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Sprint 3.1: The Game Plan

Total questions: 26

Worksheet time: 13mins

Name
Class
Date
1.

What is the main theme of Sprint 3.1 shown in the title image?

a)

Science lab safety rules

b)

History of ancient Egypt

c)

Math practice with fractions

d)

The Game Plan for design

2.

In game design, what is a sprite?

a)

A level scoring system

b)

A character or object image

c)

A network cable type

d)

A cloud storage service

3.

Which phrase on the slide encourages starting the activity?

a)

DO NOT TOUCH notice

b)

LET’S PLAY! phrase banner

c)

STOP NOW! warning sign

d)

LATE SUBMISSION tag

4.

Why recall what was done in a sprint?

a)

To track work and improve

b)

To memorize random passwords

c)

To avoid using computers

d)

To change the classroom seating

5.

Which task fits the goal “demonstrate knowledge to move sprites”?

a)

Change desktop background

b)

Use key presses for movement

c)

Plug in a projector cable

d)

Open a web browser tab

6.

During planning next steps, which choice helps teamwork?

a)

Work without any plan

b)

Ignore meeting notes

c)

Assign roles and timelines

d)

Hide tasks from teammates

7.

Moving sprites often uses which control method in beginner projects?

a)

Arrow keys for directions

b)

Voice control commands

c)

Fingerprint scanning locks

d)

GPS satellite tracking

8.

What should a storyboard include to guide scene action?

a)

Characters, events, goals

b)

Unrelated song playlists

c)

Computer fan speeds only

d)

Random emojis and memes

9.

When executing a storyboard, what do you match first?

a)

Fonts to paper sizes

b)

Cables to wall paints

c)

Music to lunch menus

d)

Scenes to code blocks

10.

If a sprite moves too fast, which simple change can fix it?

a)

Change desktop icon theme

b)

Raise screen resolution

c)

Decrease step size value

d)

Mute speaker volume

11.

Why use a storyboard before building a level?

a)

Update virus definitions

b)

Select a wallpaper image

c)

Change screen brightness

d)

Visualize flow and logic

12.

Which item is the main sprite in the Sprite Catcher game?

a)

A tennis racket sprite

b)

A flying bird sprite

c)

A basketball ball sprite

d)

A baseball ball sprite

13.

What best describes the enemy sprite’s role in the game?

a)

It changes the stage background

b)

It stays still and never moves

c)

It helps the main sprite score

d)

It tries to avoid being caught

14.

You want the main sprite to catch the enemy sprite. Which plan works best?

a)

Stay stationary and wait quietly

b)

Disable movement and reset stage

c)

Randomly hide behind the backdrop

d)

Move continuously and adjust direction

15.

What does the enemy sprite (basketball) do during the game?

a)

Moves left and right across stage

b)

Appears randomly at intervals

c)

Stays still near the scoreboard

d)

Disappears and reappears silently

16.

A player’s score changes when which event happens?

a)

Hearing the bat’s sound

b)

Clicking the scoreboard

c)

Touching the enemy sprite

d)

Touching the main sprite

17.

If you want to make the game harder, which change fits the scoring rule?

a)

Stop the main sprite from moving

b)

Play louder sound on bat appear

c)

Give +2 for touching enemy sprite

d)

Make main sprite appear less often

18.

Plan a strategy to earn points quickly based on the rules.

a)

Track main sprite and touch fast

b)

Follow enemy sprite continuously

c)

Wait near bat for sound cues

d)

Click scoreboard to add points

19.

Look at the image showing “GAME OVER.” What does this screen usually tell the player?

a)

Pause is active for a short time

b)

Level is starting right now

c)

The game session has ended

d)

Bonus round is unlocked

20.

When a game ends, what should happen to all sprites?

a)

Hide and reappear quickly

b)

Change size repeatedly

c)

Move faster than before

d)

Stop moving completely

21.

If the main sprite collides with the enemy, what feedback is best to show the game is over?

a)

Turn background to night mode

b)

Add random coins on screen

c)

Increase speed and jump higher

d)

Increase speed and jump higher

22.

When the green flag is clicked, which block makes the sprite disappear from the stage?

a)

Wait block hides the sprite

b)

Show block hides the sprite

c)

Forever block hides the sprite

d)

Hide block hides the sprite

23.

Why is the forever block used in a visibility program?

a)

It runs the show/hide steps repeatedly

b)

It stops the program after one cycle

c)

It makes the sprite move across stage

d)

It changes the sprite costume once

24.

You want the sprite to be hidden longer than it is shown. Which change best achieves this?

a)

Increase the hide wait time only

b)

Remove the wait blocks entirely

c)

Increase the show wait time only

d)

Decrease both wait times equally

25.

Which tool is used to create or color the game’s backdrop in the project?

a)

Paint Editor fill option

b)

Sprite costume changer

c)

Variable watcher panel

d)

Sound recorder module

26.

Your group is planning a video game. Which step best fits the challenge instructions?

a)

Collect music and ignore coding

b)

Only draw characters without notes

c)

Prepare a document with plan and codes

d)

Run a finished game from the web