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Summer20_Wentzel_Quizizz

Authored by Tyler Wentzel

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Professional Development

Summer20_Wentzel_Quizizz
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10 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which of the following are NOT benefits of game based learning, as discussed in this unit?

Increased student engagement

Personalization of instruction

Increased homework completion

Increased test scores

2.

FILL IN THE BLANK QUESTION

30 sec • 1 pt

_______________ relates to the use of games to enhance the learning experience.

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which of the following are Game-based learning environments as discussed in the unit?

SimCity Edu

Minecraft Edu

Portals 2

World of Warcraft

All the above

4.

FILL IN THE BLANK QUESTION

30 sec • 1 pt

____________ is the the use of gaming principles in order to get students involved, engaged, and excited about learning.

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the primary purpose of utilizing Gamification in the classroom?

increase motivation of students

increase classroom work completion

increase student engagment

decrease behavioral issues

6.

MULTIPLE SELECT QUESTION

30 sec • 1 pt

Check the elements discussed in the unit that are associated with Gamification in the classroom.

Mastery (for example, in the form of leveling up)

“Scaffolded learning” with challenges that increase

Delayed feedback when teacher is ready to give it

Player control

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which category does the following distinction most closely fall into?


Experience points (XP) may be used as a substitute for traditional grades.

Gamification

Game-based learning

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