wayground logo

Free Printable Worksheets

NEW

Font size

S
M
L
XL
Worksheets

Problem Solving and Creativity Quiz 7-8

Total questions: 59

Worksheet time: 30mins

Name
Class
Date
1.

When something is broken, what is the first thing you should do?

a)

Throw it away

b)

Understand what the problem is

c)

Buy a new one

d)

Ignore it

2.

If a chair is uncomfortable, what should be improved?

a)

Colour

b)

Comfort

c)

Price

d)

Brand

3.

Which skill helps you find solutions to problems?

a)

Guessing

b)

Problem-solving

c)

Copying

d)

Sleeping

4.

Why do people design new products?

a)

To waste materials

b)

To solve problems

c)

To make things heavier

d)

To confuse users

5.

Which of these is a problem?

a)

A pencil writes well

b)

A bottle leaks water

c)

A bag is strong

d)

A phone is charged

6.

What does being creative mean?

a)

Copying others

b)

Making new ideas

c)

Following rules only

d)

Doing nothing

7.

Which activity shows creativity?

a)

Memorising answers

b)

Drawing a new idea

c)

Repeating the same task

d)

Watching TV

8.

If you want a pencil box to be unique, what should you change?

a)

Nothing

b)

Its design or features

c)

Its name only

d)

The classroom

9.

Is there only one correct idea when designing something?

a)

Yes

b)

No

c)

Sometimes

d)

Never

10.

Which is the best way to get ideas?

a)

Asking questions

b)

Ignoring the problem

c)

Rushing

d)

Waiting for answers

11.

Which of these is an example of technology?

a)

Stone

b)

Pencil sharpener

c)

Leaf

d)

Water

12.

What device is used to create digital drawings?

a)

Notebook

b)

Tablet

c)

Eraser

d)

Ruler

13.

Which tool helps measure length?

a)

Scissors

b)

Ruler

c)

Glue

d)

Marker

14.

A computer is mainly used to:

a)

Eat food

b)

Create and store information

c)

Sleep

d)

Play only

15.

Which one uses electricity?

a)

Wooden chair

b)

Notebook

c)

Fan

d)

Paper

16.

Why should we think about the user?

a)

To ignore them

b)

To meet their needs

c)

To make it expensive

d)

To finish quickly

17.

If you design a water bottle for children, what is important?

a)

Very heavy

b)

Easy to hold

c)

Very large

d)

Difficult to open

18.

What does “improving a product” mean?

a)

Making it worse

b)

Making it better

c)

Making it smaller

d)

Making it useless

19.

Which question helps in designing?

a)

Who will use it?

b)

What is my favourite colour?

c)

What time is lunch?

d)

Who is absent today?

20.

Why do designers test their ideas?

a)

To waste time

b)

To see if it works

c)

To show friends

d)

To decorate

21.

Which material is flexible?

a)

Glass

b)

Rubber

c)

Stone

d)

Brick

22.

Which material is best for a soft toy?

a)

Metal

b)

Fabric

c)

Wood

d)

Glass

23.

Why do we choose materials carefully?

a)

They look nice only

b)

They affect how the product works

c)

They are cheap

d)

They are colourful

24.

Which material is waterproof?

a)

Paper

b)

Plastic

c)

Cotton

d)

Cardboard

25.

Which material breaks easily?

a)

Rubber

b)

Glass

c)

Plastic

d)

Wood

26.

Why is safety important when making things?

a)

To finish faster

b)

To avoid injuries

c)

To use more tools

d)

To impress friends

27.

What should you do before using tools?

a)

Run

b)

Listen to instructions

c)

Ignore rules

d)

Play

28.

Which is a safe classroom behaviour?

a)

Running with scissors

b)

Sharing tools properly

c)

Throwing materials

d)

Shouting

29.

Why should we not waste materials?

a)

They are unlimited

b)

It harms the environment

c)

It is fun

d)

Teachers dislike it

30.

