WorksheetsTechnology in PE and Sports
Total questions: 10
Worksheet time: 50mins
What feature of digital tools helps users stay motivated by earning badges, points, and virtual rewards?
Tracking
Gamification
Personalization
Feedback
Which of the following is a technological drawback of fitness apps and wearables?
Increased motivation
Inaccurate calorie counts
Social connection
Personalized workout plans
Which best describes a best practice when using fitness technology?
Depend entirely on your tracker for validation
Ignore professional advice and use only apps
Focus on a holistic health approach
Never exercise without a device
What is the main benefit of wearable technology in sports?
Entertainment only
Real-time data feedback
Reduces the need for exercise
Increases cost of training
What is the primary definition of Esports?
Competitive board games
Organized competitive video gaming
Traditional athletic sports
Online fitness coaching
Which of the following is a benefit of integrating esports into PE?
Reduced student engagement
Increased physical injuries
Enhanced teamwork and communication
Decreased cognitive development
What is a common concern about esports in schools?
Lack of student interest
Excessive screen time
Overexertion during gameplay
Too much outdoor activity
How does esports promote inclusivity in PE?
By requiring high physical strength
By excluding non-athletes
By allowing diverse skill sets to participate
By focusing only on elite players
What is one way schools are integrating esports into PE curriculum?
Replacing all physical activities
Offering esports broadcasting and strategy courses
Eliminating team sports
Banning video games
What age group is most engaged with esports globally?
10-17
18-34
35-50
50+
