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Gameplay

Gameplay

Assessment

Presentation

Education

University

Easy

Created by

Harun Harryizman

Used 4+ times

FREE Resource

31 Slides • 10 Questions

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STIV3093

A222

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Review Fun Test

Topic 11

30

Multiple Choice

The chief reason a game is not fun is that it contains elementary _______.

1

interface

2

structure

3

errors

4

design

31

Multiple Select

Aspects of game development that contribute to the fun are:

1

Tuning and polishing

2

Imaginative variations on the game’s premise

3

True design innovation

4

Avoiding errors; basic craftsmanship is most important

32

Multiple Choice

In finding the fun factor, gameplay comes second.

1

True

2

False

33

Multiple Choice

In finding the fun factor, strive for harmony, elegance, and ________.

1

class

2

beauty

3

perfection

34

Multiple Choice

Players discover explicit challenges on their own.

1

False

2

True

35

Multiple Select

Which of the following challenge's hierarchy highest?

1

Mission

2

Sub-mission

3

Atomic challenge

4

Complete the game

36

Multiple Choice

________ skill required is the skill needed to overcome a challenge in an unlimited amount of time.

1

Intrinsic

2

Extrinsic

3

Midtrinsic

37

Multiple Choice

Which of the commonly used challenge reflects the below statement?


◦Requires direct opposition of forces, some of which are under player control

1

Exploration

2

Physical coordination

3

Economic

4

Conflict

38

Multiple Choice

Games offer fewer actions than challenges to limit the size of user interface and animation costs.

1

False

2

True

39

Multiple Select

 What are the reasons for saving a game in video game design?

1

Encourage player to try alternate strategy

2

Allow player to leave and return later

3

Harms immersion

4

Let player recover from mistakes

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End of Review Fun Test

Thank you

41

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