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UX 9/19 Test Review

Total questions: 23

Worksheet time: 17mins

Name
Class
Date
1.

A UX team is designing an app for teenagers. The app collects location data to recommend nearby stores. The team wants to improve the app without making users uncomfortable.

What is the most ethical step the team should take before using the location data?

a)

Turn on location tracking by default

b)

Keep tracking private and not tell the users

c)

Ask users to approve location tracking and explain why it is used

d)

Use the data right away since the app already has access

2.

A company creates a new online platform. The UX designers want to make sure their technology use is ethical. Which actions show ethical use of technology? (Select all that apply.)

a)

Asking users to agree to data use before starting

b)

Making the privacy policy easy to understand

c)

Hiding how the user's information will be shared

d)

Giving users a choice to stop sharing their data

e)

Designing the app to automatically turn on location

3.

Match each ethical problem with the action that solves it. Ethical Problems: 1. Users are confused about why data is collected __________ 2. App asks for personal information it does not need __________ 3. Users cannot delete their accounts __________

a)

Users are confused about why data is collected

1.

Write clear privacy terms

b)

App asks for personal information it does not need

2.

Only ask for needed information

c)

Users cannot delete their accounts

3.

Add a delete account option

4.

A UX designer adds a button to an app that says “Free Trial,” but users are charged after three days without being told clearly. This design is unethical because…

4 lines
5.

A UX designer is reviewing actions taken during a recent app update. The team wants to avoid unethical practices in the next version.

Which of the following actions are unethical?

a)

Asking for camera access without explaining the reason

b)

Making it hard for users to delete their accounts

c)

Giving users control over what data they share

d)

Collecting personal data without consent

e)

Showing ads that look like real buttons

6.

A UX designer uses an image found online in a design for a client without checking the source.

a)

Trademark

b)

Patent

c)

Copyright

d)

Privacy

7.

A UX team is developing a new product design. Carefully evaluate the following statement and indicate whether they are true or false.

True or False: A design can be protected by a patent if it is a new idea.

a)

True

b)

False

8.

A UX team is developing a new product design. Carefully evaluate the following statements and indicate whether they are true or false.

True or False: A logo can be protected by a trademark.

a)

True

b)

False

9.

A UX designer creates a new button shape that works faster for mobile users. The shape and function are new and not used anywhere else.

Which protection will help the designer own this idea?

a)

Trademark

b)

Patent

c)

Copyright

d)

License

10.

A student copies a UX layout from a popular website and uses the exact same design in a school project without asking or giving credit.

Which action best describes what the student has done?

a)

Practiced design thinking

b)

Improved an existing design

c)

Shared open-source content

d)

Violated intellectual property law

11.

A UX designer is creating a new app and uses a famous company’s logo to make the app look more trustworthy. The designer also includes a fake review using that company’s name.

Which of the following actions are trademark violations?

a)

Using a copyrighted song in the app without permission

b)

Copying a website layout without credit

c)

Using a well-known company’s logo in an app without permission

d)

Downloading and editing a free stock photo for a website

12.

A UX design student uses a copyrighted image in a website mockup. The student gives credit in small text but did not get permission from the original creator.

Why is this still a violation of intellectual property law?

Sentence Stem:

It is still a violation because…

4 lines
13.

A UX student wants to follow IP laws when designing a website.

Which of the following actions are not violations of intellectual property laws?

a)

Designing a wireframe using your own shapes

b)

Using a Creative Commons photo with credit and a link

c)

Copying icons from a copyrighted app

d)

Using a popular company’s logo

e)

Downloading an image from a random website

14.

A UX student copies text from a design article and pastes it into a research slide without using quotation marks or a citation.

What could happen as a result?

a)

The project will look more professional

b)

The student may be accused of plagiarism

c)

The original author will not notice

d)

The teacher will rewrite the citation later

15.

A team creates a portfolio and uses someone else’s project images without asking or giving credit. Later, the original designer reports them.

a)

They get extra views from the original creator

b)

Their portfolio is protected under fair use

c)

They can lose credibility or face legal action

d)

The images are safe if used only once

16.

A UX designer submits a job application with work copied from an online template and claims it as original. What could be the result of this plagiarism?

a)

The designer may be rejected for dishonesty

b)

The copied design will not be noticed in interviews

c)

The employer may praise the designer’s creativity

d)

The designer could be hired faster

17.

A company discovers that one of its UX interns has used images from a competitor's website without permission or proper credit. The company receives a complaint. What could happen to the intern?

a)

The intern might receive an award

b)

The intern might be asked to give a presentation

c)

The intern might lose trust or be removed from the team

d)

The intern may be allowed to continue without any changes

18.

A student is creating a UX project and finds an article with helpful facts. The student copies two sentences and pastes them into the project without a citation. What should the student have done instead?

a)

Leave the sentences as-is because they are short

b)

Use quotation marks and add a citation

c)

Reword the sentences and do not give credit

d)

Use the sentences, but change the font style

19.

A UX designer uses a Creative Commons photo in a prototype. The license says: "Free to use with credit." Which of the following shows the ethical way to use the photo?

a)

Add the photographer’s name

and source link

b)

Add the photographer’s name

and source link

c)

Keep the photo but remove the

watermark

d)

Change the colors of the photo to

make it original

20.

A student wants to use a photo found online in a class project. The license requires giving credit to the creator. Which of the following actions is ethical?

a)

Add the photographer’s name and source link

b)

List “photo from internet” at the bottom of the page

c)

Keep the photo but remove the watermark

d)

Change the colors of the photo to make it original

21.

A student designs an app mockup using music from a free download site. The music requires permission for commercial use, but the student adds it without checking the license. What is the ethical issue here?

a)

The student is following Creative Commons rules

b)

The music is free, so there is no problem

c)

The student used the music incorrectly and may be violating rules

d)

The student can fix it by changing the project background

22.

In a UX class, a student uses code from an open-source project. The license allows reuse if the original coder is named. Which of the following shows ethical use of the code?

a)

Copying the code without changing anything

b)

Posting the code with a new name but not crediting the original coder

c)

Sharing the code online without

credit

d)

Adding a note with the original coder’s name and license

23.

Which of the following is the ethical way to reuse open-source code?

a)

Renaming the code and claiming it as your own

b)

Sharing the code online without credit

c)

Sharing the code online without credit

d)

Adding a note with the original coder’s name and license