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3д рк2 51-100

Total questions: 51

Worksheet time: 26mins

Name
Class
Date
1.
This type of vertex allows you to create many variations of smoothed shapes:
a)
Bezier Corner
b)
Bezier
c)
Vertex
d)
Corner
e)
Smooth
2.
This modifier allows to create a shift or an offset of an object in a specific direction:
a)
skew
b)
mirror
c)
squeeze
d)
noise
e)
FFD
3.
The modifier allows you to automatically close all openings on the surface of the model:
a)
Cap Holes
b)
Slice
c)
Shell
d)
Taper
e)
Push
4.
Spline. Creates a spline in the shape of a polygon:
a)
Ngon
b)
Circle
c)
Line
d)
Arc
e)
Text
5.
The command to create an array:
a)
select the object and execute Tools->Array
b)
select the object and execute Tools->Mirror
c)
select the object and execute Tools->Align
d)
select the object and execute Tools->Quick Align
e)
select the object and execute Tools->Normal Align
6.
It changes by parametric time:
a)
animation
b)
scene
c)
modeling
d)
graphics
e)
frame
7.
This modifier allows you to edit your model in various different levels, including (vertex, edge, border, polygon, element):
a)
edit poly
b)
skew
c)
lathe
d)
extrude
e)
smooth
8.
Type of forces:
a)
Wind
b)
Spray
c)
Snow
d)
Mesh
e)
Drop
9.
Spline. Creates a spline in the form of any text:
a)
Text
b)
Circle
c)
Line
d)
Arc
e)
Ngon
10.
Allows you to automatically round the shape of the spline in the region of a certain vertex of the tool:
a)
Fillet
b)
Refine
c)
Chamfer
d)
Weld
e)
Attach
11.
The program for working with objects and their properties and parameters (size,color, etc.) in three-dimensional graphics
a)
3d max
b)
Flash
c)
Corel Draw
d)
Delphi
e)
Photoshop
12.
One type of "skeletons" in 3ds Max:
a)
Biped
b)
Plane
c)
Cylinder
d)
Torus
e)
Pyramid
13.
One of the Body Type of biped skeleton:
a)
Female
b)
Girl
c)
Man
d)
Boy
e)
Woman
14.
This type of "skeleton" is usually used when it is supposed to create bones manually
a)
Bones
b)
Plane
c)
Cylinder
d)
CAT Objects
e)
Biped
15.
Number of windows we see when we first open 3D MAX
a)
4
b)
2
c)
3
d)
1
e)
5
16.
The command to open Units Setup window:
a)
Customize/Units Setup
b)
Modify/Transform
c)
Modify/Size
d)
File/Summary
e)
InfoText
17.
Forces. Parameter are adjusted when creating Gravity:
a)
Strength
b)
Feedback On
c)
Reversible
d)
On Time
e)
Off Time
18.
A set of clones arranged in a certain order
a)
array
b)
splines
c)
alignment
d)
matrix
e)
numbers
19.
Wind parameter that indicates the degree of random changes in the direction of the wind flow:
a)
Turbulence
b)
Strength
c)
Decay
d)
Width
e)
Height
20.
The viewport control buttons are located …
a)
in the lower-right corner
b)
in the lower-left corner
c)
right above
d)
top left
e)
there is no such button
21.
Gravity parameter that indicates the degree of decrease in the force of gravity on particles as they move away from the source of gravity
a)
Decay
b)
Turbulence
c)
Width
d)
Height
e)
Radius
22.
Parameters of Push:
a)
On Time и Off Time
b)
Bounce
c)
Gravity
d)
Strength
e)
Spherical
23.
One of the Body Type of biped skeleton:
a)
Male
b)
Girl
c)
Man
d)
Boy
e)
Woman
24.
The process of embedding the bone system inside the grid model of the character:
a)
Rigging
b)
Sculptnig
c)
Modeling
d)
Rendering
e)
Texturing
25.
This menu allows us to save the finished scene as an image or video:
a)
Rendering
b)
Graph editor
c)
Animation
d)
Customize
e)
MAXScript
26.
The following material is a compound material:
