12 Principles of Animation

12 Principles of Animation

9th - 12th Grade

15 Qs

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12 Principles of Animation

12 Principles of Animation

Assessment

Quiz

Other

9th - 12th Grade

Practice Problem

Medium

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15 questions

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1.

MULTIPLE CHOICE QUESTION

45 sec • 1 pt

This movement prepares the audience for a major action the character is about to perform, such as, starting to run, jump or change expression. Examples are a pitcher's wind-up or a golfers' back swing.

Anticipation
Arcs
Staging
Slow In and Slow Out

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Corresponds to what would be called charisma in an actor. A character who is not necessarily sympathetic – villains or monsters can also fall under this principle – the important thing is that the viewer feels the character is real and interesting

Follow Through and Overlap
Appeal
Exaggeration
Solid Drawing

3.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

Most actions follow a slightly circular path. This is especially true of the human figure and the action of animals. Give animation a more natural action and better flow. Examples are a pendulum swinging, arm movement, head turns and even eye movements.

Arcs
Anticipation
Appeal
Secondary Actions

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

This principle describes an action that remains true to reality, just presenting it in a wilder, more extreme form

Exaggeration
Squash and Stretch
Straight Ahead Versus Pose to Straight Ahead Versus Pose to Pose
Timing

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

The action that follows the main action; actions do not stop at the same time.

Follow Through and Overlap
Arcs
Solid Drawing
Secondary Actions

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

This action adds to and enriches the main action and adds more dimension to the character animation, supplementing and/or re-enforcing the main action.

Secondary Actions
Squash and Stretch
Appeal
Anticipation

7.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

Principle with more drawings near the beginning and end of an action, emphasizing the extreme poses, and fewer in the middle. Most objects need time to accelerate and slow down, this principle softens the action, making it more life-like

Slow In and Slow Out
Follow Through and Overlap
Exaggeration
Appeal

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