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Alter Army and Vague Pixels Quiz

Total questions: 10

Worksheet time: 5mins

Name
Class
Date
1.

What made the creation of Alter Army particularly remarkable?

a)

It was the first Indian game released on Steam.

b)

It was developed by two 16-year-olds with no prior experience.

c)

It was entirely funded by a major game company.

d)

It was a remake of an older, unfinished game.

2.

Why did Bansal and Pancholi initially decide to start a project together?

a)

They wanted to enter an international competition.

b)

They were inspired by a documentary about gaming.

c)

They thought it would help them learn coding and design skills.

d)

Their school required them to submit a final project.

3.

What role did the documentary Indie Game: The Movie play in their journey?

a)

It introduced them to key investors.

b)

It motivated them to pursue game development seriously.

c)

It taught them how to use advanced design software.

d)

It provided them with the idea for Alter Army’s storyline.

4.

How did the developers’ parents’ attitude change over time?

a)

They initially supported the project but later discouraged it.

b)

They wanted their sons to quit school and become developers.

c)

They were skeptical at first but became supportive later.

d)

They funded the project from the beginning.

5.

What major turning point helped Vague Pixels gain national attention?

a)

Being selected as one of the finalists for an upcoming game of the year award.

b)

Receiving sponsorship from a well-known technology brand.

c)

Launching their first trailer on YouTube.

d)

Collaborating with a popular mobile gaming studio.

6.

According to Bansal, what was one of the main challenges after initial recognition?

a)

Managing a large team of developers.

b)

Balancing schoolwork and programming.

c)

Dealing with high expectations and pressure to improve the game.

d)

Translating the game into multiple languages.

7.

What concern did developer Sheil Sabarish Prabhu express about Vague Pixels’ future?

a)

That the team would abandon education.

b)

That they would commercialize too early.

c)

That the game was too simple to succeed.

d)

That the developers lacked financial backing.

8.

What strategy did Bansal and Pancholi use to overcome their lack of experience in game development?

a)

They hired professional developers to assist them.

b)

They outsourced most of the work to freelancers.

c)

They learned through online tutorials and trial-and-error.

d)

They attended a formal game design course.

9.

Which aspect of Alter Army received particular praise from the gaming community?

a)

Its use of advanced 3D graphics.

b)

Its unique art style and humor.

c)

Its innovative multiplayer mode.

d)

Its integration with virtual reality technology.

10.

How did the success of Alter Army influence the developers' future plans?

a)

They shifted their focus to educational software.

b)

They decided to focus solely on mobile games.

c)

They chose to discontinue game development.

d)

They planned to expand their team and work on new projects.