Rendering Engine: Part 1 (Recap)

Rendering Engine: Part 1 (Recap)

Assessment

Flashcard

Design

University

Easy

Created by

Shfn Ishgki

Used 1+ times

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9 questions

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1.

FLASHCARD QUESTION

Front

What are the basic steps for rendering a 3D scene?

Back

  1. 1. Scene Setup: Define objects, lights, and camera.

  2. 2. Geometry Processing: Transform objects from model space to screen space.

  3. 3. Rasterization: Convert 3D geometry into 2D pixels.

  4. 4. Shading: Calculate pixel colors using lighting models.

  5. 5. Output: Render the final image to the frame buffer.

2.

FLASHCARD QUESTION

Front

What are the types of objects in a scene?

Back

Solid (brick) or amorphous (smoke).

3.

FLASHCARD QUESTION

Front

What are the transparency types in rendering?

Back

Opaque, transparent, or translucent.

4.

FLASHCARD QUESTION

Front

What is surface rendering focused on?

Back

Textures and lighting.

5.

FLASHCARD QUESTION

Front

What is a triangle mesh?

Back

Triangles used to model surfaces.

6.

FLASHCARD QUESTION

Front

What is tessellation in the context of triangle meshes?

Back

Dividing surfaces into smaller polygons for detail.

7.

FLASHCARD QUESTION

Front

What are the data structures used for triangle meshes?

Back

Triangle lists, indexed lists, strips, and fans.

8.

FLASHCARD QUESTION

Front

What are the visual properties of surfaces?

Back

Attributes: Color, texture, opacity, reflectivity.

9.

FLASHCARD QUESTION

Front

What types of textures are applied to triangles for detail?

Back

Diffuse maps, normal maps.