
Programming with Karel the Dog I
Authored by Ina Kirsten
Computers
5th - 8th Grade
Used 51+ times

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27 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Karel lives in a grid world. Each point on the grid is marked by a dot, and is a location that Karel can be in. The world has streets and avenues.
The __________ run horizontally
avenue
street
soi
lane
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Karel's world has streets and avenues. The _________ run vertically.
avenue
street
soi
lane
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which one is not a command in Karel?
move();
putBall();
takeBall();
turnRight();
4.
MULTIPLE SELECT QUESTION
45 sec • 1 pt
Select all that are important things to note when you write a command.
You need to write the command exactly as it appears
You need to match the exact capitalization
Make sure to end every command with a ();
Each command goes on its own line.
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Every command should end with a (); This is how Karel can understand the command.
These rules are called the ________.
coding ends
formtax
codetax
syntax
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How many commands does Karel know?
10
6
5
4
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which coding is correct?
move();
move();
putBal();
move();
move();
move();
move();
placeBall();
move();
move();
move();
move();
takeBall();
move();
move();
move();
move();
putBall();
move();
move();
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