WorksheetsPLTW IED Midterm Exam
Total questions: 50
Worksheet time: 25mins
Engineers use a design process to:
Avoid iteration
Turn creative ideas into workable solutions
Eliminate teamwork
Avoid documentation
Iteration occurs when a designer:
Skips steps
Repeats steps to improve a design
Avoids feedback
Uses only one prototype
A model is:
Exact replica
Simplified representation
Only physical prototype
Math equation
Box plots show:
Materials
Center & spread of data
Hidden lines
Isometric axes
Effective teams:
Work alone
Communicate clearly
Avoid brainstorming
Skip documentation
Measurable criteria:
Vague
Specific requirements
Optional
Unneeded
Mean is:
Median
Range
Average
Mode
Outlier:
Normal point
Very different value
Median
Q1
Redesign when:
Perfect design
Data shows improvement needed
Team tired
Prototype missing
IQR shows:
Full range
Middle 50%
Mean
Trials
Concept sketch:
Final drawing
Quick idea communication
CAD drawing
Art only
Best front view:
Smallest
Longest dimension
Random
Bottom
Effective feedback:
Vague
Actionable
Only positive
Style-focused
Shading:
Adds dimensions
Adds 3D realism
Shows hidden lines
Aligns views
Engineers sketch because:
Replace prototypes
Communicate visually
Artistic rule
Required by CAD
Accuracy:
Consistency
Closeness to target
Median
Variance
Precision:
Bull’s-eye
Consistency
Average
Range
Distance formula computes:
Force
Distance between points
Mass
Mean
Device error:
Range
Distance from target to data center
Max value
Mode
Precise not accurate:
Tight but off target
Random
Perfect
Zero variation
Design brief has:
Sketches only
Problem, criteria, constraints
Random ideas
Data
Constraint:
Desired feature
Limitation
Bonus
Measurement
Decision matrix:
Tests prototypes
Compares concepts
Makes CAD
Measures error
Grand prize hole:
Any size
Fits 1.5×1.5×0.5 bag
Multiple bags
Decorative
Launches per turn:
1
3
5
Unlimited
Isometric shows:
One face
Three faces (3D)
True shapes
Hidden edges
Width/depth at:
45°
30°
60°
90°
Value scale:
Dimensions
Shading reference
Alignment
Scaling
Best front view:
Least detail
Longest dimension
Random
Top
1:2 scale:
Double
Half
Same
Quarter
3D model:
Replace sketches
Represent object
Decorative only
Replace testing
Subtractive:
Add
Remove material
Shade
Skip sketches
Primitives:
Artwork
Basic shapes
Auto dims
Constraints
Components:
Organize assemblies
Shade objects
Fix errors
Export
Units set because:
Cannot change later
Needed for shading
Not important
Required for colors
Multiview uses:
Perspective
Orthographic projection
Isometric only
Shading
Hidden lines:
Visible edges
Non-visible edges
Center marks
Dimensions
Center marks:
Hidden features
Arc/circle centers
Edges
Patterns
Views must be:
Random
Aligned
Shaded
Vertical only
Projected views from:
Top
Base view
Isometric
Right
Dimensions give:
Decoration
Exact size/location
Shading
Orientation only
Dimension line:
Dashes
Arrowheads
Center marks
Hidden lines
Circle uses:
R
Ø
CM
D
Dimension where:
Smallest
True shape
Hidden
Isometric
Fully dimensioned:
One dim/view
Every feature
No centerlines
Only overall
Abstraction:
Extra detail
Essential details only
Artistic shading
Full realism
Parametric modeling:
Avoids rules
Updates relationships
Freeform only
No sketches
Extrude:
Rotate
Add/remove linearly
Shade
Pattern
Revolve:
Sweep path
Rotate profile around axis
Offset
Pattern
Timeline shows:
Notes
Feature history
Dimensions
Exports
