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Graphics and Animation

Total questions: 40

Worksheet time: 18mins

Name
Class
Date
1.

What is 3D Animation?

a)

Work of creating moving pictures in a digital environment

b)

A game system

c)

A tradisional animation

d)

Animating objects that appear in a three-dimensional space. It can be rotated and moved like real objects.

2.

The creation of moving images through the use of computers. These images can be created in either a two or three-dimensional space, and can be applied to video games, movies special effects, cartooning, and many other applications.

a)

computer animation

b)

mocap

c)

real time animation

d)

stop-motion animation

3.

The process of creating 3D representations of a two-dimensional picture or piece of concept art

a)

Rigging

b)

Modeling

c)

Render

d)

Blenshape

4.

Creators design an object or character with an X, Y and Z axis on the computer

a)

2D Animation

b)

Frame Based Animation

c)

3D Animation

d)

Frame Based Animation

5.

Elements of a “rig” that influence movement of a 3D model.

a)

Bones

b)

Shape

c)

Line

d)

Mesh

6.

What do you call the process of putting interconnection bones into your 3D modelling?

a)

Binding

b)

Hinging

c)

Rigging

d)

Blenshape

7.

Used to refer to the process of creating computer-generated images from a series of mathematical calculations defined by a user’s specifications. Settings for lighting, the various planes and dimensions of the objects created in the digital space, and environmental factors must all be taken into account to create the final image or video.

a)

render

b)

keyframe

c)

timeline

d)

advance skeleton

8.

A single still image in an animated sequence that occurs at an important point in the animation. They are defined throughout the animated sequence in order to define pivotal points of motion before the frames in between are drawn or created.

a)

render

b)

view

c)

timeline

d)

key frame

9.

What command would you use to raise or lower parts of the geometry?

a)

Bridge

b)

Extrude

c)

Bevel

d)

Face

10.

Select 2 answers that describe Proprietary software

a)

sometimes referred to as open source software

b)

sometimes referred to as closed source software

c)

software that legally remains the property of the organisation, group, or individual who created it.

d)

software that is designed, supplied, built, or installed fully complete and ready to operate.

11.

Which of the following is not a type of animation?

a)

Cell Animation

b)

Motion Graphic

c)

Flipbook animation

d)

Immerse animation

12.

Can graphic and animation  be applied to geographic information system?

a)

YES

b)

NO

13.

To output the image or scene with camera, lights, shadows, modifiers, and materials applied to the scene

a)

Property

b)

Render

c)

Mesh

d)

Modifier

14.

Used to refer to the process of creating computer-generated images from a series of mathematical calculations defined by a user’s specifications. Settings for lighting, the various planes and dimensions of the objects created in the digital space, and environmental factors must all be taken into account to create the final image or video.

a)

Render

b)

Vector

c)

Timeline

d)

Keyframe

15.

Google Lens, Waze, WhatsApp application applies  graphic and animation  as geographic information system

a)

TRUE

b)

FALSE

16.

This refers to the frame-by-frame layout of all animation occurring over a specific period of time. All animation is arranged in linear order from beginning to end.

a)

Timeline

b)

Render

c)

Frame

d)

Mocap

17.

The process of using a motion capture system to puppet a 3D character live. It can be used for previsualization, so a director can preview an animation while the mocap actor is performing, or as a live feed so a real person or audience can communicate with the 3D character in front of them.

a)

computer animation

b)

real time animation

c)

motion capture animation

d)

stop motion animation

18.

During rendering, what happens when the light does not fall on the 3D model?

a)

render output be all black

b)

render output turns dim

c)

render output turns good

19.

This type of 3D rendering is good for film or commercial video production but not for gaming.

a)

Image-Based Rendering

b)

Ray Tracing

c)

Non Photorealistic Rendering

20.

This type of shading (rendering) uses interpolation technique for surface shading

a)

Non Photorealistic Rendering

b)

Ray Tracing

c)

Phong Shading

d)

Image Based Rendering

21.

Non photorealistic rendering is also known as "toon" shading

a)

TRUE

b)

FALSE

22.

Digital puppet to position and  move a 3D characters

a)

Rigging

b)

Tweening

c)

Sprite

d)

Motioning

23.

3D rigging is the process of creating a skeleton for a 3D model so it can move.

a)

TRUE

b)

FALSE

24.

Creating a skeleton for a 3D model so it can move is called rigging

a)

TRUE

b)

FALSE

25.

Clays are photographed frame by frame which will be shown in a sequence or pattern. What does this animation called?

a)

Stop motion animation

b)

Motion Graphic

c)

Animatronics

d)

Mocap

26.

A single entity that can act as a focal point in 2D drawing.

a)

Shape

b)

Vector

c)

Pixel

d)

Point

27.

Color properties which defines the intensity

a)

Hue

b)

Contrast

c)

Saturation

d)

Value

28.

This is a type of ______________ animation

a)

stop motion

b)

flip

c)

cutout

d)

cel

29.

The process of making a smooth transition between two editable objects

a)

Motion tween

b)

Classic tween

c)

Shape Tween

d)

Motion guide path

30.

Principle of animation not.

a)

Appeal

b)

Timing

c)

Pose to Poster

d)

Arcs

31.

Points that can be used to manipulate or form a mesh in 3D is called __________________

a)

Point

b)

Vertices

c)

Dot

d)

Vertex

32.

Extrude, Bevel and Rotate are examples of __________________

a)

modification

b)

position

c)

translation

d)

transformation

33.

Mesh is also know as skin

a)

True

b)

False

34.

TORUS is not a primitive 3D mesh models

a)

TRUE

b)

FALSE

35.

Cone is a primitive 3D mesh models

a)

TRUE

b)

FALSE

36.

Plane is not a primitive 3D mesh models

a)

TRUE

b)

FALSE

37.

Blender is a non proprietary software

a)

True

b)

False

38.

A curve in 3D space defined by at least two control points is called Lattice

a)

True

b)

False

39.

In 3d object modeling, a flexible modelling technique that yields smooth surfaces can be done using modifier option is called subdivision surface

a)

True

b)

False

40.

in Blender lighting type that can give the same amount of light to all direction

a)

Area

b)

Point

c)

Spotlight

d)

Sun