
Chapter 3
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English
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University
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Hard
Rattana Klinjuy
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12 Slides • 0 Questions
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Chapter 3
Instructional Materials and Games for Learning English in Early Childhood Education
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Learning Across the Curriculum
Children learn through play experiences
Children learn about themselves, environment as well as people in their lives.
To solve problems
Develop body control
Practice social skills
Express their creativity
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Physical Development
To build muscle control
Strength
Body awareness
Balance
Dexterity
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Language Development
Providing children with age-appropriate toys gives them unique and interesting topics to talk about
Books and recordings help children appreciate words, literature, and music and pretend play objects encourage children to talk with each other
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Social-Emotional
Children learn to cooperate, negotiate, take turns, and obey rules through play
When children put on dress-up clothes, they learn to express themselves and to be comfortable in different roles, which in turn leads to self-expression and socialization opportunities
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Cognitive
Toys and materials that promote active learning motivate children to pursue their own ideas and interests enthusiastically
Many toys, for example, encourage children’s interest in concepts like same/different, patterned/planned, classifying, and sorting.
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Infants (Birth – 18 months)
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Toddlers (18 months – 35 months)
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Preschoolers (3 – 5 years old)
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School Age (6-12 years old)
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Use of Games for ECE
cooperative games work especially well with young kindergarteners—in which students work together to see what they can achieve
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Here is why cooperative games work well at this age:
They keep students active; young kids cannot sit still for too long.
They let everyone be involved; no one is left out.
They allow shyer kids to feel safe, since everyone is working together
They are repetitive, and that familiarity also helps kids feel safe and knowledgeable
They can be unsophisticated. It will not bother your students if the game is obviously made up—it is still fun!
Chapter 3
Instructional Materials and Games for Learning English in Early Childhood Education
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