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WorksheetsInteraction Design True/False Worksheet (Converted to MCQs)
Total questions: 60
Worksheet time: 30mins
Interaction Design includes understanding, designing, prototyping, and evaluating.
TRUE
FALSE
Users should be involved only at the final testing stage.
TRUE
FALSE
User involvement can improve usability but also take more time.
TRUE
FALSE
User-centered design ignores the context of use.
TRUE
FALSE
Iterative design means redesigning and testing multiple times.
TRUE
FALSE
Empirical measurement involves collecting real user data during testing.
TRUE
FALSE
The Double Diamond model discourages exploration before defining the problem.
TRUE
FALSE
User-centered design focuses only on the appearance of products.
TRUE
FALSE
Users’ opinions can sometimes conflict during involvement.
TRUE
FALSE
Successful interaction design ensures both usability and user satisfaction.
TRUE
FALSE
Cognition includes memory, attention, and problem-solving.
TRUE
FALSE
Perception is unrelated to interface colors.
TRUE
FALSE
Users form mental models to predict system behavior.
TRUE
FALSE
Working memory is unlimited.
TRUE
FALSE
Feedback must be immediate in good interfaces.
TRUE
FALSE
Affordance explains how users feel about the UI.
TRUE
FALSE
Activity theory focuses on real user behavior patterns.
TRUE
FALSE
Hick’s Law states that more choices increase decision time.
TRUE
FALSE
Cognitive load increases when UI is cluttered.
TRUE
FALSE
Fitts’s Law applies to pointing tasks like mouse clicking.
TRUE
FALSE
Gestalt laws describe human visual grouping.
TRUE
FALSE
Signifiers are unnecessary in interactive design.
TRUE
FALSE
Long-term memory is better for storing detailed instructions.
TRUE
FALSE
Attention is a limited cognitive resource.
TRUE
FALSE
Users always remember system steps after first use.
TRUE
FALSE
Perception can be influenced by color, shape, and motion.
TRUE
FALSE
Activity-centered design ignores tasks.
TRUE
FALSE
External cognition reduces memory burden.
TRUE
FALSE
Bad UI mapping increases user errors.
TRUE
FALSE
Sound feedback is a form of system perception.
TRUE
FALSE
Instructing interaction supports quick and efficient interaction.
TRUE
FALSE
Recognition requires more mental effort than recall.
TRUE
FALSE
Conversational interfaces may be speech-based or text-based.
TRUE
FALSE
Conversational interaction is unsuitable for novice users.
TRUE
FALSE
Manipulating interaction exploits knowledge of the physical world.
TRUE
FALSE
Direct Manipulation uses complex command syntax.
TRUE
FALSE
Immediate feedback is a key feature of DM interfaces.
TRUE
FALSE
DM interfaces are difficult for novice users to learn.
TRUE
FALSE
Some tasks are better delegated than directly manipulated.
TRUE
FALSE
Exploring interaction includes browsing websites.
TRUE
FALSE
Hybrid conceptual models support multiple ways of interaction.
TRUE
FALSE
Interaction type and interface type mean the same thing.
TRUE
FALSE
Speech and gesture are interface types.
TRUE
FALSE
Budget constraints affect interaction type selection.
TRUE
FALSE
All tasks can be represented using direct manipulation.
TRUE
FALSE
Interaction design focuses only on how an Android app looks.
TRUE
FALSE
User-Centered Design starts by understanding user goals and context.
TRUE
FALSE
Material Design is the official design system recommended for Android apps.
TRUE
FALSE
Instructing interaction involves gestures such as pinch-to-zoom.
TRUE
FALSE
Manipulating interaction allows users to directly control on-screen objects.
TRUE
FALSE
Conversational interaction in Android can be implemented using chatbots or voice input.
TRUE
FALSE
Exploring interaction is commonly used in navigation and browsing interfaces.
TRUE
FALSE
Bottom navigation should be used for switching between primary sections of an app.
TRUE
FALSE
Providing feedback helps users understand system status and results of actions.
TRUE
FALSE
Consistency in icons and terminology increases the learning difficulty of an app.
TRUE
FALSE
Accessibility features are only required for users with disabilities.
TRUE
FALSE
Large touch targets improve usability on mobile devices.
TRUE
FALSE
Error prevention can be achieved by confirming destructive actions.
TRUE
FALSE
Slow response time negatively affects user experience in Android apps.
TRUE
FALSE
Prototyping and usability testing should be done after final deployment only.
TRUE
FALSE
