

The mystery of Willowbrook
Presentation
•
Fun
•
1st - 5th Grade
•
Practice Problem
•
Easy
Lila Upchurch
Used 2+ times
FREE Resource
18 Slides • 26 Questions
1
The Mystery of Willowbrook Manor
The small village of Willowbrook has been plagued by strange occurrences. Villagers have reported ghostly apparitions, eerie noises, and mysterious disappearances. The village elder, Elara, has called upon the adventurers to investigate Willowbrook Manor, an old mansion on the outskirts of the village that is believed to be the source of the disturbances.
2
Who are you?
You are Allura Soliste
You are a princess, and an advocate for those who cannot advocate for themselves. Your mission is to help all.
You come to the village with a small torch, dagger, canteen of water, and one ration of food in a miniscule leather pack.
WHO AM I?
I am your AI guide Lexi
3
Poll
You arrive in Willowbrook, a quaint village surrounded by lush forests. The villagers eye you with a mix of hope and fear as you make your way to the village square. Elara, the elderly village leader, approaches you. "Thank you for coming," she says. "Strange things have been happening at Willowbrook Manor, and we fear for our safety. Will you help us?"
Yes
No
4
Open Ended
Key Non-Player-Characters:
Elara: Elderly, wise, and deeply respected in the village.
Villagers: Various individuals who can provide rumors and clues.
Would you like to interact with anyone? If so who are you talking to and what do you ask?
5
The departure
"We must leave you, Brave one," Elara says as you approach the carriage they have given to you for the day. "Good luck, and safe hunting. We have packed everything you will need...If you can survive. Goodbye now." You watch as they disappear into the now dark village, your foreboding adventure seeming much more scary now that you realize the reality of the seriousness.
6
Part 2: Exploring Willowbrook Manor
The manor is a large, dilapidated building with creaking floors and cobwebbed halls. You must navigate through several rooms, encountering challenges along the way.
7
Open Ended
You reach the manor and the carriage stops. When you get out you walk up to the front to thank your coachman...but there isn't anyone there. But as soon as the carriage arrived it was gone.
What do you do next? do you approach the manor or run back to the village?
Do you sneak through the back or do you Barge in through the front door?
8
Poll
Are you quitting?
Yes!!
No
9
Too much adventure.
You take the long trek back to the village and leave with a hanging dread of leaving a mission unfinished.
10
Keep on going!
You walk into the building
In the entrance hall there is a grand, but decaying, hall with a large staircase. As you round the corner and get farther into the hall, you notice something moving. Out of the corner of your eye you see a spider in the distance and take it for nothing as first. But as it gets closer you realize it's huge, and that there are now THREE 10 FOOT SPIDERS IN A TRIANGLE AROUND YOU!
11
Poll
Dou you quit now
No
Yes
Can u stop asking me this question i'm not going to quit and ur giving me fury
12
Open Ended
What do you do
13
Open Ended
Roll for hit points with the d20. The monster has a level 10 armor class so you will need to roll a 10 or over. You will have two chances before the monster eats you
What did you get?
14
You're dead. The end
15
Victory!!!
You defeat the spider and move into the next room unharmed exept for a small scratch near your eye
16
Weird clanks and clunks are coming from the room and you can hear metal falling to the ground.
Dining room
You can hear ghostly groans coming from this room.
Library
Where would you like to go next?
17
Poll
Where do you choose
Dining room
Library
18
Open Ended
You wander into the library and open a book. This was a BIG mistake. There seems to be a man stuck in it and his face is pulsing on the pages as he screams. Soon all of the books are with screaming faces or have pages flipping wildly. After about thirty seconds of that they all combine, making a huge head that turns towards you, says "BOO." and then attacks you. What do you do?
19
Open Ended
Roll for hit points with the d20. The monster has a level 12 armor class so you will need to roll a 12 or over. You will have two chances before the monster eats you
What did you get?
20
Open Ended
You slip into the Dining room and try to find the source of the clanking. After you squeeze through the hallway stuffed with suits of armour leading to the main section you swipe your finger across the old table, picking up dust and stirring up a little mini tornado. Then you realize that the clanking is coming....from behind you? You whip around and put up your fists getting ready for i fight..with an empty suit of armour? What do you do?
21
Open Ended
Roll for hit points with the d20. The monster has a level 12 armor class so you will need to roll a 12 or over. You will have two chances before the monster eats you
What did you get?
22
You make it through
You win and gather the only mysterious thing you see in the room; A journal belonging to Lord Brantham detailing his experiments with summoning spirits. It is time to move onto the next room and try to find the source of that other annoying noise that has been bugging you. You turn and slip through the connecting hallway into the next room.
23
Second floor
Moving on
Now that you are done with the first floor...Wait a minute... What's that screaming sound? Uh Oh. Sounds like its coming from the library. Let's go check it out....
24
Open Ended
You walk into the library again, unsure of where the moans and screams are coming from. As you approach the wall that you thought was just another bookshelf and push hard. It moves one foot-just enough space for you to squeeze through. You turn the corner and see a table topped with alchemical equipment and arcane symbols. as you approach you see a mirror behind it. However when you look into it it isn't you that you see. Instead there is an old balding man wearing chains with a clear blueish tint to him. You feel drawn to the mirror and you touch it, curious what it will do. The ghostly man leaps out of it screaming his head off-literally While yelling "QUASIT IS HUNGRY!!". What do you do?
25
Open Ended
Roll for hit points with the d20. The monster has a level 14 armor class so you will need to roll a 14 or over. You will have two chances before the monster eats you
What did you get?
