Search Header Logo
Gamification Lesson B2

Gamification Lesson B2

Assessment

Presentation

English

University

Practice Problem

Hard

CCSS
6.NS.B.3, RI.9-10.4, L.11-12.6

+12

Standards-aligned

Created by

Jarlin Jovel

FREE Resource

24 Slides • 12 Questions

1

media

2

Open Ended

Have you ever used a game susutem or application in class? yes / no

Mention the name

3

media

4

media

5

media

6

Categorize

Options (4)

Age 7-22

Age23 - 58

Age 39 - 54

Age 74 - 91

organize these options into the correct categories

Generation Z
Milennials
Generation X
Silent

7

media

8

media

9

Multiple Choice

This genation grew up used tecnological recurses:

1

Digital natives

2

Digital immigrants

3

Milennials

10

media

11

Audio Response

Explain, what is gamification?

audio
Open Audio Recorder

12

media

13

media

14

media

15

Word Cloud

Question image

Write the benefits of using game in classes.

16

media

17

media

18

Labelling

What´s this? Do you recognize this game element?

Drag labels to their correct position on the image

Levels

Badge

19

media

20

Draw

Draw a Badge

21

media

22

media

23

Fill in the Blank

Increases learner engagement.and active partipation

24

media

25

Multiple Choice

What is used in Quizlet to facilitate the learning of terms?

1

A) A) Interactive puzzles

2

B) Flashcards

3

C) Adventure games

4

D) Animated videos

26

media

27

media

28

Word Cloud

What do badges represent in a gamified environment?

29

media

30

Labelling

Which game element allows students to track their achievements?

Drag labels to their correct position on the image

progress Bar

Badges

31

media

32

Drag and Drop

Type question here including an
​ What is gamification according to Werbach and Hunter (2012)?​ ​
Drag these tiles and drop them in the correct blank above
options
The use of game elements in non-game contexts
Competition between students and teachers

33

media

34

media

35

media

36

media
media

Show answer

Auto Play

Slide 1 / 36

SLIDE