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Get in the Zone Quiz Review

Total questions: 29

Worksheet time: 23mins

Name
Class
Date
1.

the author most likely wrote "Get In the Zone" to....

a)

to persuade readers to play video games

b)

to inform readers about the process of video game design

c)

to describe the challenges people face when playing video games

d)

to explain (inform) readers why video games are popular

2.

By focusing on their task, a state of flow can help video game players win a challenge.

Which revision corrects the misplaced modifier? (HINT: Who is focusing?)

a)

By focusing on their task, a challenge can be won by video game players in a state of flow.

b)

By focusing on their task, winning a challenge helps video game players reach a state
of flow.

c)

By focusing on their task, reaching a state of flow helps video game players win a challenge.

d)

By focusing on their task, video game players can reach a state of flow and win a challenge.

3.
Which sentence is written correctly?
a)
On her way home, Sally found a man's silver watch.
b)
On her way home, Sally found a silver man's watch.
4.
What is a misplaced modifier?
a)
incorrectly separated word(s)
b)
dangling modifier
c)
with a smoky tailpipe
d)
misunderstand senctence
5.

The author includes the section subheading “Challenge” to show...

a)

why video games increase in difficulty as players become more skilled

b)

why people purchase so many types of video games

c)

why people try to complete tasks in a video game quickly

d)

why video games require skill to be finished

6.

What tone does the author create by comparing our brains to backpacks?

a)

Conversational

b)

Humorous (funny)

c)

Encouraging

d)

Curious (questioning)

7.

That’s because focus, our ability to pay attention, is like a flashlight beam—it can only shine on one or two things at a time.

Based on the cause-and-effect structure used by the author, what can the reader predict will
be discussed next in this paragraph?

a)

How focus can be maintained even when doing multiple things

b)

The reasons people have difficulty keeping focus

c)

Why there are no effective ways to focus

d)

What happens when we try focusing too many things at once

8.

Which two things help the reader predict what the section “Reward” will be about?

a)

The reference to being lost in a game dungeon

b)

The description of the similarities between games and real life

c)

The discussion of brain activity in the previous sections

d)

The sudden shift in the author’s perspective

e)

The heading of the section

9.

The author includes the detail about micro-rewards to explain...

a)

how the brain produces the chemical dopamine

b)

how rewards for small tasks lead to accomplishing big goals

c)

how focus helps to create flow for gamers

d)

how game designers reward players for reaching the ultimate goal

10.

It’s completely unfair. (paragraph 1)

a)

Author’s perspective

b)

Factual information

11.

But some games are better than others. (paragraph 4)

a)

Author’s perspective

b)

Factual information

12.

That’s because focus, our ability to pay attention, is like a flashlight beam—it can only shine on one or two things at a time. (paragraph 9)

a)

Author’s perspective

b)

Factual information

13.

And that same chemical is released by virtual rewards too. (paragraph 12)

a)

Author’s perspective

b)

Factual information

14.

Why does the author include the bulleted sidebar "Psychological Edge:Tips for gamers" at the end of the selection?

a)

To suggest that gamers should focus when playing

b)

To suggest that gamers should play above their difficulty level

c)

To provide readers with ways to use psychology to improve their gaming skills

d)

To provide readers with ways to make their gaming goals more manageable

15.

The author includes the section title "Challenge" to show...

a)

Why video games require skill in order to be finished.

b)

Why video games increase in difficulty as players become more skilled.

c)

Why people purchase so many different types of video games.

d)

Why people try to quickly complete the challenges in video games.

16.

According to the article, what is the primary reason gamers become frustrated with a game?

a)

The graphics are outdated

b)

The storyline is too complex

c)

The game fails to maintain the balance between challenge and skill level

d)

The controller is difficult to use

17.

What is the central idea of the article?

a)

Video games are a waste of time

b)

The best video games are designed to maintain a state of flow

c)

Frustration is unavoidable in video games

d)

Gamers enjoy playing the same level repeatedly

18.

Why does the author compare the brain to a backpack?

a)

To show that video games can be physically exhausting

b)

To explain how much information the brain can process at one time

c)

To suggest that gamers need to take breaks

d)

To prove that video games improve memory

19.

Which sentence uses "irrelevant" correctly?

a)

The teacher asked the students to absorb the irrelevant details.

b)

His comments were irrelevant to the topic of discussion.

c)

She was wholly irrelevant in her approach to the problem.

d)

The irrelevant noise helped him immerse in his studies.

20.

Analyze the meaning of "wholly" in the following sentence: "She was wholly committed to her studies."

a)

Partially

b)

Entirely

c)

Disoriented

d)

Irrelevant

21.

Create a sentence using the word "absorb."

a)

The sponge was able to absorb all the water on the table.

b)

The irrelevant noise absorbed the room.

c)

He was disoriented by the absorbent details.

d)

She wholly absorbed the irrelevant information.

22.

Which of the following is a synonym for "disorient"?

a)

Confuse

b)

Absorb

c)

Immerse

d)

Wholly

23.

Use "immerse" in a sentence that shows its meaning clearly.

a)

The irrelevant details immersed the report.

b)

He immersed himself in the video game for hours.

c)

She was wholly immersed by the disorienting noise.

d)

The sponge immersed the water quickly.

24.

When an author is writing to teach or explain something to the reader.

a)

Inform

b)

Persuade

c)

Entertain

25.

When an author is giving information in a way that is enjoyable to read.

a)

Inform

b)

Persuade

c)

Entertain

26.

When an author is trying to convince someone to agree with their opinion or point of view.

a)

Inform

b)

Persuade

c)

Entertain

27.

When it comes to author's purpose, what does the acronym "P.I.E" mean?

a)

purpose, interest, explain

b)

persuade, information, explain

c)

persuade, inform, entertain

d)

promise, interest, entertainment

28.

"Flow requires focus. The games we love force us to concentrate on just the right level--but in order to get us in the zone, they must direct our concentration the right way." What does focus mean in this section?

a)

a center of activity

b)

directed attention

c)

a state or condition permitting clear understanding

d)

a point at which rays converge

29.

"unlike the real world, video game are designed to get us into this state as quickly as possible" What does the word 'design' mean in this sentence?

a)

to conceive in the mind; to invent

b)

to formulate a plan for

c)

to make a graphic representation of (something)

d)

to create for a particular purpose or effect