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Grow A Garden Eiken 1

Grow A Garden Eiken 1

Assessment

Presentation

English

9th Grade

Practice Problem

Easy

CCSS
RI.8.4, RI.8.7, RL.8.3

+34

Standards-aligned

Created by

Darren Walshe

Used 8+ times

FREE Resource

17 Slides • 33 Questions

1

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EIKEN Grade 1
Reading Class

“Grow a Garden” and the Rise of Relaxed Gaming

2

Warm Up

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3

What kinds of video games are most popular with children and teenagers in Japan?

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4

Do you think playing games can be educational?

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5

What do you know about gardening or farming in real life?

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6

Have you ever learned something important or surprising from a game?

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7

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8

Drag and Drop

relating to the science or art of growing plants

Drag these tiles and drop them in the correct blank above
horticuturtal
astronomy
culinary
mechanical

9

Multiple Choice

a major achievement or stage in development

1
goal
2
target
3
objective
4
milestone

10

Drag and Drop

a base system or service that supports apps, games, or technology

Drag these tiles and drop them in the correct blank above
platform
device
framework
interface

11

Drag and Drop

happening at the same time ​
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simultaneous
consecutive
isolated
delayed

12

Drag and Drop

rewards or benefits that encourage certain actions

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incentives
punishments
disincentives
obstacles

13

Drag and Drop

naturally occurring environments like forests, deserts, or oceans​

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biomes
ecosystems
habitats
climates

14

Drag and Drop

connected to human behavior and decision-making ​ ​

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behavioural
mechanical
random
predictable

15

Drag and Drop

having doubts or not easily convinced

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skeptical
confident
certain
naive

16

Drag and Drop

unusual or rare, often from another part of the world

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exotic
mundane
commonplace
ordinary

17

Drag and Drop

never seen or experienced before

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unprecedented
commonplace
ordinary
familiar

18

Drag and Drop

to grow or develop something over time

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cultivate
destroy
neglect
stagnate

19

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20

The relaxing, horticultural-themed game Grow a Garden has recently shattered a huge milestone in the world of online gaming. On June 14th, it reached 16.4 million users playing at the exact same moment. That number alone broke the previous record set by the global hit Fortnite, which had 14.3 million concurrent users. Just one week later, Grow a Garden shocked the gaming world again, pushing its record even higher—to 21.3 million simultaneous users. This made it the most-played video game at a single point in history. Its success represents more than just numbers—it shows how different kinds of games are now taking center stage in a market that used to be ruled by action, battle, and shooting genres. This kind of relaxed game reaching such popularity is truly unprecedented.

21

One key to Grow a Garden's massive success lies in its strong player retention. In other words, players don’t just try it once—they come back again and again, sometimes daily. The game allows people to escape from stress and enjoy a peaceful environment, where they care for a little patch of virtual land. According to a spokesperson from Roblox, the online gaming platform that hosts Grow a Garden, the game’s popularity is due to its “vibrant social interactions” and long-term appeal. Unlike fast-paced games where players fight or race, this one invites collaboration and slow progress. Families can play together. Friends can visit each other’s gardens. The whole experience encourages positive behavior and personal creativity in ways that traditional games rarely do.

22

Players start with an empty piece of land, and slowly turn it into a beautiful digital garden. They can buy seeds, plant vegetables, water them, and eventually harvest them to earn in-game currency. That currency is then used to unlock new tools and garden expansions. As players continue, they can explore different biomes, such as underwater gardens, snowy landscapes, or magical forests. These new areas keep the experience fresh and exciting. Players also have the opportunity to discover and plant exotic crops, including glowing mushrooms or floating flower species that don’t exist in real life. This variety helps keep the game fun and surprising, encouraging players to keep improving their gardens over time.

23

Why do people keep coming back to this virtual garden? Many experts believe that the use of incentives is a big part of the answer. The game rewards players when they complete tasks, level up, or unlock something new. This mirrors the way rewards work in real life and provides a sense of achievement. These systems are carefully designed to increase engagement, but some behavioural scientists are cautious. They say that if players get too used to quick, digital rewards, it may reduce their patience or interest in slower, real-world hobbies. Still, others argue that simulation games help develop skills like time management, decision-making, and long-term planning—all of which are valuable beyond the screen.