a)
Blend, Top/Bottom
b)
Standard, raytrace
c)
Shell, architectural
d)
Raytrace, morpher
e)
Lightscape, Render
27.
The Pyramyd has the following parameters:
a)
Width, Depth, Height
b)
Length, Radius, Sides
c)
Radius 1 (Inner Radius), Radius 2 (Outer Radius)
d)
Vertex, Segment, Spline
e)
Smooth - smoothing flag for visualization
28.
The window that allows us to look at the object from all sides:
a)
Perspective
b)
Left
c)
Top
d)
Front
e)
Right
29.
The window that allows us to look at the object from above:
a)
Top
b)
Left
c)
Front
d)
Perspective
e)
Right
30.
The button to create a light:
a)
Lights
b)
Create
c)
Object Type
d)
Systems
e)
Shapes
31.
Type of light:
a)
Omni
b)
Wind
c)
Push
d)
Bones
e)
Sun
32.
A tool to create a spline whose shape resembles a vertical axial section of an egg:
a)
Egg
b)
Circle
c)
Line
d)
Arc
e)
Ngon
33.
A tool for creating a spline based on a section of any geometric object:
a)
Section
b)
Circle
c)
Arc
d)
Ngon
e)
Text
34.
Tool for creating oval spline of any size
a)
Ellipse
b)
Section
c)
Rectangle
d)
Ngon
e)
Text
35.
In this mode, you can create and edit biped steps to generate its gait, running and jumping:
a)
Footstep Mode
b)
Standard Mode
c)
Motion Flow Mode
d)
Basic Mode
e)
Move All Mode
36.
Wood imitation material:
a)
Wood
b)
Waves
c)
Mirror
d)
Morpher
e)
Level
37.
This modifier allows you to add the effect of wave to the selected object:
a)
wave
b)
skew
c)
bend
d)
twist
e)
taper
38.
The Spray parameter that specifies the average initial velocity of each particle at the moment of separation from the particle source:
a)
Speed
b)
Variation
c)
Viewport Count
d)
Drops
e)
Flakes
39.
One of the parameter of Bomb:
a)
Spin
b)
Drop size
c)
Flake size
d)
Turbulence
e)
Phase
40.
Parameters, which changes the Top/Bottom color ratio:
a)
Blend және Position
b)
World және Lokal
c)
Matte/Shadow
d)
Multi/Sub-Object
e)
Ambient және Diffuse
41.
This modifier provides a connection between the skeleton and the grid model of the object:
a)
Physique
b)
Biped
c)
Bones
d)
Male
e)
Female
42.
Tools for creating and animating a group of objects:
a)
Crowd
b)
Biped
c)
Physique
d)
Skin
e)
Skew
43.
The parent object of any Biped object:
a)
Center of Mass
b)
Head
c)
Body
d)
Arm
e)
Foot
44.
Selection of the second object involved in the Boolean operation:
a)
Pick Operand B
b)
Pick Operand A
c)
Pick B
d)
Pick A
e)
Operand
45.
Spline. It is a double circle, drawn in two steps:
a)
Donut
b)
Ellipse
c)
Section
d)
Rectangle
e)
Text
46.
Omni –
a)
all-directional light source
b)
one-directional light source
c)
no correct answer
d)
directional spotlight
e)
freely directed spotlight
47.
Target Direct –
a)
directional light source
b)
all-directional light source
c)
all-directional spotlight
d)
directional spotlight
e)
freely directed spotlight
48.
Free Direct –
a)
freely directed light source
b)
directional light source
c)
all-directional light source
d)
directional spotlight
e)
freely directed spotlight
49.
Target Spot –
a)
directional spotlight
b)
directional light source
c)
freely directed light source
d)
all-directional light source
e)
freely directed spotlight
50.
Free Spot –
a)
freely directed spotlight
b)
directional light source
c)
freely directed light source
d)
directional spotlight
e)
all-directional light source
51.
The command to create a light source …
a)
Create/Lights
b)
Rendering/Render
c)
Create/Standard Primitives
d)
Rendering/Environment
e)
Create/Extended Primitives