Prinicples of Animation

Prinicples of Animation

9th - 12th Grade

12 Qs

quiz-placeholder

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Prinicples of Animation

Prinicples of Animation

Assessment

Quiz

Computers

9th - 12th Grade

Medium

Created by

Lisa Jordan

Used 286+ times

FREE Resource

12 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Media Image

This movement prepares the audience for a major action the character is about to perform, such as, starting to run, jump or change expression.

squash and stretch

slow in - slow out

anticipation

overlapping action

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Media Image

Corresponds to what would be called charisma in an actor. A character who is not necessarily sympathetic – villains or monsters can also fall under this principle – the important thing is that the viewer feels the character is real and interesting.

appeal

slow in - slow out

pose to pose

arc

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Media Image

Most actions follow a slightly circular path. This is especially true of the human figure and the action of animals. Give animation a more natural action and better flow. Examples are a pendulum swinging, arm movement, head turns and even eye movements.

exaggeration

timing

arc

squash and stretch

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Media Image

This principle describes an action that remains true to reality, just presenting it in a wilder, more extreme form.

exaggeration

timing

anticipation

appeal

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Media Image

The action that follows the main action; actions do not stop at the same time.

exaggeration

solid drawing

overlapping action

timing

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Media Image

This action adds to and enriches the main action and adds more dimension to the character animation, supplementing and/or re-enforcing the main action.t

exaggeration

secondary action

squash and stretch

solid drawing

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Media Image

Principle with more drawings near the beginning and end of an action, emphasizing the extreme poses, and fewer in the middle. Most objects need time to accelerate and slow down, this principle softens the action, making it more life-like.

pose to pose/key to key

anticipation

appeal

slow in - slow out

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