Programming with Karel the Dog I

Programming with Karel the Dog I

5th - 8th Grade

27 Qs

quiz-placeholder

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Programming with Karel the Dog I

Programming with Karel the Dog I

Assessment

Quiz

Computers

5th - 8th Grade

Medium

Created by

Ina Kirsten

Used 50+ times

FREE Resource

27 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Karel lives in a grid world. Each point on the grid is marked by a dot, and is a location that Karel can be in. The world has streets and avenues.


The __________ run horizontally

avenue

street

soi

lane

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Karel's world has streets and avenues. The _________ run vertically.

avenue

street

soi

lane

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which one is not a command in Karel?

move();

putBall();

takeBall();

turnRight();

4.

MULTIPLE SELECT QUESTION

45 sec • 1 pt

Select all that are important things to note when you write a command.

You need to write the command exactly as it appears

You need to match the exact capitalization

Make sure to end every command with a ();

Each command goes on its own line.

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Every command should end with a (); This is how Karel can understand the command.


These rules are called the ________.

coding ends

formtax

codetax

syntax

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How many commands does Karel know?

10

6

5

4

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Media Image

Which coding is correct?

move();

move();

putBal();

move();

move();

move();

move();

placeBall();

move();

move();

move();

move();

takeBall();

move();

move();

move();

move();

putBall();

move();

move();

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