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Engineering Design Vocab Quizs

Total questions: 15

Worksheet time: 8mins

Name
Class
Date
1.

Iterative

a)

Characterized by or involving repetition.

b)

A process that occurs only once.

c)

A method that avoids repetition.

d)

A technique that is always random.

2.

Brainstorming

a)

A team creativity activity aimed at generating a large number of potential solutions to a design challenge.

b)

A method for evaluating the effectiveness of a design after it has been implemented.

c)

A structured approach to problem-solving that limits creative thinking.

d)

A technique used to analyze the strengths and weaknesses of a design.

3.

Prototype

a)

A model of a product that is used for testing before it is manufactured.

b)

A final version of a product ready for market release.

c)

A detailed plan for a product's marketing strategy.

d)

A theoretical concept that has not been developed into a physical form.

4.

Engineering Analysis

a)

The process of designing a new product from scratch.

b)

The breaking down of an object, system or problem, into its basic parts to understand its essential features and their relationships to each other and to outside elements.

c)

The method of testing materials for strength and durability.

d)

The study of how different engineering disciplines interact with each other.

5.

Engineering Drawing

a)

A method for creating artistic representations of designs.

b)

A way to accurately and unambiguously capture all the geometric features of a design to allow another person to produce that component or product.

c)

A technique used for 3D modeling in computer-aided design software.

d)

A process for evaluating the aesthetic appeal of a product.

6.

Engineering Design Loop

a)

A linear process that engineers follow to complete projects.

b)

A specific and iterative set of steps that engineers use to evaluate and refine potential solutions to problems or challenges.

c)

A method for engineers to avoid mistakes in their designs.

d)

A checklist of requirements that engineers must meet for every project.

7.

Standard

a)

A guideline for best practices in a field.

b)

Something set up and established as a rule for the measure of quantity, weight, extent, value, or quality.

c)

A personal opinion on a subject matter.

d)

A temporary measure used in specific situations.

8.

Rubric

a)

A scoring tool that lists the criteria against which to evaluate a design.

b)

A method for brainstorming ideas in a group setting.

c)

A document that outlines the rules for a competition.

d)

A checklist for ensuring project deadlines are met.

9.

Iteration

a)

A version of the final product or solution.

b)

A preliminary draft of a project.

c)

A method of brainstorming ideas.

d)

A final review process before launch.

10.

Patent

a)

An official document that allows anyone to use an invention for a specified period of time.

b)

An official document given by a state or government that allows exclusive right or privilege to an inventor for a specified period of time.

c)

A legal agreement between two parties to share an invention.

d)

A certificate that grants a person the right to sell a product without restrictions.

11.

Code

a)

A set of mandatory minimum standards or rules.

b)

A collection of programming languages.

c)

A set of guidelines for ethical behavior.

d)

A type of encryption method.

12.

Constraint

a)

A limitation on the resources available for a project.

b)

A restriction on the degree of freedom one has in providing a solution to a problem or challenge.

c)

An opportunity to innovate and create new solutions.

d)

A guideline that encourages flexibility in decision-making.

13.

Requirement

a)

What a particular product or service should do.

b)

A list of features that a product must have.

c)

The budget allocated for a project.

d)

The timeline for project completion.

14.

Rapid Prototyping

a)

The process of creating a physical object from a digital model using subtractive manufacturing techniques.

b)

The automatic construction of physical parts and prototypes using additive manufacturing technology directed by computer-aided design modeling software.

c)

A method of producing prototypes through traditional handcrafting techniques.

d)

The use of 3D printing to create decorative items without functional purpose.

15.

Computer-Aided Design

a)

The use of computer technology for the design of objects.

b)

A method for creating physical prototypes without technology.

c)

A process that eliminates the need for design altogether.

d)

A technique used exclusively in architecture.