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ICT Integration and Gamification Pre-Test

Total questions: 10

Worksheet time: 5mins

Name
Class
Date
1.

What does ICT stand for?

a)

Information and Communication Technology

b)

Integrated Classroom Teaching

c)

Internet and Computer Technology

d)

Instructional Content Tools

2.

What is ICT integration in education?

a)

Using technology only for entertainment

b)

Incorporating digital technologies into teaching and learning

c)

Replacing teachers with computers

d)

Limiting technology use to administrative tasks

3.

Which of the following is an example of ICT tool in the classroom?

a)

Blackboard

b)

Calculator

c)

Chalk

d)

Bulletin board

4.

What is the main goal of gamification in education?

a)

To replace traditional teaching methods

b)

To add game mechanics to increase engagement

c)

To make students compete aggressively

d)

To reduce teacher workload

5.

Which of the following is NOT a benefit of ICT in the classroom?

a)

Makes lessons more engaging

b)

Provides quick feedback

c)

Encourages student isolation

d)

Supports students with special needs

6.

What is one common challenge in ICT integration?

a)

Too many devices available

b)

Poor internet access

c)

Excessive teacher training

d)

Lack of student distractions

7.

Which principle should guide ICT use in teaching?

a)

Use ICT as an add-on only

b)

ICT should be relevant to lesson objectives

c)

Avoid student interaction

d)

Focus only on technology, not learning

8.

Which platform allows interactive quizzes in PowerPoint?

a)

Mentimeter

b)

ClassPoint

c)

PhET

d)

Wayground

9.

What is the purpose of PhET simulations?

a)

To create quizzes for language classes

b)

To provide science simulations for teaching

c)

To replace textbooks entirely

d)

To monitor student attendance

10.

Which of the following is an example of gamification in education?

a)

Giving students homework

b)

Adding points and badges for completing tasks

c)

Using chalkboards for lessons

d)

Limiting technology use in class