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Get in the Zone Author's Perspective and Purpose Review

Get in the Zone Author's Perspective and Purpose Review

Assessment

Presentation

English

7th Grade

Practice Problem

Medium

CCSS
RL.7.6, 6.NS.B.3, RI.7.1

+21

Standards-aligned

Created by

Brittany Becht

Used 30+ times

FREE Resource

4 Slides • 8 Questions

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Multiple Choice

Reread the opening paragraph of Get In The Zone: The Psychology of Video Game Design.

1. Part A: What is the point of view of this paragraph?

1

First Person

2

Second Person

3

Third Person

6

Multiple Choice

2. Part B: What is the author's purpose for writing in first person point of view for the opening paragraph?

1

The author is trying to describe what it would be like to fight a dragon in real life.

2

The author is trying to encourage the reader to try fantasy themed video games.

3

The author is trying to persuade the reader that the best video games are fantasy themed.

4

The author is trying to engage the reader with the topic by describing what it's like to play an intense video game.

7

Multiple Choice

What is the author's purpose for writing Get In The Zone: The Psychology of Video Games?

1

The author is trying to entertain the reader with the variety of adventures you can go on in video games.

2

The author is trying to inform the reader about the different elements required to make a video game successful.

3

The author is trying to persuade the reader to stop playing video games because they can be violent.

4

The author is trying to describe to the reader why video games are important to our society.

8

Multiple Select

Read the inference below.

Good video games require more than just a fun adventure and unique characters.

Which two pieces of evidence from the article support the inference?

1

In order to keep us in the zone, games have to increase their level of difficulty at precisely the same rate at which players improve their level of skill.

2

That's because focus, our ability to pay attention, is like a flashlight beam—it can only shine on one or two things at a time.

3

Fighting the dragon should be fun, but we need a reason to keep trying too.

4

The best designers keep us in the zone by steering our attention, like movie directors, from one challenge to the next—we're simply along for the ride.

5

Imagine your brain is like a backpack. If it's filled to the top with just the skills required for the game, there's no room left for any distractions.

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Multiple Choice

The author most likely wrote this selection to explain —

1

how to excel at playing video games

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the process of video game development

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challenges people face when playing video games

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why video games are so popular

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Multiple Choice

The author includes the section subheading “Challenge” to show —

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why video games require skill in order to be finished

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why people try to complete tasks in a video game as quickly as possible

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why people purchase so many different types of video games

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why video games increase in difficulty as players become more skilled

11

Multiple Choice

What tone does the author create by comparing our brains to backpacks in paragraph 6?

1

Conversational

2

Humorous

3

Encouraging

4

Curious

12

Multiple Choice

The author includes the detail about micro-rewards in paragraph 13 to explain —

1

how game designers reward players for reaching the ultimate goal

2

how focus helps to create flow for gamers

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how rewards for small tasks lead to accomplishing big goals

4

how the brain produces the chemical dopamine

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