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Post-Kickoff Game Manual Review

Total questions: 57

Worksheet time: 33mins

Name
Class
Date
1.

How long is Auto?

a)

30s

b)

15s

c)

20s

d)

45s

2.

How long is End Game?

a)

20s

b)

30s

c)

15s

d)

40s

3.

How Long is Teleop?

a)

120s

b)

90s

c)

100s

d)

150s

4.

Which number corresponds with the OBELISK?

(a)  

5.

Which number corresponds with the GATE?

(a)  

6.

Which number corresponds with the LOADING ZONE?

(a)  

7.

Which number corresponds with the BASE ZONE?

(a)  

8.

Which number corresponds with the CLASSIFIER?

(a)  

9.

Which number corresponds with the GOAL?

(a)  

10.

Which number corresponds with the ALLIANCE AREA?

(a)  

11.

Which number corresponds with the SECRET TUNNEL?

(a)  

12.

What is the size of each tile?

a)

2ft x 2ft

b)

3ft x 3ft

c)

1ft x 1ft

d)

1.5ft x 1.5ft

13.

How many sides does the OBELISK have?

a)

3

b)

2

c)

4

d)

6

14.

What is this called?

a)

square

b)

passthrough

c)

gate

d)

tomb

15.

What is this called?

a)

ramp

b)

slope

c)

chute

16.

What are the scoring elements called?

a)

artifacts

b)

archives

c)

relics

d)

balls

17.

An ARTIFACT that passes through the SQUARE and transitions directly to the RAMP is considered...

a)

classified

b)

hidden

c)

discovered

d)

obscured

18.

An ARTIFACT that passes through the SQUARE but does not meet CLASSIFIED criteria is considered ...

a)

overflow

b)

discovered

c)

classified

d)

obscured

19.

How big diameter are the artifacts?

a)

5in

b)

4in

c)

10cm

d)

15cm

20.

What role can a mentor play in a match?

a)

drive coach

b)

nothing

c)

human player

d)

anything except driver

21.

How many purple artifacts are there?

a)

24

b)

12

c)

36

d)

30

22.

How many green artifacts are there?

a)

12

b)

8

c)

24

d)

18

23.

How many artifacts can a robot hold at a time?

a)

3

b)

2

c)

as many as can fit in the robot

d)

4

24.

How many artifacts can a team preload?

a)

3

b)

2

c)

1

d)

0

25.

Assessment of BASE scoring occurs ....

a)

at the end of TELEOP

b)

at the end of AUTO

c)

when all ROBOTS and

ARTIFACTS have come to rest following the conclusion of the MATCH

d)

throughout the match

26.

What is this area called?

a)

depot

b)

excavation site

c)

port

d)

deposit

27.

Can you manipulate ARTIFACTS scored in your opponent's DEPOT?

a)

yes

b)

no

28.

To qualify for ____ points, a ROBOT must move such that it is no longer over any LAUNCH LINE at the end of AUTO.

a)

LEAVE

b)

PARK

c)

LAUNCH

d)

BASE

29.

What would these robots be classified as?

a)

1 is fully returned

2 is fully returned

b)

1 is fully returned

2 is partially returned

c)

1 is fully returned

2 is not returned

d)

1 is partially returned

2 is partially returned

30.

How many points for LEAVE? (AUTO/TELEOP)

(a)  

31.

How many points for CLASSIFIED ARTIFACTS? (AUTO/TELEOP)

(a)  

32.

How many points for OVERFLOW ARTIFACTS? (AUTO/TELEOP)

(a)  

33.

How many points for DEPOT ARTIFACTS? (AUTO/TELEOP)

(a)  

34.

How many PATTERN points if a CLASSIFIED ARTIFACT matches the MOTIF? (AUTO/TELEOP)

(a)  

35.

How many points if a robot is partially returned to BASE? (AUTO/TELEOP)

(a)  

36.

How many points if a robot is fully returned to BASE? (AUTO/TELEOP)

(a)  

37.

How many total BASE points do you get if both robots are fully returned to BASE? (AUTO/TELEOP)

(a)  

38.

Which of these is not a way to get a ranking point?

a)

ARTIFACT

b)

MOVEMENT

c)

GOAL

d)

PATTERN

39.

How many MOVEMENT points do you need to get the MOVEMENT RP for League Tournament? Hint: it is not a regional championship.

a)

16

b)

21

c)

13

d)

15

40.

How many points is a MINOR FOUL worth?

a)

5

b)

3

c)

10

d)

8

41.

How many points is a MAJOR FOUL worth?

a)

15

b)

20

c)

10

d)

12

42.

What is the expansion limit before endgame?

a)

all expansions must remain in 18 x 18 x 18

b)

all expansions must remain in 18 x 18 x 38

c)

there is none

d)

all expansions must remain in 24 x 24 x 24

43.

What is the expansion limit during endgame?

a)

all expansions must remain in 18 x 18 x 38

b)

all expansions must remain in 18 x 18 x 18

c)

there is no height limit, but the robot must stay within 18in x 18in base

d)

all expansions must remain in 24 x 24 x 24

44.

How long can you pin an opposing robot for?

a)

3s

b)

5s

c)

0s

d)

1s

45.

This contact results in a FOUL on _____

a)

blue

b)

red

c)

both robots

d)

neither robot

46.

This contact results in a FOUL on _____

a)

blue

b)

red

c)

both robots

d)

neither robot

47.

This contact results in a FOUL on _____

a)

blue

b)

red

c)

both robots

d)

neither robot

48.

This contact results in a FOUL on _____

a)

blue

b)

red

c)

both robots

d)

neither robot

49.

This contact results in a FOUL on _____

a)

blue

b)

red

c)

both robots

d)

neither robot

50.

Where can human players pickup and move ARTIFACTS?

a)

LOADING ZONE

b)

anywhere they can reach

c)

SECRET TUNNEL

d)

SECRET TUNNEL or LOADING ZONE

51.

How many artifacts can each alliance store outside of the field?

a)

6

b)

12

c)

3

d)

9

52.

Assuming you play 5 matches at the League Tournament, how many total matches will count towards determining your rank going into playoffs?

a)

15

b)

10

c)

all of the ones you played that season

d)

5

53.

Which of the following is not an MCI award?

a)

Design

b)

Control

c)

Innovate

d)

Think

54.

Which of the following is not a TA award?

a)

Connect

b)

Think

c)

Reach

d)

Sustain

55.

You have up to how much time for the structured interviews?

a)

5 minutes for questions and 5 minutes uninterrupted

b)

10 minutes for questions and 5 minutes uninterrupted

c)

5 minutes total, including questions

d)

5 minutes for questions and 10 minutes uninterrupted

56.

Which of these are not considered for judged awards?

a)

Structured Interview

b)

Match Performance

c)

Event Volunteer Feedback

d)

Pit Interview

57.

How many motors can you have per port on the control hub?

a)

1

b)

As many as you want

c)

2

d)

2 or more if going through a motor splitter module