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🎯Animation and Games -Lesson 8 Drawing

🎯Animation and Games -Lesson 8 Drawing

Assessment

Presentation

•

Computers

•

6th - 8th Grade

•

Practice Problem

•

Easy

Created by

Donnel Smith

Used 32+ times

FREE Resource

16 Slides • 2 Questions

1

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Teacher Resources

For Teachers!

Lesson Overview

The primary purpose of this lesson is to introduce students to the coordinate system they will use in
Game Lab. Students begin by exploring the challenges of communicating how to draw with shapes
and then transition to using a tool that introduces how this problem is approached in Game Lab. The
warm-up activity quickly demonstrates the challenges of communicating position without some
shared reference point. In the main activity, students explore a Game Lab tool that allows students to
interactively place shapes on Game Lab's 400 by 400 grid. They then take turns instructing a partner
how to draw a hidden image using this tool, accounting for many challenges students will encounter
when programming in Game Lab. Students optionally create their own images to communicate
before a final debrief discussion.

More guidance and resources for this lesson are available in the Lesson Plan:

â—Źhttps://studio.code.org/s/csd3-2023/lessons/2

2

Interactive Animations and Games

Lesson 8

Plotting Shapes

3

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4

Journal writing: If a person could not see how could you give them directions to walk through a room?

5

Open Ended

Question image

Journal writing: If a person could not see how could you give them directions to walk through a room?

6

Drawing Challenge

Can you Draw my Shape?

Listen to each step and draw it as you here it.
Don't show your paper to anyone until you are instructed

7

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Drawing Challenge

Interactive Animations and Games Lesson 2 - Warm Up

8

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Drawing Challenge

Interactive Animations and Games Lesson 2 - Warm Up

9

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Drawing Challenge

Two volunteers sit at the front of the room and

DON’T look at the screen.

Everyone else looks at a picture and

explains how to draw it.

What makes this challenging?

Interactive Animations and Games Lesson 2 - Warm Up

10

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Journal Prompt:

What are the different "challenges" or
problems we're going to need tosolve
in order to successfully communicate these kinds of drawings?

Interactive Animations and Games Lesson 2 - Warm Up

11

Open Ended

What are the different "challenges" or
problems we're going to need tosolve
in order to successfully communicate these kinds of drawings?

12

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Question of the Day

How can we clearly communicate how

to draw something on a screen?

Interactive Animations and Games Lesson 2 - Warm Up

13

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14

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Code Studio, Level 1

Do This
● Press “Run” to start the program.
â—Ź With your partner, explore the tool.

What are some tips for someone using this tool?

Interactive Animations and Games Lesson 2 - Activity

15

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Plotting Shapes Activity

You each have two different sets of pictures to describe to
your partner. Take turns describing the pictures for your
partner to draw on the screen.

Describer: Describe the drawing in detail, but do not look at
the computer screen!

Drawer: Listen carefully to the instructions, but do not look at
the paper!

Interactive Animations and Games Lesson 2 - Activity

16

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Interactive Animations and Games Lesson 2 - Wrap Up

Journal:

1. What things were important in communicating about position, color, and order of the shapes in this activity?

2. What's a way you have seen similar problems solved in the past

18

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Interactive Animations and Games Lesson 2 - Wrap Up

Question of the Day

How can we clearly communicate how

to draw something on a screen?

media
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Teacher Resources

For Teachers!

Lesson Overview

The primary purpose of this lesson is to introduce students to the coordinate system they will use in
Game Lab. Students begin by exploring the challenges of communicating how to draw with shapes
and then transition to using a tool that introduces how this problem is approached in Game Lab. The
warm-up activity quickly demonstrates the challenges of communicating position without some
shared reference point. In the main activity, students explore a Game Lab tool that allows students to
interactively place shapes on Game Lab's 400 by 400 grid. They then take turns instructing a partner
how to draw a hidden image using this tool, accounting for many challenges students will encounter
when programming in Game Lab. Students optionally create their own images to communicate
before a final debrief discussion.

More guidance and resources for this lesson are available in the Lesson Plan:

â—Źhttps://studio.code.org/s/csd3-2023/lessons/2

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