WorksheetsHCI Quiz
Total questions: 51
Worksheet time: 31mins
Name
Roll Number
HCI primarily focuses on the __________.
Hardware speed
Human and computer interaction
Coding efficiency
Network architecture
The main goal of HCI is to produce systems that are __________.
Fast and cheap
Usable and safe
Complex and modern
Cost-effective only
Usability means a system should be __________.
Expensive and complex
Efficient, effective, and satisfying
Hard to learn but reliable
Technical and secure
The Model Human Processor includes which of the following subsystems?
Input, Output, Memory
Perceptual, Cognitive, Motor
Visual, Auditory, Touch
Sensory, Reflex, Neural
Which discipline contributes to understanding user capabilities and limitations in HCI?
Chemistry
Cognitive Psychology
Zoology
Geology
The three most important senses for HCI are __________.
Hearing, Smell, Taste
Taste, Smell, Vision
Vision, Taste, Touch
Vision, Hearing, Touch
Taste, Touch, Smell
The retina contains two types of receptors:
Cones and Rods
Nerves and Cells
Photons and Neurons
Pixels and Filters
Rods are responsible for:
Color vision
Low-light vision
High-speed movement
Blue-light filtering
The visual angle helps determine an object's:
Weight
Size and depth perception
Brightness
Sound quality
Timbre in sound refers to:
Pitch
Loudness
Quality of sound
Speed of sound
The most sensitive area for touch receptors is:
Knee
Back
Elbow
Shoulder
Fingers and thumbs
Sensory memory duration is:
Long-term
Instantaneous
Brief and quickly replaced
Permanent
Short-term memory acts as a:
Hard disk
Scratch pad
Long-term archive
Backup drive
The process of grouping information in memory is called:
Encoding
Chunking
Filtering
Referencing
Episodic memory deals with:
Facts and concepts
Personal events and experiences
Muscle movements
Logic and reasoning
Semantic memory represents:
Emotional memories
Sensory experiences
Structured knowledge of facts
Visual imagery
Which type of reasoning uses specific examples to make a general rule?
Deductive
Inductive
Abductive
Reflective
The statement “The grass is wet; it must have rained” is an example of:
Deductive reasoning
Inductive reasoning
Abductive reasoning
Logical fallacy
The Gestalt view focuses on:
Incremental learning
Insight and restructuring
Trial and error
Step-by-step logic
The Problem Space Theory compares problem-solving to:
Linear algorithm
A mental “map” from initial to goal state
Random guessing
Emotional reaction
Analogy in problem-solving means:
Using unrelated examples
Mapping known domain knowledge to a new one
Ignoring past experiences
Repeating failed solutions
Positive emotion in users generally:
Reduces creativity
Increases errors
Enhances creative problem-solving
Decreases motivation
Cognition refers to:
The act of seeing only
Mental processes of knowing, thinking, and learning
Emotional reaction
Neural network
Experiential cognition is:
Slow and logical
Effortless, automatic processing
Based on reflection and comparison
Unrelated to expertise
Reflective cognition involves:
Automatic response
Routine action
Deep thinking and creativity
Passive observation
Mental models are:
Physical prototypes
Internal pictures of how systems work
Computer algorithms
Neural pathways only
The Gulf of Execution represents:
The gap between what the user wants to do and how to do it
The gap between system response and user feedback
System delay time
Hardware limitation
The Gulf of Evaluation refers to:
The user's goal
The gap between system feedback and user understanding
The hardware design gap
The mental model formation
External cognition helps by:
Making users memorize more
Reducing mental load via external aids
Avoiding physical activity
Ignoring visual data
Distributed cognition emphasizes:
Individual thinking
Shared cognition among people and tools
Memory recall
Emotional design
Embodied interaction stresses the role of:
Software algorithms
Physical body, emotions, and gestures
Database storage
Cloud computing
Interaction involves at least two participants:
User and database
User and system
Developer and tester
Network and software
Norman’s model includes how many stages?
4
5
7
9
The stages “Perceiving” and “Interpreting system state” belong to:
Execution phase
Evaluation phase
Planning phase
Feedback phase
The cycle of Plan → Do → Check → Repeat represents:
Agile development
Execution–Evaluation cycle
Waterfall model
Reflex model
Ergonomics focuses on:
Software design
Physical comfort and safety in interaction
Cognitive theory
Programming efficiency
Which factor does not belong to ergonomics?
Lighting
Posture
Software architecture
Noise
Universal usability means designing for:
Only expert users
A narrow audience
The widest range of users
Mobile devices only
Designers face challenges due to:
Uniform users
Diverse abilities and backgrounds
High hardware costs only
Simple work environments
According to Carl Jung, “Extroverts” prefer:
Familiar routines
Variety and external action
Isolation
Logical reasoning only
“Sensing types” enjoy:
Exploring new situations
Routines and known skills
Risk-taking
Theoretical abstraction
Cultural and language diversity affects:
Visual preference and interaction patterns
Hardware configuration
RAM usage
Internet speed
Designing for users with disabilities requires:
Ignoring constraints
Early planning for accessibility
Complex shortcuts
Limited screen space
Text-to-speech conversion primarily helps:
Deaf users
Blind users
Senior users only
Gamers
Older adults benefit from interfaces that:
Are complex and fast
Offer clear navigation and larger fonts
Have multiple hidden menus
Require frequent updates
For children, design should emphasize:
Passive observation
Interactive engagement and control
Text-heavy content
Restricted access to all media
Designers should balance children’s desire for challenge with:
Parents’ safety concerns
High scores
Free internet
Peer approval
Hardware and software diversity requires:
Fixed interface design
Flexibility across devices and languages
Ignoring backward compatibility
Costly redesigns
Improving accessibility for special users often leads to:
Higher costs and no benefits
Better usability for everyone
Complex navigation
Reduced compatibility
