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TLEDHE105.1 Midterms

Total questions: 40

Worksheet time: 30mins

Name
Class
Date
1.

What type of visual element is presented?

a)

Cartoons

b)

Diagram

c)

Drawing

d)

Photograph

2.

What element of multimedia is presented?

a)

Graphics

b)

Sound

c)

Text

d)

Animation

3.

What element of multimedia is presented?

a)

Graphics

b)

Sound

c)

Video

d)

Animation

4.

What element of multimedia is presented?

a)

Graphics

b)

Sound

c)

Video

d)

Animation

5.

What element of multimedia is presented?

a)

Graphics

b)

Sound

c)

Video

d)

Animation

6.

What element of multimedia is presented?

a)

Graphics

b)

Sound

c)

Video

d)

Animation

7.

.mov, .m4a, .mpeg, .avi, and .flv are all primary examples of which multimedia format?

a)

Audio

b)

Video

c)

Animation

d)

Text

e)

Image

8.

________ formats vary from high-fidelity uncompressed types like WAV and AIFF, to lossless compressed formats like FLAC and ALAC, and finally to lossy compressed formats such as MP3 and AAC.

a)

Audio

b)

Video

c)

Animation

d)

Text

e)

Image

9.

The most common _______ file formats include JPEG, GIF, PNG, TIFF, BMP, and PDF.

a)

Audio

b)

Video

c)

Animation

d)

Text

e)

Image

10.

Live Reporting and Streaming

a)

Use of Multimedia in Journalism

b)

Use of Multimedia in Film and Entertainment

c)

Use of Multimedia in Science and Technology

d)

Use of Multimedia in Gaming

e)

Use of Multimedia in Medicine

11.

Crowdsourcing and User Generated Content

a)

Use of Multimedia in Journalism

b)

Use of Multimedia in Film and Entertainment

c)

Use of Multimedia in Science and Technology

d)

Use of Multimedia in Gaming

e)

Use of Multimedia in Medicine

12.

Cross-Platform Distribution

a)

Use of Multimedia in Journalism

b)

Use of Multimedia in Film and Entertainment

c)

Use of Multimedia in Science and Technology

d)

Use of Multimedia in Gaming

e)

Use of Multimedia in Medicine

13.

Sound Design and Music Composition

a)

Use of Multimedia in Journalism

b)

Use of Multimedia in Film and Entertainment

c)

Use of Multimedia in Science and Technology

d)

Use of Multimedia in Gaming

e)

Use of Multimedia in Medicine

14.

Visual Effects (VFX) and CGI

a)

Use of Multimedia in Journalism

b)

Use of Multimedia in Film and Entertainment

c)

Use of Multimedia in Science and Technology

d)

Use of Multimedia in Gaming

e)

Use of Multimedia in Medicine

15.

Fan Engagement and Community Building

a)

Use of Multimedia in Journalism

b)

Use of Multimedia in Film and Entertainment

c)

Use of Multimedia in Science and Technology

d)

Use of Multimedia in Gaming

e)

Use of Multimedia in Medicine

16.

Robotics and Automation

a)

Use of Multimedia in Journalism

b)

Use of Multimedia in Film and Entertainment

c)

Use of Multimedia in Science and Technology

d)

Use of Multimedia in Gaming

e)

Use of Multimedia in Medicine

17.

Environmental Monitoring

a)

Use of Multimedia in Journalism

b)

Use of Multimedia in Film and Entertainment

c)

Use of Multimedia in Science and Technology

d)

Use of Multimedia in Gaming

e)

Use of Multimedia in Medicine

18.

3D Printing and Prototyping

a)

Use of Multimedia in Journalism

b)

Use of Multimedia in Film and Entertainment

c)

Use of Multimedia in Science and Technology

d)

Use of Multimedia in Gaming

e)

Use of Multimedia in Medicine

19.

CAD (Computer-Aided Design) and CAM (Computer-Aided Manufacturing)

a)

Use of Multimedia in Journalism

b)

Use of Multimedia in Engineering

c)

Use of Multimedia in Science and Technology

d)

Use of Multimedia in Gaming

e)

Use of Multimedia in Medicine

20.

Structural Analysis and Design

a)

Use of Multimedia in Journalism

b)

Use of Multimedia in Engineering

c)

Use of Multimedia in Science and Technology

d)

Use of Multimedia in Gaming

e)

Use of Multimedia in Medicine

21.

