
Grow A Garden Eiken 1
Presentation
•
English
•
9th Grade
•
Practice Problem
•
Easy
+34
Standards-aligned
Darren Walshe
Used 8+ times
FREE Resource
17 Slides • 33 Questions
1
EIKEN Grade 1
Reading Class
“Grow a Garden” and the Rise of Relaxed Gaming
2
Warm Up
3
What kinds of video games are most popular with children and teenagers in Japan?
4
Do you think playing games can be educational?
5
What do you know about gardening or farming in real life?
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Have you ever learned something important or surprising from a game?
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8
Drag and Drop
relating to the science or art of growing plants
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Multiple Choice
a major achievement or stage in development
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Drag and Drop
a base system or service that supports apps, games, or technology
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Drag and Drop
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Drag and Drop
rewards or benefits that encourage certain actions
13
Drag and Drop
naturally occurring environments like forests, deserts, or oceans
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Drag and Drop
connected to human behavior and decision-making
15
Drag and Drop
having doubts or not easily convinced
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Drag and Drop
unusual or rare, often from another part of the world
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Drag and Drop
never seen or experienced before
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Drag and Drop
to grow or develop something over time
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The relaxing, horticultural-themed game Grow a Garden has recently shattered a huge milestone in the world of online gaming. On June 14th, it reached 16.4 million users playing at the exact same moment. That number alone broke the previous record set by the global hit Fortnite, which had 14.3 million concurrent users. Just one week later, Grow a Garden shocked the gaming world again, pushing its record even higher—to 21.3 million simultaneous users. This made it the most-played video game at a single point in history. Its success represents more than just numbers—it shows how different kinds of games are now taking center stage in a market that used to be ruled by action, battle, and shooting genres. This kind of relaxed game reaching such popularity is truly unprecedented.
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One key to Grow a Garden's massive success lies in its strong player retention. In other words, players don’t just try it once—they come back again and again, sometimes daily. The game allows people to escape from stress and enjoy a peaceful environment, where they care for a little patch of virtual land. According to a spokesperson from Roblox, the online gaming platform that hosts Grow a Garden, the game’s popularity is due to its “vibrant social interactions” and long-term appeal. Unlike fast-paced games where players fight or race, this one invites collaboration and slow progress. Families can play together. Friends can visit each other’s gardens. The whole experience encourages positive behavior and personal creativity in ways that traditional games rarely do.
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Players start with an empty piece of land, and slowly turn it into a beautiful digital garden. They can buy seeds, plant vegetables, water them, and eventually harvest them to earn in-game currency. That currency is then used to unlock new tools and garden expansions. As players continue, they can explore different biomes, such as underwater gardens, snowy landscapes, or magical forests. These new areas keep the experience fresh and exciting. Players also have the opportunity to discover and plant exotic crops, including glowing mushrooms or floating flower species that don’t exist in real life. This variety helps keep the game fun and surprising, encouraging players to keep improving their gardens over time.
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Why do people keep coming back to this virtual garden? Many experts believe that the use of incentives is a big part of the answer. The game rewards players when they complete tasks, level up, or unlock something new. This mirrors the way rewards work in real life and provides a sense of achievement. These systems are carefully designed to increase engagement, but some behavioural scientists are cautious. They say that if players get too used to quick, digital rewards, it may reduce their patience or interest in slower, real-world hobbies. Still, others argue that simulation games help develop skills like time management, decision-making, and long-term planning—all of which are valuable beyond the screen.
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With so many users worldwide, some educators and parents wonder if Grow a Garden might inspire kids to start real gardening. In fact, a few schools are already using it in science or biology classes. It can introduce students to the idea of ecosystems, food production, and environmental responsibility. Whether or not the game actually causes players to cultivate real plants, it certainly opens the door for conversations. However, not everyone agrees about the game’s educational value. Some people are skeptical, saying that video games are still entertainment first and that most players won't carry their virtual hobbies into the real world. That said, even starting to think about nature through play could be a positive first step.
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The BBC interviewed Professor Andrew Przybylski, a psychologist who studies the effects of video games. He was asked if Grow a Garden could make players more interested in gardening outside of the game. He was clear in his answer: “It is unlikely,” he said. He compared it to Super Mario and plumbing—just because you play a game about something doesn’t mean you’ll want to do it in real life. He remained skeptical that digital gardening could translate into real-world behavior. However, he admitted that games like this do provide a unique, peaceful space online. While not all players will plant a real flower, they might think about nature in new ways—and that could be the beginning of something real.
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27
Multiple Choice
The game is hosted by PlayStation, not Roblox.
True
False
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Multiple Choice
Some schools are using Grow a Garden in science and biology lessons.
True
False
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Multiple Choice
The game gives players rewards for finishing small tasks or leveling up.
True
False
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Multiple Choice
Behavioural scientists all believe the game encourages real-life gardening.
True
False
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Multiple Choice
Players can grow magical and underwater gardens in the game.
True
False
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Multiple Choice
Grow a Garden reached over 21 million players in one moment, breaking the record twice.
True
False
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Multiple Choice
Professor Przybylski believes the game will strongly inspire kids to grow real gardens.
True
False
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Multiple Choice
The game was originally made for farmers in rural areas.
True
False
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36
Drag and Drop
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Drag and Drop
Why might simulation games like Grow a Garden help people develop real-world skills?
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39
Fill in the Blanks
Whether or not the game actually causes players to
40
Fill in the Blanks
Just one week later, Grow a Garden shocked the gaming world again, pushing its record even higher—to 21.3 million
41
Fill in the Blanks
That number alone broke the previous record set by the global hit Fortnite, which had 14.3 million concurrent users. This feat marks an important
42
Fill in the Blanks
The relaxing,
43
Fill in the Blanks
One key to Grow a Garden's massive success lies in its strong player
44
Fill in the Blanks
According to a spokesperson from Roblox, the online gaming
45
Fill in the Blanks
Players also have the opportunity to discover and plant
46
Fill in the Blanks
As players continue, they can explore different
47
Fill in the Blanks
Many experts believe that the use of
48
Fill in the Blanks
These systems are carefully designed to increase engagement, but some
49
Fill in the Blanks
This kind of relaxed game reaching such popularity is truly
50
Fill in the Blanks
However, not everyone agrees about the game’s educational value. Some people are
EIKEN Grade 1
Reading Class
“Grow a Garden” and the Rise of Relaxed Gaming
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