26
Poll
Now that you have defeated the ghost you gather the notes about a ritual to control spirits. What do you do?
Look at the alchemy ingredients
Leave
Investigate the mirror more
27
Mirror journeys
You touch the mirror and are sucked in. You are dead.
28
Poll
You reach for a yellow and blue chemical and mix them together. It explodes! Are you done testing your science skills?
Yes
No
29
Open Ended
Roll for hit points with the d20. The monster has a level 14 armor class so you will need to roll a 14 or over. You will have two chances before the monster eats you
What did you get?
30
You explode
You mix two more chemicals. It bubbles and smells like candy. You drink it. You are dead.
31
Poll
You leave. Smart choice. You head upstairs and only see one room. What do you do?
Go in
Look around for clues (there are none)
32
Master Bedroom
You wander into the large opulent room that is in despair and there is an envelope and letter addressed from a - Lord Bratham - depicting a dark pact. However nothing else exciting happens so you head downstairs.
33
A journal belonging to Lord Brantham detailing his experiments with summoning spirits.
Notes about a ritual to control spirits.
A letter from Lord Brantham to a mysterious figure, hinting at a dates about a ritual to control spirits.
Clues so far
34
Poll
You wander down the dimly lit spiral staircase, with tight walls, and a musty basement smell to it. Once you reach ground level you see a glowing, rune-inscribed circle at the center of the room. When you get close a ghost jumps out of the circle and says "Halt adventurer. You shall not pass without making it through five of my toughest challenges. Art thou still wanting of entry?" (p.s this is your last chance to leave ;)
What do you say?
Yes
No
35
Fill in the Blank
"Here is your first challenge. What has time with another name, a bird but cannot fly, and is sour with no personality?"
36
Multiple Choice
When was the dragon first seen?
900 bce
800 bce
1989
2011
37
Poll
What is the first weapon a mace should learn to use
Lance
sword
sheild
banana
38
Multiple Choice
how many facts did the famous author Lucan Prenen write in his books abou pheonixes
13
21
46
89
39
Open Ended
"Will you give me a lemon?" Wraith says as his last effort to protect everything he has, and with frustration of you winning. Do you give him one?
40
Open Ended
"You shall not PASS!" he screams, now picking up things and throwing them. You remember from the paper you found in the secret laboratory that the only thing that can finish ghouls is taking away their summoning circle. You see a chance to dive under the ghost and start erasing the circle. Do you go for it? What do you do?
41
Open Ended
Roll for hit points with the d20. The monster has a level 14 armor class so you will need to roll a 14 or over. You will have two chances before the monster eats you
What did you get?
42
You Made It!!
With the manor's haunting put to rest, the village of Willowbrook begins to recover. Elara expresses her gratitude, and the villagers celebrate your bravery. As the sun sets, you feel a sense of accomplishment, knowing you have brought peace to this once-troubled village.
43
You died trying at least.
The
44
At least you died trying.
With the manor's haunting still going on, the village of Willowbrook begins to fight themselves. Elara works hard to vanquish the spirits, and the villagers celebrate your bravery but honor Elara even more. They have a funeral for you and your picture is framed in the hall of honor. You lived a good life.
RIP Allura Soliste
The Mystery of Willowbrook Manor
The small village of Willowbrook has been plagued by strange occurrences. Villagers have reported ghostly apparitions, eerie noises, and mysterious disappearances. The village elder, Elara, has called upon the adventurers to investigate Willowbrook Manor, an old mansion on the outskirts of the village that is believed to be the source of the disturbances.
Show answer
Auto Play
Slide 1 / 44
SLIDE
Similar Resources on Wayground
38 questions
Spelling Rule 10a - Prefixes
Lesson
•
1st - 5th Grade
38 questions
Module 1 week 2 day 1
Lesson
•
KG
39 questions
U5 Lesson - Regular verbs
Lesson
•
1st - 5th Grade
40 questions
Work and Power
Lesson
•
KG
39 questions
Money, Money, Money
Lesson
•
KG
39 questions
Space Club 7
Lesson
•
1st - 5th Grade
39 questions
Past Tense Verbs Lesson
Lesson
•
1st - 5th Grade
40 questions
ADVENTUROUS 1
Lesson
•
KG
Popular Resources on Wayground
10 questions
5.P.1.3 Distance/Time Graphs
Quiz
•
5th Grade
10 questions
Fire Drill
Quiz
•
2nd - 5th Grade
20 questions
Equivalent Fractions
Quiz
•
3rd Grade
15 questions
Hargrett House Quiz: Community & Service
Quiz
•
5th Grade
20 questions
Main Idea and Details
Quiz
•
5th Grade
20 questions
Context Clues
Quiz
•
6th Grade
20 questions
Inferences
Quiz
•
4th Grade
15 questions
Equivalent Fractions
Quiz
•
4th Grade
Discover more resources for Fun
12 questions
Fire Safety
Quiz
•
4th - 5th Grade
14 questions
St. Patrick's Day
Quiz
•
3rd - 5th Grade
10 questions
St. Patrick's Day Trivia!
Quiz
•
5th Grade
20 questions
Fun Fun Friday!
Quiz
•
3rd - 5th Grade
10 questions
Disney Characters
Lesson
•
2nd - 5th Grade
16 questions
St. Patrick's Day
Quiz
•
5th Grade
20 questions
St. Patrick's Day
Quiz
•
1st - 5th Grade
10 questions
Spring Trivia #1
Quiz
•
4th Grade