What does being responsible mean?

a)

Leaving a mess

b)

Taking care of tools

c)

Breaking items

d)

Forgetting rules

31.

What does “feedback” mean?

a)

Complaining

b)

Helpful suggestions

c)

Arguing

d)

Ignoring

32.

Why is feedback useful?

a)

To feel bad

b)

To improve work

c)

To stop working

d)

To copy others

33.

If your idea doesn’t work, what should you do?

a)

Give up

b)

Improve it

c)

Throw it away

d)

Blame others

34.

What does “learning from mistakes” mean?

a)

Repeating them

b)

Improving next time

c)

Ignoring them

d)

Hiding them

35.

Which is a positive attitude?

a)

“I can try again”

b)

“I can’t do this”

c)

“This is boring”

d)

“I won’t listen”

36.

Why do we work in teams?

a)

To argue

b)

To share ideas

c)

To copy work

d)

To stay silent

37.

What is good teamwork?

a)

One person does everything

b)

Everyone shares ideas

c)

No one listens

d)

Fighting

38.

How should you explain your idea?

a)

Clearly

b)

Confusingly

c)

Quickly without thinking

d)

Loudly

39.

Which skill helps you explain ideas?

a)

Communication

b)

Sleeping

c)

Drawing only

d)

Silence

40.

Why should we respect others’ ideas?

a)

They are useless

b)

Everyone thinks differently

c)

To argue

d)

To copy

41.

Which is a digital tool?

a)

Paper

b)

Pencil

c)

Computer

d)

Eraser

42.

Why should we use technology carefully?

a)

It breaks easily

b)

It affects learning and safety

c)

It is boring

d)

It is slow

43.

What should you do if a device is not working?

a)

Hit it

b)

Ask for help

c)

Ignore it

d)

Throw it

44.

Which activity uses design thinking?

a)

Planning a lunch box

b)

Watching TV

c)

Sleeping

d)

Waiting

45.

What does “design” mostly involve?

a)

Decorating only

b)

Solving problems creatively

c)

Writing stories

d)

Playing games

46.

What comes first when solving a problem?

a)

Making

b)

Understanding the problem

c)

Testing

d)

Decorating

47.

Which product helps people the most?

a)

One that looks good only

b)

One that solves a need

c)

One that is expensive

d)

One that is large

48.

Why should designs be simple?

a)

Easier to use

b)

Harder to make

c)

Less useful

d)

More confusing

49.

What does “improve” mean?

a)

Make worse

b)

Make better

c)

Stop

d)

Copy

50.

What is one important skill in Design?

a)

Creativity

b)

Shouting

c)

Rushing

d)

Ignoring

51.

Which order makes the most sense?

a)

Make → Think → Test → Ask

b)

Understand → Plan → Make → Improve

c)

Decorate → Make → Ignore

d)

Test → Forget → Finish

52.

Can designers go back to earlier steps?

a)

No, never

b)

Yes, if needed

c)

Only at the end

d)

Only once

53.

Why is the Design Cycle called a “cycle”?

a)

It is round

b)

Steps can repeat to improve ideas

c)

It has no end

d)

It is confusing

54.

What does testing mean?

a)

Looking at the product

b)

Checking if it works

c)

Decorating

d)

Packing up

55.

Who can give useful feedback on a product?

a)

Only the teacher

b)

Only friends

c)

Users and classmates

d)

No one

56.

Why do designers improve their work?

a)

To make it worse

b)

To solve the problem better

c)

To finish quickly

d)

To change nothing

57.

What happens during the making stage?

a)

Understanding the problem

b)

Creating the product

c)

Asking questions

d)

Drawing only

58.

Why is it important to follow a plan when making?

a)

To finish randomly

b)

To work carefully and safely

c)

To waste materials

d)

To copy others

59.

What should you do if your product does not work as planned?

a)

Hide it

b)

Improve or change it

c)

Leave it unfinished

d)

Blame others