpful?
Drawing fast
Listening and sharing ideas
Arguing with others
Copying answers
Which tool would best help you create 3D pieces for a board game?
Sewing kit
Canva
Micro:bit
3D printer
What can you use Canva for during your game project?
Cutting game pieces
Designing cards or rule sheets
Coding movement
Building circuits
If you wanted to add sound effects or narration to your game, what would you use?
A Micro:bit
Audio recording tools
Canva
A ruler
Which of the following is NOT a Makerspace skill?
Coding with Micro:bits
Using Canva to design
Reading a novel
3D modeling
What should you do before using any tool or machine in the Makerspace?
Try it without asking
Ask a friend for help
Follow all safety instructions and ask the teacher
Plug everything in
What should you do if your game was confusing to players?
Ignore the feedback
Remove all the rules
Make improvements based on what you learned
Start over from scratch every time
What’s one sign your game is well-designed?
It looks messy
No one understands how to play
Players have fun and follow the rules easily
You made it all by yourself
Why is it important to reflect on your own work?
To get more homework
To know what to fix and how to grow
To copy others’ answers
To avoid projects
After finishing a project, what is a good next step?
Hide your game
Rush into another unrelated project
Reflect, share, and celebrate what you learned
Avoid projects
What is a "game loop" in game design?
A circle-shaped game board
A mistake that crashes the game
A repeated cycle of actions players take while playing
A way to restart the game from the beginning
Why should you balance the difficulty of your game?
So all players have a fair and fun chance to win
So the game ends in one turn
To make it super hard so no one can win
So only one player has all the power
What is the main goal during a "brainstorm" session?
Write a perfect plan
Think of as many ideas as possible
Make others agree with you
Criticize every suggestion
If a player finds a loophole in your game rules, what should you do?
Punish them for cheating
Ignore it and move on
Rewrite the rule to fix the loophole
Tell them not to play anymore
Which of these would help you improve your game's strategy elements?
Adding random dice rolls only
Giving players meaningful choices that affect outcomes
Making the game only about luck
Letting one player decide all moves
Your game pieces keep falling apart. What’s the best next step?
Complain about the materials
Give up and restart the whole project
Look for stronger materials or a better construction method
Tape everything together forever
During testing, one rule confuses players. What do you do?
Remove the rule
Explain it every time
Ask for feedback and rewrite the rule clearly
Ignore the confusion
You and your partner have very different design ideas. What should you do?
Ignore your partner
Pick one randomly
Find a way to combine both ideas
Let someone outside the group decide
What is the benefit of making a paper prototype first?
It’s more expensive
You don’t need to think much
You can test ideas before spending time or resources
It’s the final version of the game
What does "iteration" mean in game design?
Finishing the game all at once
Copying someone else’s game
Making small changes and improvements over time
Skipping the design process
Why should you balance the difficulty of your game?
So all players have a fair and fun chance to win
So the game ends in one turn
To make it super hard so no one can win
So only one player has all the power
