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Quizizz Live Game Modes

Quizizz Live Game Modes

Assessment

Presentation

Instructional Technology

Professional Development

Practice Problem

Medium

Created by

Jim Holland

Used 6+ times

FREE Resource

19 Slides • 9 Questions

1

Host a Live Quiz

Any reference to "Homework" mode in the Quizizz support pages referenced here will be addressed later! For now, let's just focus on the live quiz modes!

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2

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Section 1: The Live Quiz Modes

3

Instructions for this section...

  • Step through this slide deck to learn about the 6 different Live Quiz modes

  • Read each description

  • Pay attention to the animated graphic so you can see what it looks like on both the student and teacher screens

  • Answer the embedded questions afterward to check your own understanding

4

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A classic game mode where students answer at their own pace and you see a leaderboard with live results.

Typical Uses:
Practice, Assessment, Review

Classic Mode

5

A gamified mode featuring repeated practice where students play at their own pace and teachers observe progress in real time.

Typical Uses:
Mastery, Practice

Mastery Peak

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6

Control the pace so everyone advances from one question to the next.

Typical Uses:
Practice, Lessons

Instructor Paced

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7

A no-frills mode for serious assessment. Get notified when a student opens another browser window or tab. Students can check/modify their responses before submitting.


Typical Uses:
Quizzes, Assessment, Review

Test Mode

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8

A game mode infused with healthy classroom competition. Individual students answer at their own pace, but scores are grouped by the collective team. Teachers can edit teams to fit class needs.

Typical Uses:
Collaboration, Practice, Review

Team Mode

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9

Print a custom Q-card for each student. Project questions on your computer and scan student responses using the Quizizz mobile app. Only supports MC questions types w/ 4 options

Typical Uses:
Exit tickets, low-tech availability

Paper Mode

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10

Match

Question image

Match the following features to the appropriate Live Mode:

All students advance from one question to the next at the same time

Students answer at their own pace, but earn points for their assigned group within the class

This features repeated practice where students play at their own pace as their avatars climb a mountain

Serious assessment where teacher can get notified if a student opens another browser window or tab

Teacher projects questions on screen while students answer by holding up a card in a specific orientation

Instructor Paced

Team Mode

Mastery Peak

Test Mode

Paper Mode

11

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Section 2: "Game" Settings

12

Instructions for this section...

Be aware that Quizizz often references quizzes as "games" in the general sense to refer to quizzes, even those in Classic or Test Mode that are not necessarily "gamified"

You will access the "Game" Settings page on the upcoming slides. Some settings are self-explanatory, while others may need some explanation.

Settings are explained in 4 different groups:

  • Set up your quiz

  • Mastery and learning

  • Question and answer

  • Gamification

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13

Instructions (ctd)...

Expand each section of the accordion to familiarize yourself with the available options

After each group of options, you'll be presented with a set of questions to check your own understanding.

We'll tackle this one group of settings at a time and return you to the "Game" Settings page after each set of questions!

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15

Mastery & Learning Settings

16

Hotspot

Which of the following settings will allow students to reattempt some, but not all, missed questions?

17

Dropdown

The ​
allows the teacher to assign a unique set of questions to every student, every time they attempt the activity. ​ The
allows students to reattempt incorrectly answered questions multiple times until they reach the accuracy goal the teacher sets.

18

Question & Answer Settings

19

Fill in the Blank

When timers are used, students are awarded points based on accuracy and ____.

20

Drag and Drop

displays a visible countdown timer, but answers can be submitted even after the timer runs out.

displays a visible countdown timer, and answers cannot be submitted after the timer runs out.

When the timer is off, a student is awarded ​
points for the right answer and ​
points for the wrong answer, regardless of speed.
Drag these tiles and drop them in the correct blank above
Default Timer
Test Timer
600
0
Countdown Clock
Time Tracker
400
-100
Speed Timer

21

Multiple Choice

Unless the "Skip questions and attempt later" option is toggled on, When this setting is toggled OFF, students will have to answer questions in the order presented to them.

1

True

2

False

22

​Gamification Settings

23

Drag and Drop

affect game ​
and influence a student's ​
on the leaderboard, but they don't impact accuracy ​
Drag these tiles and drop them in the correct blank above
scores
ranking
points
Power-ups
grades
Achievements
levels
badges
Strikes

24

Dropdown

allow students to express themselves with fun images before and after a quiz.

25

Fill in the Blank

The purpose of the ____ is to encourage healthy competition by allowing students to see each others' scores/ranks.

26

Mode-specific Settings

27

  • Number of Teams ( 2 → 8)


  • Students answer at their own pace


  • Scores are grouped by the team on the leaderboard


  • Teacher can still see how individuals performed

Team Mode

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28

  • For serious assessment

  • Review & Submit - students can mark questions to review them at the end and make changes before submitting (on/off toggle setting)

  • Focus Mode - teacher is notified if a student switches tabs or opens a new tab during the quiz

Test Mode

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Host a Live Quiz

Any reference to "Homework" mode in the Quizizz support pages referenced here will be addressed later! For now, let's just focus on the live quiz modes!

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