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information ict

Total questions: 43

Worksheet time: 1hrs 5mins

Name
Class
Date
1.

can be an animated character, a player in a game, or any other object.

a)

Sprite

b)

Stage

c)

Scratch

d)

None

2.

- is a software that uses blocks in sequence to give instructions to create an animation, story or a game.

a)

Excel

b)

Scratch

c)

Word

d)

Paint 3D

3.

- is an arrangement of two or more things in a particular order

a)

Code

b)

Sequence

c)

Stage

d)

None

4.

is a set of commands given to perform an action in a program

a)

sequence

b)

Sprite

c)

Code

d)

Stage

5.

is used to display the animation, game, or story in Scratch.

a)

Stage

b)

Scratch

c)

Screen

d)

None

6.

is used to fill color in a drawing.

a)

Color

b)

Backdrop

c)

Sequence

d)

Flood Fill

7.

We cannot replace the default cat sprite

a)
True
b)
False
8.

Code is used to control the actions of sprite

a)
True
b)
False
9.

he stage is used to display the animation.

a)
True
b)
False
10.

In scratch, the cat sprite is the default sprite

a)
True
b)
False
11.

A sprite can be an animated character?

a)
True
b)
False
12.

A task is successfully completed if we follow the correct sequence?

a)
True
b)
False
13.

is used to display the animation, game, or story

a)

Code

b)

Stage

c)

Flood Fill

d)

Backdrop

14.

is a set of commands given to perform an

a)

Code

b)

Stage

c)

Flood Fill

d)

Backdrop

15.

is an image that can be used as a background

a)

Code

b)

Stage

c)

Flood Fill

d)

Backdrop

16.

is used to fill color in a drawing.

a)

Code

b)

Stage

c)

Flood Fill

d)

Backdrop

17.

Which of the following does not belong to scratch?

a)

Pencil Tool

b)

Sprite

c)

Code

d)

None

18.

Which library allows us to choose a backdrop?

a)

Sprite Library

b)

- Backdrop Library

c)

Code Palette

d)

Loop

19.

Used to wait for a specific period of time.

a)

Wait Block

b)

Repeat Block

c)

Move Block

d)

Run

20.

Which block is used to add sound to the animation?

a)

Motion

b)

Sound

c)

Loop

d)

Looks

21.

Which block is used to display a dialogue?

a)

Sound

b)

Motion

c)

Looks

d)

Loop

22.

The repeat block is used as a loop ?

a)
True
b)
False
23.

To start the code, use the 'When green flag clicked' block. ● The 'When Green Flag Clicked' block is used to start the code in Scratch. When you click the green flag at the top of the Scratch window, the program runs the instructions attached to this block

a)
True
b)
False
24.

The repeat block makes it easy and quick to repeat steps ?

a)
True
b)
False
25.

A structure is made when many parts are put together ?

a)
True
b)
False
26.

is formed when a sequence runs continuously

a)

Backdrop Library

b)

Loop

c)

Speech Block

d)

Sprite Library

27.

allows the user to select a backdrop from a wide range of collections.

a)

Backdrop Library

b)

Loop

c)

Speech Block

d)

Sprite Library

28.

is used to display dialogues

a)

Backdrop Library

b)

Loop

c)

Speech Block

d)

Sprite Library

29.

allows the user to select a sprite from a wide

a)

Backdrop Library

b)

Loop

c)

Speech Block

d)

Sprite Library

30.

Which category of blocks is used to make sprite interact with their surroundings?

a)

Motion

b)

Looks

c)

Sensing

d)

None

31.

Which block do we use to move the sprite in a specific direction ?

a)

Point In Direction

b)

Move

c)

If Condition

d)

Forever

32.

What is the category of if () then block?

a)

Sensing

b)

Control

c)

Motion

d)

Loop

33.

The costumes tab allows users to change the look of a sprite?

a)
True
b)
False
34.

The block palette contains all the code blocks? ● The Block Palette in Scratch contains all the code blocks that you can use to program your sprites. These blocks are organized into categories like Motion, Looks, Sound, and more.

a)
True
b)
False
35.

The stage displays all sprites used in the animation/game.

a)
True
b)
False
36.

this block checks if the condition is true. If it is, the blocks held inside it will run.

a)

Repeat ()

b)

Forever ()

c)

If Then Block

d)

Sensing Category

37.

lets the sprite interact with its surroundings.

a)

Repeat ()

b)

Forever ()

c)

If Then Block

d)

Sensing Category

38.

lets the sprite interact with its surroundings.

a)

Repeat ()

b)

Forever ()

c)

If Then Block

d)

Sensing Category

39.

lets the sprite interact with its surroundings.

a)

Repeat ()

b)

Forever ()

c)

If Then Block

d)

Sensing Category

40.

point in direction

a)

90

b)

-90

c)

0

d)

180

41.

point in direction

a)

90

b)

-90

c)

0

d)

180

42.

point in direction

a)

90

b)

-90

c)

0

d)

180

43.

point in direction

a)

90

b)

-90

c)

0

d)

180