Finite Element Analysis (FEA)

a)

Use of Multimedia in Journalism

b)

Use of Multimedia in Engineering

c)

Use of Multimedia in Science and Technology

d)

Use of Multimedia in Gaming

e)

Use of Multimedia in Medicine

22.

Character Customization

a)

Use of Multimedia in Journalism

b)

Use of Multimedia in Engineering

c)

Use of Multimedia in Science and Technology

d)

Use of Multimedia in Gaming

e)

Use of Multimedia in Medicine

23.

Achievements and Trophies

a)

Use of Multimedia in Journalism

b)

Use of Multimedia in Engineering

c)

Use of Multimedia in Science and Technology

d)

Use of Multimedia in Gaming

e)

Use of Multimedia in Medicine

24.

Character Customization

a)

Use of Multimedia in Journalism

b)

Use of Multimedia in Engineering

c)

Use of Multimedia in Science and Technology

d)

Use of Multimedia in Gaming

e)

Use of Multimedia in Medicine

25.

Rehabilitation and Physical Therapy

a)

Use of Multimedia in Journalism

b)

Use of Multimedia in Engineering

c)

Use of Multimedia in Science and Technology

d)

Use of Multimedia in Gaming

e)

Use of Multimedia in Medicine

26.

Surgical Planning and Simulation

a)

Use of Multimedia in Journalism

b)

Use of Multimedia in Engineering

c)

Use of Multimedia in Science and Technology

d)

Use of Multimedia in Gaming

e)

Use of Multimedia in Medicine

27.

Executive Producer – Move a project into an through production

a)

Management-Related Positions

b)

Production-Related Positions

c)

Art-Related Positions

d)

Support-Related Positions

28.

Project Manager – forming a project, moving it into production and overseeing its creation

a)

Management-Related Positions

b)

Production-Related Positions

c)

Art-Related Positions

d)

Support-Related Positions

29.

Computer Programmer – Creates the underlying code that makes the website interactive and responsive to user’s actions

a)

Management-Related Positions

b)

Production-Related Positions

c)

Art-Related Positions

d)

Support-Related Positions

30.

Web Developer – Ensures the communication between the front end of the website and its back end is working

a)

Management-Related Positions

b)

Production-Related Positions

c)

Art-Related Positions

d)

Support-Related Positions

31.

Animation Specialist – Creates 2D/3D animation by taking a sequence of static images and displaying them in rapid succession on the computer screen

a)

Management-Related Positions

b)

Production-Related Positions

c)

Art-Related Positions

d)

Support-Related Positions

32.

Photographer – Shoots and captures appropriate, compelling and high quality photos

a)

Management-Related Positions

b)

Production-Related Positions

c)

Art-Related Positions

d)

Support-Related Positions

33.

Videographer - Shoots and captures appropriate, compelling and high quality video footage

a)

Management-Related Positions

b)

Production-Related Positions

c)

Art-Related Positions

d)

Support-Related Positions

34.

Customer Support – Responds to the users who have questions and problems

a)

Management-Related Positions

b)

Production-Related Positions

c)

Art-Related Positions

d)

Support-Related Positions

35.

Sales/Marketing – Provides input and feedback on the website

a)

Management-Related Positions

b)

Production-Related Positions

c)

Art-Related Positions

d)

Support-Related Positions

36.

Quality Assurance – Responsible for testing the website on multiple platforms using different versions of different browsers

a)

Management-Related Positions

b)

Production-Related Positions

c)

Art-Related Positions

d)

Support-Related Positions

37.

Canva operates on a freemium model, offering a free version with a wide range of tools and templates, as well as paid subscriptions (Canva Pro and Canva for Teams) that unlock premium features and content.

a)

True

b)

False

38.

The Canva company provides free access to its premium features for schools (like DepEd organizations) and nonprofit organizations, demonstrating a commitment to making design accessible for educational and charitable purposes.

a)

True

b)

False

39.

Canva is a popular alternative to traditional presentation software like PowerPoint. It's used to create professional-looking presentations, pitch decks, and business plans. The platform offers a wide variety of templates, and its AI-powered tools can even generate entire presentations from a simple text prompt.

a)

True

b)

False

40.

A core use of Canva is creating content for social media. Users can design posts, stories, Reels, and banners for platforms like Instagram, Facebook, LinkedIn, Pinterest, and Twitter. Canva also includes a content planner that allows users to schedule and publish posts directly from the platform.

a)

True

b)

False