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Digital Integration and Innovation

Total questions: 10

Worksheet time: 5mins

Name
Class
Date
1.

Which of the following is the primary objective of the E-Panchayat project?

a)

Provide online shopping facilities in rural areas

b)

Strengthen local governance through ICT tools

c)

Replace physical meetings of Panchayats with online meetings only

d)

Train only government officers in ICT

2.

Which ministry launched the E-Panchayat Mission Mode Project in India?

a)

Ministry of Information Technology

b)

Ministry of Rural Development

c)

Ministry of Panchayati Raj

d)

Ministry of Education

3.

Which of the following is NOT an ICT tool used in rural governance training?

a)

Community Radio

b)

Virtual Classrooms

c)

Digital Dashboards

d)

Handwritten Registers

4.

Gyandoot project in Madhya Pradesh is an example of:

a)

ICT-enabled rural e-governance through community kiosks

b)

Digital banking system for rural households

c)

Online education program for urban schools

d)

Smart City initiative

5.

Which ICT tool helps Panchayati Raj Institutions in planning and accounting functions?

a)

e-GramSwaraj Portal

b)

Digital Green

c)

Mobile Vaani

d)

NPTEL Platform

6.

What is the key advantage of using e-learning platforms for rural governance training?

a)

Higher internet bills for rural households

b)

Time-flexible and scalable learning modules

c)

Elimination of all in-person training needs

d)

Exclusive training for urban officials

7.

Which project in Karnataka established 800+ rural centers to deliver ICT-enabled services?

a)

Gyandoot

b)

Nemmadi

c)

Digital Green

d)

Mobile Vaani

8.

Which of the following ICT initiatives primarily uses video-based peer-to-peer learning in rural areas?

a)

Digital Green

b)

e-GramSwaraj

c)

Mobile Vaani

d)

Project PRAJA

9.

Which ICT tool is most effective for citizens to record complaints with geo-tagged images?

a)

WhatsApp Groups

b)

GIS-enabled Mobile Applications

c)

Radio Announcements

d)

Village Notice Boards

10.

In rural governance training, gamification elements such as points and badges are used primarily to:

a)

Reduce cost of internet services

b)

Increase learner motivation and engagement

c)

Replace teachers and trainers

d)

Eliminate government monitoring