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Worksheets

AI U1 and U2

Total questions: 40

Worksheet time: 20mins

Name
Class
Date
1.

Who coined the term Artificial Intelligence?

a)

Alan Turing

b)

Marvin Minsky

c)

John McCarthy

d)

Andrew Ng

2.

Which of the following is a rational agent?

a)

One that acts like a human

b)

One that guesses outcomes randomly

c)

One that acts to achieve the best expected outcome

d)

One that imitates a machine

3.

Which type of search uses a heuristic function only?

a)

Breadth First Search

b)

Depth First Search

c)

Greedy Best-First Search

d)

Uniform Cost Search

4.

What does the ‘Suck’ action do in the Erratic Vacuum World?

a)

Always cleans the tile

b)

Cleans tile but may behave unpredictably

c)

Only moves the agent

d)

Turns off the agent

5.

Which game is a perfect information game?

a)

Poker

b)

Backgammon

c)

Chess

d)

Bridge

6.

In resolution, two clauses are resolved if they have

a)

Common literals

b)

Complementary literals

c)

Identical literals

d)

Random variables

7.

In a partially observable environment, agents rely on:

a)

Belief states

b)

Perfect sensors

c)

Turing test

d)

Logical rules

8.

What is the main disadvantage of Hill Climbing?

a)

Memory overhead

b)

High branching factor

c)

Stuck in local maxima

d)

No heuristic use

9.

Which environment characteristic describes “Rolling a dice”?

a)

Deterministic

b)

Stochastic

c)

Discrete

d)

Static

10.

Which agent type maintains an internal state?

a)

Simple Reflex Agent

b)

Model-Based Reflex Agent

c)

Utility-Based Agent

d)

Goal-Based Agent

11.

Simulated Annealing allows:

a)

Only upward moves

b)

Downhill moves with some probability

c)

No random moves

d)

Constant temperature

12.

Which of these is not a step in Genetic Algorithm?

a)

Selection

b)

Fitness Function

c)

Survival of the fittest

d)

Crossover

13.

Agent = Architecture + ___________ ?

a)

Sensors

b)

Actuators

c)

Program

d)

Logic

14.

Which inference rule allows you to derive Q from (P ⇒ Q) and P

a)

And Or Elimination

b)

Modus Ponens

c)

Monotonicity

d)

Resolution

15.

Which of these is an informed search strategy?

a)

DFS

b)

BFS

c)

Iterative Deepening

d)

A*

16.

Which of the following has a single path and explores only neighbors?

a)

BFS

b)

DFS

c)

Hill Climbing

d)

A*

17.

What is the evaluation function in A?*

a)

f(n) = h(n)

b)

f(n) = g(n)

c)

f(n) = g(n) + h(n)

d)

f(n) = h(n) – g(n)

18.

Which problem is typically used to demonstrate partial observability?

a)

8 Puzzle

b)

Wumpus World

c)

TSP

d)

Vacuum World

19.

AND-OR search trees are useful in:

a)

Deterministic environments

b)

Linear problems

c)

Nondeterministic environments

d)

BFS

20.

What is the effect of the Horizon Effect in game playing?

a)

Allows agents to see beyond the goal

b)

Misses deep consequences of current moves

c)

Improves evaluation accuracy

d)

Increases memory efficiency

21.

Which of the following is not an uninformed search method?

a)

DFS

b)

Uniform Cost

c)

BFS

d)

Beam Search

22.

In the Game Tree, nodes represent:

a)

Moves

b)

Players

c)

States

d)

Solutions

23.

The A search guarantees optimality if:*

a)

h(n) is always zero

b)

h(n) never overestimates

c)

h(n) > g(n)

d)

g(n) is random

24.

Which condition causes Alpha-Beta pruning to be most effective?

a)

Balanced trees

b)

Random node ordering

c)

Ideal node ordering

d)

Worst Node Ordering

25.

Which two logical connectives are used to form Conjunctive Normal Form (CNF)?

a)

AND and NOT

b)

OR and NOT

c)

AND and OR

d)

XOR and NOT

26.

In the Wumpus world, a breeze indicates:

a)

A pit is in the same cell

b)

Wumpus is near

c)

A pit is adjacent

d)

Gold is nearby

27.

Contingency plans are necessary in which case?

a)

Fully observable environment

b)

Static and known world

c)

Nondeterministic environment

d)

Reflex agents

28.

Evaluation functions should ideally be:

a)

Complex and feature-rich

b)

Fast, stable, and mimic utility

c)

Randomly generated

d)

Avoid wins

29.

Which of these is not a component of the Wumpus agent?

a)

Sensors

b)

Perception Logic

c)

Actuators

d)

Database

30.

What does “quiescent position” mean in game search?

a)

Rapidly changing state

b)

Stable state with no big changes

c)

Goal state

d)

Winning state

31.

Why does forward pruning risk error?

a)

It skips random branches

b)

It ignores opponents' moves

c)

It may discard optimal moves

d)

It uses no heuristic

32.

What is the purpose of the knowledge base in a logical agent?

a)

Storing percept history

b)

Executing random actions

c)

Storing rules and facts for inference

d)

Collecting statistics

33.

Which is true about Online Search Agents?

a)

Plan everything before acting

b)

Learn the environment during action

c)

Act in offline worlds

d)

Cannot handle dynamic states

34.

Backward chaining works by:

a)

Applying rules to facts

b)

Checking all possible outcomes

c)

Working from goal to facts

d)

Forward logic

35.

In the context of heuristic search, h(n) represents:

a)

The cost from the start node to n

b)

The cost from node n to the goal

c)

Total path cost

d)

Branching factor

36.

Which type of game includes chance nodes along with MAX and MIN nodes?

a)

Perfect information games

b)

Deterministic games

c)

Stochastic games

d)

Multi-agent deterministic games

37.

Which of the following is a component of the PEAS framework?

a)

Plan

b)

Environment

c)

Algorithm

d)

Execution

38.

What type of agent simply reacts to the current percept without memory?

a)

Utility-Based Agent

b)

Model-Based Agent

c)

Goal-Based Agent

d)

Simple Reflex Agent

39.

In the context of the Game Tree, what does the Minimax algorithm assume about the opponent?

a)

The opponent plays randomly

b)

The opponent tries to maximize your score

c)

The opponent plays optimally to minimize your score

d)

The opponent does not make a move

40.

Which of the following search methods uses a predetermined depth limit?

a)

Uniform Cost Search

b)

Iterative Deepening DFS

c)

Depth Limited Search

d)

Breadth First Search