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Gamification Benefit lesson B2

Gamification Benefit lesson B2

Assessment

Presentation

English

University

Practice Problem

Hard

Created by

Gerardo Caballero

FREE Resource

24 Slides • 10 Questions

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Open Ended

Have you ever used a game system or application in class? YES/NO mention the name.

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Multiple Choice

Digital immigrants

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New generation of
young people born into
the digital age.

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Those who learnt to use
computers at some stage
during their adult life.

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Categorize

Options (4)

Between 7-22

Between 23-38

Between 39-54

Between 74-91

Organize these options into the correct categories

Generation Z
Milennials
Generation X
Silent

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Multiple Choice

This generation grew up using technological resources

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Digital natives

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Digital Imigrants

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Generation Z

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Audio Response

Explain what is gamification?

audio
Open Audio Recorder

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Word Cloud

Write the benefits of using games in classes.

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Labelling

What is this? Do you recognize this game element

Drag labels to their correct position on the image

Levels

Badge

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Draw

Draw a excellence insignia for your students.

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Audio Response

Tell me the other ways to apply gamification in the classroom.

audio
Open Audio Recorder

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Fill in the Blanks

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