24

With so many users worldwide, some educators and parents wonder if Grow a Garden might inspire kids to start real gardening. In fact, a few schools are already using it in science or biology classes. It can introduce students to the idea of ecosystems, food production, and environmental responsibility. Whether or not the game actually causes players to cultivate real plants, it certainly opens the door for conversations. However, not everyone agrees about the game’s educational value. Some people are skeptical, saying that video games are still entertainment first and that most players won't carry their virtual hobbies into the real world. That said, even starting to think about nature through play could be a positive first step.

25

The BBC interviewed Professor Andrew Przybylski, a psychologist who studies the effects of video games. He was asked if Grow a Garden could make players more interested in gardening outside of the game. He was clear in his answer: “It is unlikely,” he said. He compared it to Super Mario and plumbing—just because you play a game about something doesn’t mean you’ll want to do it in real life. He remained skeptical that digital gardening could translate into real-world behavior. However, he admitted that games like this do provide a unique, peaceful space online. While not all players will plant a real flower, they might think about nature in new ways—and that could be the beginning of something real.

26

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27

Multiple Choice

Question image

The game is hosted by PlayStation, not Roblox.

1

True

2

False

28

Multiple Choice

Some schools are using Grow a Garden in science and biology lessons.

1

True

2

False

29

Multiple Choice

Question image

The game gives players rewards for finishing small tasks or leveling up.

1

True

2

False

30

Multiple Choice

Question image

Behavioural scientists all believe the game encourages real-life gardening.

1

True

2

False

31

Multiple Choice

Question image

Players can grow magical and underwater gardens in the game.

1

True

2

False

32

Multiple Choice

Question image

Grow a Garden reached over 21 million players in one moment, breaking the record twice.

1

True

2

False

33

Multiple Choice

Question image

Professor Przybylski believes the game will strongly inspire kids to grow real gardens.

1

True

2

False

34

Multiple Choice

The game was originally made for farmers in rural areas.

1

True

2

False

35

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36

Drag and Drop

What are some examples of exotic plants or features that players can unlock in Grow a Garden? ​
Drag these tiles and drop them in the correct blank above
mushrooms
cacti
weeds
plastic flowers

37

Drag and Drop

Why might simulation games like Grow a Garden help people develop real-world skills?

Drag these tiles and drop them in the correct blank above
teach planning, decision-making, and patience
encourage reckless behavior
promote instant gratification
reduce critical thinking skills

38

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39

Fill in the Blank

Whether or not the game actually causes players to __________ real plants, it certainly opens the door for conversations.

40

Fill in the Blank

Just one week later, Grow a Garden shocked the gaming world again, pushing its record even higher—to 21.3 million __________ users.

41

Fill in the Blank

That number alone broke the previous record set by the global hit Fortnite, which had 14.3 million concurrent users. This feat marks an important __________ in gaming history.

42

Fill in the Blank

The relaxing, __________-themed game Grow a Garden has recently shattered a huge milestone in the world of online gaming.

43

Fill in the Blank

One key to Grow a Garden's massive success lies in its strong player __________. In other words, players don’t just try it once—they come back again and again.

44

Fill in the Blank

According to a spokesperson from Roblox, the online gaming __________ that hosts Grow a Garden, the game’s popularity is due to its “vibrant social interactions.”

45

Fill in the Blank

Players also have the opportunity to discover and plant __________ crops, including glowing mushrooms or floating flower species.

46

Fill in the Blank

As players continue, they can explore different __________, such as underwater gardens, snowy landscapes, or magical forests.

47

Fill in the Blank

Many experts believe that the use of __________ is a big part of the answer. The game rewards players when they complete tasks, level up, or unlock something new.

48

Fill in the Blank

These systems are carefully designed to increase engagement, but some __________ scientists are cautious.

49

Fill in the Blank

This kind of relaxed game reaching such popularity is truly __________ in the gaming industry.

50

Fill in the Blank

However, not everyone agrees about the game’s educational value. Some people are __________, saying that video games are still entertainment first.

media

EIKEN Grade 1
Reading Class

“Grow a Garden” and the Rise of Relaxed Gaming

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