
Gamification lesson B2
Presentation
•
English
•
University
•
Practice Problem
•
Easy
+15
Standards-aligned
Kelin Ramos
Used 5+ times
FREE Resource
10 Slides • 15 Questions
1
Unit 1
Content: Gamified Activities
Educational Technology
Professor: Estela Aracely García Cruz
2
Open Ended
Have you ever used a game system for application in clss? Yes/no.
Mention the name.
3
Digital native vs Digital immigrant
Digital natives
New generation of
young people born into
the digital age.
They process
information quickly,
enjoy multi-tasking and
gaming.
Digital immigrants
Those who learnt to use
computers at some stage
during their adult life.
- They were born before
1980s
-The older crew, they
weren’t raised in a digital
environment.
4
Labelling
Those who learnt to use
computers at some stage
during their adult life.
Digital natives
Digital immigrants
5
General data
6
Categorize
Between 7-22
Between 23-38
Between 39-54
Between 74-91
Organize these options into the right cateegories
7
8
Multiple Choice
This generation grew up using technologycal resources:
Digital natives
Digital Inmigrants
Millennial
9
What is Gamification?
According to Werbach and Hunter (2012), “it
is the use of game elements and game design
techniques in non-game contexts”
It means: Triggering intrinsic and extrinsic
motivation in students to develop their skills
through engaging activities with an
educational purpose.
10
Audio Response
Explain, what is Gamification?

11
Example:
Traditional: students studying the
rules and memorizing adjectives and
the way they are used.
Gamification: students accessing to an interactive
website in which they describe different people by
completing a puzzle or word search getting points every
time they do well.
12
Multiple Choice
Students studying the
rules and memorizing adjectives and
the way they are used.
Gamification
Traditional
13
What is the objective of
using gamification?
• The main objective of Gamification is to increase
participation
and
motivate
users
using
game
elements
such
as
points,
leaderboards,
and
immediate feedback among other things.
• It is based in the success of the gaming industry,
social media, and decades of research in human
psychology. Basically, any task, assignment, process
or theoretical context can be gamified.
14
Open Ended
Write the benefits of using games in classes.
15
What game elements can I use in a class?
• Points,
badges,
leaderboards,
progress
bars/progression charts, performance graphs, quests,
levels, avatars, social elements, and rewards. All these
elements have different purposes and can be adapted
to basically any work, business or education related
environment.
16
Open Ended
Mention five elements that you can use in a class.
17
Game elements
Badges
Levels
Leaderboards
Progress bar
They
represent
student's achievements.
Marks, insignias…
Game
element
that
allows players to see
where they are and how
they progressed.
Scoreboard showing
names and current
scores.
Graphical control
element used to
visualize the progression
of a game.
Virtual currency
Awards, trading and
gifting
Challenges between users
Coins or tokens used to
reward players and
create game economy.
Incentives players
receive for any
achievement.
Competitions in which two or more people are
engaged.
18
Multiple Choice
Game element that
allows players to see
where they are and how
they progressed
Badges
Levels
Virtual currency
Progress bar
19
Fill in the Blanks
20
Benefits of gamification
1.
Increases
learner
engagement.
When learners feel positive about their learning
process and know that they are going to be rewarded
in some way for their efforts, then they stop becoming
passive observers and turn into active participants.
2.
Makes
eLearning
fun
and
interactive.
Gamification in eLearning makes learning not only
informative, but fun and exciting too. This creates the
feeling
ofimmersion,
which
offers
learners
the
opportunity to feel as though they are an integral part
of the overall learning process.
21
Fill in the Blanks
22
Labelling
What´s this? Do you recognize this game element?
Levels
Badge
23
Draw
Draw an excellence insignia for your students
24
Open Ended
What tools can you use on Quizlet?
25
Match
Match the following concepts from the Quizlet tools.
You can copy and paste from
another source, or use
Quizlet's built-in auto-define
feature to speed up the
creating process.
You start by creating your
own study sets with
terms and definitions.
Track your progress with
6 powerful study and
game modes!
Over 40 million user-
generated flashcard sets
are on the website
Review your material,
shuffle/randomize, or
listen with audio
Add
Create
Study
Find
Flashcards
Add
Create
Study
Find
Flashcards
Unit 1
Content: Gamified Activities
Educational Technology
Professor: Estela Aracely García Cruz
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