
Prinicples of Animation
Authored by Lisa Jordan
Computers
9th - 12th Grade
Used 286+ times

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12 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
This movement prepares the audience for a major action the character is about to perform, such as, starting to run, jump or change expression.
squash and stretch
slow in - slow out
anticipation
overlapping action
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Corresponds to what would be called charisma in an actor. A character who is not necessarily sympathetic – villains or monsters can also fall under this principle – the important thing is that the viewer feels the character is real and interesting.
appeal
slow in - slow out
pose to pose
arc
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Most actions follow a slightly circular path. This is especially true of the human figure and the action of animals. Give animation a more natural action and better flow. Examples are a pendulum swinging, arm movement, head turns and even eye movements.
exaggeration
timing
arc
squash and stretch
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
This principle describes an action that remains true to reality, just presenting it in a wilder, more extreme form.
exaggeration
timing
anticipation
appeal
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
The action that follows the main action; actions do not stop at the same time.
exaggeration
solid drawing
overlapping action
timing
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
This action adds to and enriches the main action and adds more dimension to the character animation, supplementing and/or re-enforcing the main action.t
exaggeration
secondary action
squash and stretch
solid drawing
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Principle with more drawings near the beginning and end of an action, emphasizing the extreme poses, and fewer in the middle. Most objects need time to accelerate and slow down, this principle softens the action, making it more life-like.
pose to pose/key to key
anticipation
appeal
slow in - slow out
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